Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
JRL1664
King Arthur
Level 108
God Stats
3W - 7L
1,258 SR
Queue Stats
153W - 117L
1,544 Elo+
Party 1
Merlin
Merlin
VaeVictis89
Merlin
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,440 Elo+
Party 1
Team Averages
Level 79
1,419 SR
1,495 Elo+

VS

Team Averages
Level 113
1,534 SR
1,499 Elo+
Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
HAudiTX
Lancelot
Level 55
God Stats
4W - 7L
1,500 SR
Queue Stats
210W - 263L
1,443 Elo+
Solo
Anubis
Anubis
zFoRzA-DrAGoNz
Anubis
Level 127
God Stats
20W - 7L
1,602 SR
Queue Stats
249W - 168L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
3 / 7 / 2
10,123
633
9,263
16,756
3,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
JRL1664
King Arthur
17
7 / 2 / 4
11,801
738
21,987
21,041
20,281
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
16
2 / 3 / 9
11,052
691
17,716
9,935
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
2 / 1 / 9
10,911
682
10,968
22,416
30,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lancelot
HAudiTX
Lancelot
13
2 / 7 / 5
10,286
643
11,669
18,733
9,337
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

18
8 / 4 / 4
12,665
792
18,799
16,792
11,693
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
12
Kills
12
12
Deaths
12
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
7
2
0.57
L
Horus
 
Horus
2
1
9
6.5
L
Lancelot
HAudiTX
Lancelot
2
7
5
0.64
W
King Arthur
JRL1664
King Arthur
7
2
4
4.5
W
Merlin
2
3
9
2.17
L
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,966
Damage
41,436
47,732
Taken
57,941
26,502
Mitigated
51,264
4,141
Healing
15,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
9,263
2,620
0
1,244
16,756
3,925
117
7,932
8,506
0
31,131
L
Horus
 
Horus
10,968
4,947
3,491
6,381
22,416
30,234
469
7,497
14,919
0
18,801
L
Lancelot
HAudiTX
Lancelot
11,669
2,950
0
671
18,733
9,337
168
5,412
13,321
0
30,727
W
King Arthur
JRL1664
King Arthur
21,987
2,162
0
2,397
21,041
20,281
0
7,401
12,974
0
36,768
W
Merlin
17,716
822
0
500
9,935
2,296
0
4,264
5,415
55,065
0
L
18,799
843
0
5,342
16,792
11,693
1,019
4,885
11,907
67,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,976
Gold Earned
33,862
159
Minions Killed
174
7
Camps Cleared
8
833,723
Distance Traveled
860,528
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,123
633
56
4
5
285,899
3
L
Horus
10,911
682
15
1
1
329,003
2
L
Lancelot
10,286
643
51
3
3
288,073
2
W
King Arthur
11,801
738
22
1
0
280,282
2
W
Merlin
11,052
691
81
5
2
267,542
1
L
Anubis
12,665
792
108
7
4
243,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role