Player Matchup

Yu Huang
Yu Huang
JMZombie
Yu Huang
Level 119
God Stats
10W - 13L
1,388 SR
Queue Stats
31W - 46L
1,366 Elo+
Solo
Sun Wukong
Sun Wukong
Mybuki
Sun Wukong
Level 128
God Stats
0W - 1L
1,836 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Voidshell16
Ao Kuang
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 23L
1,504 Elo+
Solo
Team Averages
Level 110
1,574 SR
1,457 Elo+

VS

Team Averages
Level 130
1,353 SR
1,422 Elo+
Lancelot
Lancelot
BladeOfTheAbyss
Lancelot
Level 125
God Stats
7W - 5L
1,206 SR
Queue Stats
90W - 125L
1,405 Elo+
Party 1
Baron Samedi
Baron Samedi
iGivZeroFox
Baron Samedi
Level 122
God Stats
47W - 33L
1,568 SR
Queue Stats
533W - 605L
1,459 Elo+
Solo
Horus
Horus
ll Irou ll
Horus
Level 143
God Stats
1W - 1L
1,285 SR
Queue Stats
69W - 95L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
JMZombie
Yu Huang
16
0 / 2 / 1
11,393
543
23,637
10,540
4,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sun Wukong
Mybuki
Sun Wukong
17
1 / 2 / 0
11,412
543
13,899
18,060
21,466
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ao Kuang
Voidshell16
Ao Kuang
14
0 / 7 / 1
10,781
513
11,121
23,960
11,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
19
7 / 0 / 4
13,264
632
21,666
28,820
29,404
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Baron Samedi
iGivZeroFox
Baron Samedi
19
4 / 0 / 7
13,477
642
17,717
10,477
9,094
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Horus
18
0 / 1 / 10
13,574
646
7,797
30,075
37,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
11
11
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Lancelot
7
0
4
9
L
Yu Huang
JMZombie
Yu Huang
0
2
1
0.25
L
Sun Wukong
Mybuki
Sun Wukong
1
2
0
0.5
L
Ao Kuang
Voidshell16
Ao Kuang
0
7
1
0.07
W
Baron Samedi
iGivZeroFox
Baron Samedi
4
0
7
7.5
W
Horus
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,657
Damage
47,180
52,560
Taken
69,372
38,165
Mitigated
75,742
13,874
Healing
38,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
21,666
2,207
0
7,512
28,820
29,404
992
15,303
13,517
0
50,520
L
Yu Huang
JMZombie
Yu Huang
23,637
1,993
626
2,180
10,540
4,915
0
4,220
6,320
68,671
0
L
Sun Wukong
Mybuki
Sun Wukong
13,899
1,767
678
4,037
18,060
21,466
0
7,214
10,846
187
40,851
L
Ao Kuang
Voidshell16
Ao Kuang
11,121
3,453
27
6,326
23,960
11,784
0
6,577
17,383
24,494
3,543
W
Baron Samedi
iGivZeroFox
Baron Samedi
17,717
124
7,519
3,265
10,477
9,094
1,118
4,141
6,336
83,598
0
W
Horus
7,797
3,760
6,900
13,326
30,075
37,244
661
14,549
15,526
0
26,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,586
Gold Earned
40,315
210
Minions Killed
228
3
Camps Cleared
11
1,072,409
Distance Traveled
1,196,659
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,264
632
49
2
4
415,303
1
L
Yu Huang
11,393
543
110
5
1
367,045
4
L
Sun Wukong
11,412
543
45
2
0
365,461
2
L
Ao Kuang
10,781
513
55
3
2
339,903
1
W
Baron Samedi
13,477
642
153
7
7
364,996
3
W
Horus
13,574
646
26
1
0
416,360
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role