Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Rich7316
Lancelot
Level 19
God Stats
3W - 1L
1,585 SR
Queue Stats
54W - 13L
1,648 Elo+
Party 1
Team Averages
Level 81
1,528 SR
1,549 Elo+

VS

Team Averages
Level 38
1,563 SR
1,555 Elo+
Lancelot
Lancelot
HeWhoSweats
Lancelot
Level 48
God Stats
7W - 9L
1,238 SR
Queue Stats
314W - 119L
1,654 Elo+
Party 2
Nike
Nike
Leaky Shmeat
Nike
Level 48
God Stats
1W - 2L
1,552 SR
Queue Stats
1W - 4L
1,301 Elo+
Solo
Scylla
Scylla
PotatoPillager
Scylla
Level 18
God Stats
29W - 6L
1,899 SR
Queue Stats
64W - 23L
1,711 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
5 / 1 / 2
8,170
817
7,927
5,717
4,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
 
Fafnir
11
0 / 0 / 5
7,478
748
3,525
8,889
9,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Rich7316
Lancelot
10
2 / 2 / 4
6,808
681
5,049
9,842
4,853
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HeWhoSweats
Lancelot
10
0 / 2 / 3
6,164
616
6,363
7,191
2,977
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 4 / 1
6,490
649
3,088
6,555
4,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 1 / 1
6,678
668
7,903
6,634
2,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
7
Kills
3
3
Deaths
7
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
1
2
6
W
Fafnir
 
Fafnir
0
0
5
2.5
L
Lancelot
HeWhoSweats
Lancelot
0
2
3
0.75
L
1
4
1
0.38
L
2
1
1
2.5
W
Lancelot
Rich7316
Lancelot
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,501
Damage
17,354
24,448
Taken
20,380
19,219
Mitigated
9,861
6,984
Healing
1,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
7,927
813
0
2,068
5,717
4,595
754
1,954
3,614
31,973
0
W
Fafnir
 
Fafnir
3,525
1,386
0
2,248
8,889
9,771
24
2,946
5,747
9,705
0
L
Lancelot
HeWhoSweats
Lancelot
6,363
1,478
0
439
7,191
2,977
0
3,568
3,421
0
19,899
L
3,088
486
79
692
6,555
4,298
0
3,408
2,898
0
6,908
L
7,903
1,286
0
500
6,634
2,586
0
4,043
2,339
24,623
0
W
Lancelot
Rich7316
Lancelot
5,049
634
0
2,668
9,842
4,853
684
2,712
6,940
0
19,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,456
Gold Earned
19,332
120
Minions Killed
91
6
Camps Cleared
3
573,462
Distance Traveled
474,148
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,170
817
90
9
6
179,304
1
W
Fafnir
7,478
748
8
1
0
183,288
2
L
Lancelot
6,164
616
33
3
2
198,937
1
L
Nike
6,490
649
12
1
0
98,519
0
L
Scylla
6,678
668
46
5
1
176,692
4
W
Lancelot
6,808
681
22
2
0
210,870
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role