Player Matchup

Artemis
Artemis
IrishMoneyMan
Artemis
Level 28
God Stats
1W - 3L
1,481 SR
Queue Stats
69W - 61L
1,488 Elo+
Party 1
Nu Wa
Nu Wa
Masterguro
Nu Wa
Level 51
God Stats
4W - 6L
1,955 SR
Queue Stats
125W - 127L
1,616 Elo+
Party 1
Serqet
Serqet
Money__Mane
Serqet
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
335W - 355L
1,450 Elo+
Solo
Bakasura
Bakasura
Morraltach
Bakasura
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Achilles
Achilles
TomokoTye
Achilles
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 133L
1,515 Elo+
Party 1
Team Averages
Level 62
1,587 SR
1,514 Elo+

VS

Team Averages
Level 127
1,499 SR
1,466 Elo+
Ah Puch
Ah Puch
OGK Skrillz
Ah Puch
Level 145
God Stats
3W - 1L
1,239 SR
Queue Stats
178W - 194L
1,485 Elo+
Solo
Ravana
Ravana
SignatureSeven
Ravana
Level 123
God Stats
2W - 0L
1,724 SR
Queue Stats
157W - 180L
1,414 Elo+
Solo
Sol
Sol
V3rg1lx68
Sol
Level 153
God Stats
4W - 6L
1,753 SR
Queue Stats
175W - 178L
1,592 Elo+
Solo
Freya
Freya
rubbadubduh
Freya
Level 84
God Stats
2W - 1L
1,505 SR
Queue Stats
40W - 45L
1,443 Elo+
Solo
Tiamat
Tiamat
xXbigggdudeXx
Tiamat
Level 129
God Stats
1W - 2L
1,275 SR
Queue Stats
95W - 105L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
3 / 5 / 9
8,641
720
8,469
12,099
7,577
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
16
2 / 3 / 10
8,483
707
14,086
9,709
5,220
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
14
4 / 4 / 4
7,986
666
6,225
11,761
7,329
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
Morraltach
Bakasura
15
3 / 6 / 8
8,921
743
3,361
16,103
15,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
TomokoTye
Achilles
15
1 / 4 / 10
8,139
678
7,611
14,309
21,640
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
OGK Skrillz
Ah Puch
18
6 / 3 / 13
10,716
893
14,931
11,123
4,498
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 2 / 11
10,367
864
7,574
12,189
11,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
7 / 3 / 10
10,113
843
14,454
11,397
4,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
3 / 4 / 17
9,818
818
11,025
12,418
5,273
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
2 / 2 / 15
9,709
809
9,731
11,598
7,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
88
13
Kills
22
22
Deaths
14
41
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Artemis
3
5
9
1.5
L
Nu Wa
2
3
10
2.33
L
Serqet
4
4
4
1.5
L
Bakasura
Morraltach
Bakasura
3
6
8
1.17
W
Ah Puch
OGK Skrillz
Ah Puch
6
3
13
4.17
W
4
2
11
4.75
L
Achilles
TomokoTye
Achilles
1
4
10
1.5
W
7
3
10
4
W
3
4
17
2.88
W
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,752
Damage
57,715
63,981
Taken
58,725
57,080
Mitigated
33,376
18,614
Healing
27,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
8,469
3,016
2,531
2,192
12,099
7,577
32
10,421
1,678
0
21,843
L
Nu Wa
14,086
4,263
897
1,098
9,709
5,220
0
8,090
1,619
28,891
0
L
Serqet
6,225
491
2,374
1,846
11,761
7,329
0
8,190
3,571
0
7,491
L
Bakasura
Morraltach
Bakasura
3,361
2,198
1,306
3,503
16,103
15,314
342
13,239
2,864
0
7,435
W
Ah Puch
OGK Skrillz
Ah Puch
14,931
132
2,174
4,563
11,123
4,498
995
2,485
8,229
35,970
0
W
7,574
1,079
1,498
4,805
12,189
11,476
758
3,139
8,839
0
16,402
L
Achilles
TomokoTye
Achilles
7,611
1,497
1,040
1,827
14,309
21,640
160
10,201
4,108
0
12,969
W
14,454
5,123
1,853
2,923
11,397
4,345
2,616
3,861
7,322
31,058
0
W
11,025
3,499
931
2,693
12,418
5,273
1,898
1,429
10,090
27,960
0
W
9,731
1,092
1,602
4,175
11,598
7,784
618
3,172
7,809
30,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,170
Gold Earned
50,723
114
Minions Killed
177
0
Camps Cleared
0
1,076,895
Distance Traveled
1,219,805
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,641
720
35
3
0
196,884
0
L
Nu Wa
8,483
707
37
3
0
225,737
0
L
Serqet
7,986
666
9
1
0
204,597
0
L
Bakasura
8,921
743
25
2
0
214,527
2
W
Ah Puch
10,716
893
65
5
0
256,685
0
W
Ravana
10,367
864
21
2
0
262,644
0
L
Achilles
8,139
678
8
1
0
235,150
0
W
Sol
10,113
843
30
3
0
218,746
1
W
Freya
9,818
818
40
3
0
226,226
0
W
Tiamat
9,709
809
21
2
0
255,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role