Player Matchup

Cthulhu
Cthulhu
Silver III
Kxmquat
Cthulhu
Silver III
Level 54
God Stats
1W - 0L
1,291 SR
Queue Stats
6W - 3L
1,516 MMR
Party 1
Anhur
Anhur
Silver IV
Rugarson
Anhur
Silver IV
Level 121
God Stats
2W - 1L
1,506 SR
Queue Stats
9W - 6L
1,378 MMR
Party 1
Hades
Hades
Silver II
StickyMcGeee
Hades
Silver II
Level 108
God Stats
8W - 2L
1,811 SR
Queue Stats
8W - 3L
1,535 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,536 SR
1,477 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 51
1,420 SR
1,032 MMR
Cu Chulainn
Cu Chulainn
Bronze V
AuthenicVll
Cu Chulainn
Bronze V
Level 38
God Stats
0W - 6L
1,442 SR
Queue Stats
2W - 16L
1,032 MMR
Party 2
Bacchus
Bacchus
Bronze V
Dreadrockz
Bacchus
Bronze V
Level 78
God Stats
1W - 12L
1,395 SR
Queue Stats
2W - 17L
1,032 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Bronze V
Papistador
Morgan Le Fay
Bronze V
Level 36
God Stats
3W - 9L
1,421 SR
Queue Stats
3W - 16L
1,032 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kxmquat
Cthulhu
15
2 / 2 / 3
11,264
704
7,840
18,398
21,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
Rugarson
Anhur
17
1 / 2 / 4
10,862
679
11,601
9,880
5,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
2 / 1 / 2
10,748
672
14,156
15,881
10,565
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Baron SamediNoxHe BoAtlasAh Muzen Cab

VS

Bans
AphroditeIzanamiHou YiMedusaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AuthenicVll
Cu Chulainn
14
0 / 3 / 4
9,211
576
9,449
11,962
14,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
Dreadrockz
Bacchus
14
2 / 0 / 3
10,133
633
7,681
16,605
22,965
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Papistador
Morgan Le Fay
15
3 / 2 / 1
10,087
630
15,242
9,738
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
5
Kills
5
5
Deaths
5
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AuthenicVll
Cu Chulainn
0
3
4
0.67
L
Bacchus
Dreadrockz
Bacchus
2
0
3
3.5
W
Cthulhu
Kxmquat
Cthulhu
2
2
3
1.75
L
Morgan Le Fay
Papistador
Morgan Le Fay
3
2
1
1.75
W
Anhur
Rugarson
Anhur
1
2
4
1.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,597
Damage
32,372
44,159
Taken
38,305
37,789
Mitigated
41,111
19,168
Healing
6,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AuthenicVll
Cu Chulainn
9,449
1,033
0
830
11,962
14,035
0
7,109
4,853
0
27,443
L
Bacchus
Dreadrockz
Bacchus
7,681
499
764
3,774
16,605
22,965
0
8,424
8,181
19,882
0
W
Cthulhu
Kxmquat
Cthulhu
7,840
599
1,454
6,361
18,398
21,870
38
9,534
8,731
34,724
0
L
Morgan Le Fay
Papistador
Morgan Le Fay
15,242
1,931
0
743
9,738
4,111
0
6,628
3,110
48,449
0
W
Anhur
Rugarson
Anhur
11,601
5,151
0
2,334
9,880
5,354
2,422
5,546
4,142
0
62,871
W
14,156
1,055
358
8,661
15,881
10,565
566
8,195
7,206
48,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,874
Gold Earned
29,431
215
Minions Killed
136
13
Camps Cleared
2
906,393
Distance Traveled
934,230
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,211
576
35
2
1
309,775
0
L
Bacchus
10,133
633
22
1
0
312,007
4
W
Cthulhu
11,264
704
44
3
0
298,262
6
L
Morgan Le Fay
10,087
630
79
5
1
312,448
2
W
Anhur
10,862
679
111
7
9
290,550
6
W
Hades
10,748
672
60
4
4
317,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role