Player Matchup

Fenrir
Fenrir
AWWUBISS
Fenrir
Level 160
God Stats
17W - 1L
1,950 SR
Queue Stats
351W - 53L
2,018 Elo+
Party 1
Baron Samedi
Baron Samedi
Death7176
Baron Samedi
Level 159
God Stats
14W - 1L
1,884 SR
Queue Stats
419W - 107L
1,897 Elo+
Party 1
King Arthur
King Arthur
Hiyaman
King Arthur
Level 160
God Stats
9W - 2L
1,709 SR
Queue Stats
473W - 93L
1,950 Elo+
Party 1
Freya
Freya
StonedKorean
Freya
Level 160
God Stats
12W - 2L
1,749 SR
Queue Stats
552W - 104L
1,971 Elo+
Party 1
Lancelot
Lancelot
teogami
Lancelot
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 82L
1,535 Elo+
Solo
Team Averages
Level 153
1,758 SR
1,875 Elo+

VS

Team Averages
Level 99
1,461 SR
1,421 Elo+
King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Exiss10
Kukulkan
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,227 Elo+
Party 2
Hou Yi
Hou Yi
Raizers
Hou Yi
Level 149
God Stats
0W - 2L
1,304 SR
Queue Stats
2W - 4L
1,227 Elo+
Party 2
Lancelot
Lancelot
SmugLoIi
Lancelot
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 25L
1,609 Elo+
Solo
Merlin
Merlin
Tonfen
Merlin
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
134W - 108L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AWWUBISS
Fenrir
18
9 / 1 / 18
12,192
1,219
14,723
13,697
9,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Death7176
Baron Samedi
17
6 / 4 / 15
11,279
1,128
19,131
14,191
8,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
Hiyaman
King Arthur
17
3 / 3 / 16
10,699
1,070
10,780
18,192
24,957
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
9 / 2 / 14
12,682
1,268
18,188
12,069
6,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
teogami
Lancelot
17
4 / 2 / 20
10,789
1,079
9,069
11,449
6,071
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

240

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
7 / 8 / 5
12,155
1,216
23,080
21,323
23,208
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Exiss10
Kukulkan
15
1 / 8 / 4
9,452
945
5,520
12,884
4,888
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Raizers
Hou Yi
16
2 / 2 / 7
10,709
1,071
13,096
9,835
4,291
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
SmugLoIi
Lancelot
16
1 / 9 / 8
10,143
1,014
11,048
21,741
9,786
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Tonfen
Merlin
15
1 / 4 / 4
10,004
1,000
12,104
11,285
4,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
40
31
Kills
12
12
Deaths
31
83
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
7
8
5
1.19
W
Fenrir
AWWUBISS
Fenrir
9
1
18
18
W
Baron Samedi
Death7176
Baron Samedi
6
4
15
3.38
L
Kukulkan
Exiss10
Kukulkan
1
8
4
0.38
W
King Arthur
Hiyaman
King Arthur
3
3
16
3.67
L
Hou Yi
Raizers
Hou Yi
2
2
7
2.75
L
Lancelot
SmugLoIi
Lancelot
1
9
8
0.56
W
9
2
14
8
L
Merlin
Tonfen
Merlin
1
4
4
0.75
W
Lancelot
teogami
Lancelot
4
2
20
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,891
Damage
64,848
69,598
Taken
77,068
55,564
Mitigated
46,614
15,274
Healing
485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
23,080
3,513
0
345
21,323
23,208
0
13,101
8,222
0
33,067
W
Fenrir
AWWUBISS
Fenrir
14,723
4,750
0
3,519
13,697
9,484
0
3,521
10,176
0
30,978
W
Baron Samedi
Death7176
Baron Samedi
19,131
2,503
3,764
2,516
14,191
8,282
0
4,420
9,771
31,037
0
L
Kukulkan
Exiss10
Kukulkan
5,520
1,625
0
0
12,884
4,888
0
4,243
8,641
8,284
0
W
King Arthur
Hiyaman
King Arthur
10,780
995
0
1,315
18,192
24,957
0
3,729
14,463
0
32,681
L
Hou Yi
Raizers
Hou Yi
13,096
7,766
0
140
9,835
4,291
0
4,764
5,071
0
28,391
L
Lancelot
SmugLoIi
Lancelot
11,048
1,740
0
0
21,741
9,786
0
9,178
12,563
0
22,412
W
18,188
5,901
0
3,712
12,069
6,770
0
2,803
9,266
33,227
0
L
Merlin
Tonfen
Merlin
12,104
1,083
0
0
11,285
4,441
0
6,033
5,252
50,561
0
W
Lancelot
teogami
Lancelot
9,069
802
0
448
11,449
6,071
0
3,151
8,298
0
15,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,641
Gold Earned
52,463
151
Minions Killed
174
7
Camps Cleared
3
1,024,434
Distance Traveled
920,413
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,155
1,216
24
2
2
199,596
1
W
Fenrir
12,192
1,219
32
3
2
224,795
2
W
Baron Samedi
11,279
1,128
21
2
0
180,578
0
L
Kukulkan
9,452
945
6
1
0
150,879
0
W
King Arthur
10,699
1,070
39
4
1
216,306
6
L
Hou Yi
10,709
1,071
38
4
1
182,658
2
L
Lancelot
10,143
1,014
22
2
0
204,237
2
W
Freya
12,682
1,268
46
5
3
182,391
0
L
Merlin
10,004
1,000
84
8
0
183,043
1
W
Lancelot
10,789
1,079
13
1
1
220,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role