Player Matchup

Lancelot
Lancelot
AmateurApollo99
Lancelot
Level 99
God Stats
10W - 8L
1,500 SR
Queue Stats
108W - 119L
1,460 Elo+
Party 1
Ymir
Ymir
Extream Sh0tz
Ymir
Level 87
God Stats
7W - 5L
1,668 SR
Queue Stats
40W - 46L
1,463 Elo+
Party 1
Aphrodite
Aphrodite
bigbaz50
Aphrodite
Level 82
God Stats
13W - 14L
1,692 SR
Queue Stats
377W - 411L
1,467 Elo+
Party 1
Team Averages
Level 89
1,620 SR
1,463 Elo+

VS

Team Averages
Level 109
1,343 SR
1,534 Elo+
Ra
Ra
 
Ra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
aml_16_
Ymir
Level 67
God Stats
16W - 9L
1,298 SR
Queue Stats
42W - 57L
1,445 Elo+
Party 2
Lancelot
Lancelot
nero_dt
Lancelot
Level 157
God Stats
17W - 17L
1,231 SR
Queue Stats
240W - 179L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
16
13 / 1 / 3
11,185
860
16,635
12,918
7,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 5 / 14
9,758
751
11,134
21,874
21,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
bigbaz50
Aphrodite
15
4 / 2 / 14
10,049
773
13,113
13,815
9,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 6 / 5
9,101
700
14,650
11,910
5,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
aml_16_
Ymir
12
0 / 6 / 5
8,724
671
7,650
19,173
22,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
nero_dt
Lancelot
11
5 / 6 / 3
8,938
688
16,212
14,384
8,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
18
Kills
8
8
Deaths
18
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
6
5
0.92
W
Lancelot
13
1
3
14.5
W
1
5
14
1.6
L
Ymir
aml_16_
Ymir
0
6
5
0.42
W
Aphrodite
bigbaz50
Aphrodite
4
2
14
5.5
L
Lancelot
nero_dt
Lancelot
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,882
Damage
38,512
48,607
Taken
45,467
39,344
Mitigated
36,113
19,785
Healing
6,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
14,650
995
1,124
1,443
11,910
5,707
0
7,192
4,718
35,489
0
W
Lancelot
16,635
4,946
334
860
12,918
7,591
656
5,578
7,227
0
41,783
W
11,134
3,096
260
2,674
21,874
21,891
189
10,709
10,826
29,676
0
L
Ymir
aml_16_
Ymir
7,650
1,507
423
2,189
19,173
22,152
92
10,179
8,994
19,329
0
W
Aphrodite
bigbaz50
Aphrodite
13,113
1,388
6,901
8,756
13,815
9,862
315
6,558
7,010
37,650
0
L
Lancelot
nero_dt
Lancelot
16,212
3,898
0
1,280
14,384
8,254
0
6,980
7,404
0
28,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,992
Gold Earned
26,763
136
Minions Killed
120
6
Camps Cleared
5
716,295
Distance Traveled
639,418
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,101
700
65
5
2
214,691
3
W
Lancelot
11,185
860
56
4
2
272,329
0
W
Ymir
9,758
751
36
3
0
195,164
0
L
Ymir
8,724
671
21
2
0
192,969
2
W
Aphrodite
10,049
773
44
3
4
248,802
0
L
Lancelot
8,938
688
34
3
3
231,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role