Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
JRL1664
Lancelot
Level 108
God Stats
1W - 5L
1,500 SR
Queue Stats
153W - 117L
1,553 Elo+
Party 2
Merlin
Merlin
VaeVictis89
Merlin
Level 6
God Stats
2W - 0L
1,736 SR
Queue Stats
4W - 3L
1,512 Elo+
Party 2
Team Averages
Level 79
1,579 SR
1,522 Elo+

VS

Team Averages
Level 100
1,463 SR
1,252 Elo+
King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BCG l BNK3R
Poseidon
Level 68
God Stats
0W - 2L
1,390 SR
Queue Stats
4W - 9L
1,111 Elo+
Party 1
Lancelot
Lancelot
Dirk Strongwood
Lancelot
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,145 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
3 / 1 / 10
7,904
790
6,220
9,364
9,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
JRL1664
Lancelot
13
7 / 1 / 5
8,220
822
9,266
9,134
7,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
13
3 / 1 / 8
7,677
768
9,454
4,032
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 2 / 1
6,642
664
3,781
9,522
9,246
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
BCG l BNK3R
Poseidon
10
0 / 5 / 2
6,373
637
6,209
8,034
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lancelot
10
2 / 6 / 0
6,630
663
5,241
11,694
6,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
3
3
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
10
8
L
King Arthur
 
King Arthur
1
2
1
0.75
L
Poseidon
BCG l BNK3R
Poseidon
0
5
2
0.2
L
Lancelot
2
6
0
0.33
W
Lancelot
JRL1664
Lancelot
7
1
5
9.5
W
Merlin
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,940
Damage
15,231
22,530
Taken
29,250
18,111
Mitigated
18,605
2,746
Healing
4,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,220
1,095
0
1,298
9,364
9,097
163
3,401
5,963
0
17,221
L
King Arthur
 
King Arthur
3,781
846
262
1,286
9,522
9,246
0
3,879
5,337
0
11,973
L
Poseidon
BCG l BNK3R
Poseidon
6,209
782
168
900
8,034
3,012
0
2,607
5,331
23,069
0
L
Lancelot
5,241
1,675
540
1,149
11,694
6,347
0
3,085
8,405
0
10,556
W
Lancelot
JRL1664
Lancelot
9,266
896
0
1,121
9,134
7,003
276
2,165
6,969
0
19,800
W
Merlin
9,454
607
0
327
4,032
2,011
393
1,330
2,702
36,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,801
Gold Earned
19,645
108
Minions Killed
86
8
Camps Cleared
2
585,397
Distance Traveled
514,493
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,904
790
23
2
2
203,842
0
L
King Arthur
6,642
664
30
3
0
181,915
3
L
Poseidon
6,373
637
33
3
1
162,603
0
L
Lancelot
6,630
663
23
2
1
169,975
2
W
Lancelot
8,220
822
21
2
2
206,705
4
W
Merlin
7,677
768
64
6
4
174,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role