Player Matchup

Mercury
Mercury
DaddyEnglish420
Mercury
Level 129
God Stats
7W - 5L
1,548 SR
Queue Stats
520W - 490L
1,590 Elo+
Party 3
Izanami
Izanami
I AM PREDITOR
Izanami
Level 160
God Stats
20W - 18L
1,524 SR
Queue Stats
239W - 218L
1,578 Elo+
Party 3
Bacchus
Bacchus
Trickyson
Bacchus
Level 158
God Stats
9W - 3L
1,980 SR
Queue Stats
97W - 88L
1,639 Elo+
Party 1
Aphrodite
Aphrodite
anvalle17
Aphrodite
Level 156
God Stats
3W - 1L
1,497 SR
Queue Stats
52W - 49L
1,568 Elo+
Party 1
Ravana
Ravana
vanillaiero
Ravana
Level 85
God Stats
3W - 4L
1,494 SR
Queue Stats
126W - 125L
1,574 Elo+
Solo
Team Averages
Level 138
1,609 SR
1,590 Elo+

VS

Team Averages
Level 89
1,467 SR
1,469 Elo+
Lancelot
Lancelot
 
Lancelot
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
 
Cabrakan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
ASAP_Ray197
Sol
Level 64
God Stats
0W - 2L
1,293 SR
Queue Stats
5W - 13L
1,497 Elo+
Party 2
Chaac
Chaac
CBG FOUNK
Chaac
Level 135
God Stats
31W - 20L
1,543 SR
Queue Stats
558W - 583L
1,548 Elo+
Solo
Osiris
Osiris
xBxckWoodz
Osiris
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
7,629
636
3,529
7,609
2,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
12
1 / 0 / 0
7,485
624
4,456
5,301
1,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Trickyson
Bacchus
9
0 / 1 / 3
6,155
513
4,567
9,278
6,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Aphrodite
anvalle17
Aphrodite
13
2 / 0 / 2
7,744
645
7,409
8,481
4,677
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ravana
11
0 / 1 / 2
6,547
546
5,490
7,388
3,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
1 / 1 / 1
6,046
504
6,626
7,263
2,835
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
 
Cabrakan
8
0 / 1 / 1
5,428
452
2,618
9,750
7,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 1 / 0
5,405
450
5,583
8,079
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
CBG FOUNK
Chaac
10
1 / 2 / 0
5,795
483
6,410
10,088
5,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
xBxckWoodz
Osiris
9
0 / 2 / 0
5,841
487
4,246
9,918
7,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
7
Kills
2
2
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
1
1
1.5
L
Cabrakan
 
Cabrakan
0
1
1
0.5
L
0
1
0
0
L
Chaac
CBG FOUNK
Chaac
1
2
0
0.5
W
4
0
1
4.5
W
Izanami
1
0
0
1
W
Bacchus
Trickyson
Bacchus
0
1
3
1.5
W
Aphrodite
anvalle17
Aphrodite
2
0
2
3
W
Ravana
0
1
2
1
L
Osiris
xBxckWoodz
Osiris
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,451
Damage
25,483
38,057
Taken
45,098
19,642
Mitigated
25,421
14,923
Healing
15,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
6,626
1,095
0
500
7,263
2,835
136
201
7,062
0
40,460
L
Cabrakan
 
Cabrakan
2,618
706
206
2,898
9,750
7,963
0
1,878
7,872
16,128
0
L
5,583
2,520
0
4,251
8,079
2,252
0
1,317
6,762
43,170
0
L
Chaac
CBG FOUNK
Chaac
6,410
2,035
0
3,162
10,088
5,114
0
2,284
7,804
0
46,155
W
3,529
1,731
0
750
7,609
2,669
995
653
6,956
0
56,958
W
Izanami
4,456
3,122
0
2,787
5,301
1,936
1,008
3,073
2,228
0
58,243
W
Bacchus
Trickyson
Bacchus
4,567
648
419
2,063
9,278
6,983
0
3,478
5,800
18,699
0
W
Aphrodite
anvalle17
Aphrodite
7,409
1,860
231
6,540
8,481
4,677
924
0
8,481
51,765
0
W
Ravana
5,490
766
0
2,133
7,388
3,377
0
997
6,391
0
48,901
L
Osiris
xBxckWoodz
Osiris
4,246
1,219
0
4,550
9,918
7,257
0
6,296
3,622
0
36,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,560
Gold Earned
28,515
425
Minions Killed
317
0
Camps Cleared
0
1,180,284
Distance Traveled
1,108,571
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,046
504
85
7
0
263,971
4
L
Cabrakan
5,428
452
29
2
0
214,294
1
L
Sol
5,405
450
61
5
0
209,373
2
L
Chaac
5,795
483
74
6
0
235,327
4
W
Mercury
7,629
636
113
9
0
270,805
2
W
Izanami
7,485
624
116
10
0
232,045
5
W
Bacchus
6,155
513
26
2
0
260,461
7
W
Aphrodite
7,744
645
97
8
0
180,518
0
W
Ravana
6,547
546
73
6
0
236,455
1
L
Osiris
5,841
487
68
6
0
185,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role