Player Matchup

Charybdis
Charybdis
K0c4p5 Qc
Charybdis
Level 147
God Stats
2W - 2L
1,649 SR
Queue Stats
139W - 200L
1,383 Elo+
Party 2
Ra
Ra
P4c8oy
Ra
Level 104
God Stats
6W - 10L
1,419 SR
Queue Stats
63W - 95L
1,342 Elo+
Party 2
Lancelot
Lancelot
SwimMan
Lancelot
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 192L
1,283 Elo+
Solo
Team Averages
Level 105
1,523 SR
1,336 Elo+

VS

Team Averages
Level 56
1,498 SR
1,349 Elo+
Raijin
Raijin
Pegaso2006
Raijin
Level 85
God Stats
5W - 7L
1,493 SR
Queue Stats
405W - 470L
1,409 Elo+
Party 1
Neith
Neith
Peteyyyx93
Neith
Level 57
God Stats
3W - 4L
1,500 SR
Queue Stats
104W - 140L
1,313 Elo+
Solo
Bacchus
Bacchus
Spartacus Paco
Bacchus
Level 26
God Stats
5W - 1L
1,500 SR
Queue Stats
58W - 71L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
K0c4p5 Qc
Charybdis
14
3 / 5 / 1
9,777
652
12,622
18,639
8,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
12
0 / 8 / 4
9,055
604
7,130
12,756
5,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
SwimMan
Lancelot
13
3 / 5 / 2
9,564
638
5,973
18,169
11,180
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Pegaso2006
Raijin
16
11 / 4 / 7
12,246
816
17,091
11,616
5,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
16
4 / 1 / 11
11,253
750
15,610
12,490
6,238
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 1 / 14
12,175
812
9,027
14,324
22,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
6
Kills
18
18
Deaths
6
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Charybdis
K0c4p5 Qc
Charybdis
3
5
1
0.7
L
Ra
0
8
4
0.25
W
Raijin
Pegaso2006
Raijin
11
4
7
3.63
W
Neith
4
1
11
9.5
W
3
1
14
10
L
Lancelot
SwimMan
Lancelot
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,725
Damage
41,728
49,564
Taken
38,430
25,566
Mitigated
34,185
6,411
Healing
5,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
K0c4p5 Qc
Charybdis
12,622
5,247
305
2,088
18,639
8,811
326
11,059
7,580
0
37,936
L
Ra
7,130
437
1,290
1,011
12,756
5,575
0
6,102
6,654
39,307
0
W
Raijin
Pegaso2006
Raijin
17,091
1,468
0
1,307
11,616
5,097
781
2,278
9,338
42,577
0
W
Neith
15,610
5,688
0
2,628
12,490
6,238
2,017
3,783
8,707
0
65,123
W
9,027
893
0
1,868
14,324
22,850
123
2,343
11,981
21,269
0
L
Lancelot
SwimMan
Lancelot
5,973
642
452
1,265
18,169
11,180
0
9,872
8,297
0
18,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,396
Gold Earned
35,674
137
Minions Killed
168
4
Camps Cleared
8
734,074
Distance Traveled
814,749
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,777
652
55
4
3
234,003
2
L
Ra
9,055
604
56
4
1
210,335
0
W
Raijin
12,246
816
52
3
5
245,959
0
W
Neith
11,253
750
101
7
3
272,296
2
W
Bacchus
12,175
812
15
1
0
296,494
0
L
Lancelot
9,564
638
26
2
0
289,736
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role