Player Matchup

Thor
Thor
 
Thor
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
King Hibbard
Vamana
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 37L
1,616 Elo+
Solo
Nu Wa
Nu Wa
NemoHead9137
Nu Wa
Level 139
God Stats
43W - 33L
1,262 SR
Queue Stats
500W - 543L
1,332 Elo+
Solo
Team Averages
Level 98
1,421 SR
1,483 Elo+

VS

Team Averages
Level 80
1,434 SR
1,548 Elo+
King Arthur
King Arthur
Choocutli
King Arthur
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,458 Elo+
Solo
Merlin
Merlin
Slammy_Sloster
Merlin
Level 85
God Stats
1W - 4L
1,302 SR
Queue Stats
68W - 58L
1,532 Elo+
Party 1
Lancelot
Lancelot
billy25dude
Lancelot
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
333W - 245L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
10 / 5 / 9
13,745
809
14,169
17,385
8,614
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
16
1 / 5 / 12
12,343
726
10,597
27,030
34,528
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

19
11 / 4 / 8
14,243
838
24,444
16,215
6,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Choocutli
King Arthur
15
1 / 9 / 9
11,011
648
11,171
24,755
20,541
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 4 / 6
11,243
661
12,266
13,519
5,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
billy25dude
Lancelot
15
10 / 9 / 3
12,571
739
21,449
22,518
22,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
32
22
Kills
14
14
Deaths
22
29
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
10
5
9
2.9
L
King Arthur
Choocutli
King Arthur
1
9
9
0.61
W
Vamana
1
5
12
1.4
W
11
4
8
3.75
L
3
4
6
1.5
L
Lancelot
billy25dude
Lancelot
10
9
3
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,210
Damage
44,886
60,630
Taken
60,792
49,757
Mitigated
47,816
13,863
Healing
4,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
14,169
2,748
0
362
17,385
8,614
360
4,076
13,309
8
39,091
L
King Arthur
Choocutli
King Arthur
11,171
2,231
0
0
24,755
20,541
0
11,763
12,992
0
38,134
W
Vamana
10,597
4,227
1,011
9,147
27,030
34,528
315
6,966
20,064
0
26,851
W
24,444
9,122
339
3,004
16,215
6,615
1,702
1,508
14,707
72,786
0
L
12,266
640
0
3,516
13,519
5,142
0
3,578
9,941
42,400
0
L
Lancelot
billy25dude
Lancelot
21,449
3,442
0
922
22,518
22,133
0
9,275
13,243
0
47,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,331
Gold Earned
34,825
168
Minions Killed
155
9
Camps Cleared
4
926,261
Distance Traveled
881,252
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,745
809
36
2
3
304,709
3
L
King Arthur
11,011
648
47
3
1
252,392
5
W
Vamana
12,343
726
29
2
1
333,979
1
W
Nu Wa
14,243
838
103
6
5
287,573
1
L
Merlin
11,243
661
58
3
2
296,199
1
L
Lancelot
12,571
739
50
3
1
332,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role