Player Matchup

Ah Puch
Ah Puch
DEAMAN456
Ah Puch
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 156L
1,582 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
DaedraDemonLord
Ah Muzen Cab
Level 154
God Stats
2W - 2L
1,269 SR
Queue Stats
277W - 258L
1,567 Elo+
Party 1
Loki
Loki
Fr3do678
Loki
Level 122
God Stats
8W - 5L
1,588 SR
Queue Stats
227W - 196L
1,593 Elo+
Party 3
Mulan
Mulan
KingOfCinder666
Mulan
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 152L
1,538 Elo+
Party 1
Atlas
Atlas
XenoKnight7868
Atlas
Level 124
God Stats
3W - 5L
1,396 SR
Queue Stats
94W - 82L
1,575 Elo+
Party 1
Team Averages
Level 121
1,451 SR
1,571 Elo+

VS

Team Averages
Level 147
1,614 SR
1,556 Elo+
Da Ji
Da Ji
HaunT1ng
Da Ji
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 181L
1,629 Elo+
Party 2
Cerberus
Cerberus
Shabbe
Cerberus
Level 109
God Stats
5W - 2L
1,758 SR
Queue Stats
111W - 86L
1,490 Elo+
Party 4
Ullr
Ullr
SweatJr1
Ullr
Level 158
God Stats
26W - 16L
1,595 SR
Queue Stats
127W - 104L
1,503 Elo+
Party 4
Eset
Eset
iTz CGK
Eset
Level 160
God Stats
3W - 3L
1,451 SR
Queue Stats
392W - 372L
1,564 Elo+
Party 2
Lancelot
Lancelot
iTz Court K
Lancelot
Level 160
God Stats
11W - 10L
1,765 SR
Queue Stats
643W - 608L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DEAMAN456
Ah Puch
20
11 / 2 / 5
16,235
541
28,987
25,041
14,458
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
DaedraDemonLord
Ah Muzen Cab
20
3 / 4 / 4
15,703
523
19,814
24,290
12,935
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
20
6 / 3 / 8
15,349
512
19,353
24,747
12,676
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 9 / 2
11,786
393
19,537
34,576
30,989
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
3 / 1 / 11
13,867
462
12,116
22,548
37,954
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
HaunT1ng
Da Ji
20
2 / 7 / 6
13,256
442
16,490
32,071
16,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
Shabbe
Cerberus
19
3 / 2 / 8
13,535
451
14,324
36,731
48,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
18
3 / 4 / 3
12,497
417
13,051
17,228
8,394
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
iTz CGK
Eset
20
3 / 6 / 4
13,468
449
8,790
18,667
9,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
iTz Court K
Lancelot
20
8 / 5 / 4
15,284
509
33,566
36,126
49,962
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
44
24
Kills
19
19
Deaths
24
30
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
DEAMAN456
Ah Puch
11
2
5
6.75
W
Ah Muzen Cab
DaedraDemonLord
Ah Muzen Cab
3
4
4
1.25
W
Loki
6
3
8
3.33
L
Da Ji
HaunT1ng
Da Ji
2
7
6
0.71
W
1
9
2
0.22
L
Cerberus
Shabbe
Cerberus
3
2
8
3.5
L
Ullr
3
4
3
1.13
W
3
1
11
8.5
L
Eset
iTz CGK
Eset
3
6
4
0.83
L
Lancelot
iTz Court K
Lancelot
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,807
Damage
86,221
131,202
Taken
140,823
109,012
Mitigated
133,261
40,142
Healing
33,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
DEAMAN456
Ah Puch
28,987
2,229
0
10,910
25,041
14,458
408
6,270
18,771
164,971
0
W
Ah Muzen Cab
DaedraDemonLord
Ah Muzen Cab
19,814
8,278
0
9,717
24,290
12,935
5,674
4,189
20,101
0
189,813
W
Loki
19,353
4,554
0
9,298
24,747
12,676
234
2,784
21,963
0
143,912
L
Da Ji
HaunT1ng
Da Ji
16,490
4,200
0
10,212
32,071
16,738
0
7,671
24,400
0
134,636
W
19,537
4,048
0
8,080
34,576
30,989
685
4,702
29,874
0
83,428
L
Cerberus
Shabbe
Cerberus
14,324
547
1,086
9,609
36,731
48,298
0
13,863
22,708
57,865
0
L
Ullr
13,051
5,850
0
4,226
17,228
8,394
147
3,705
13,523
0
102,528
W
12,116
3,771
0
2,137
22,548
37,954
20
6,972
15,576
32,133
0
L
Eset
iTz CGK
Eset
8,790
411
798
2,294
18,667
9,869
157
10,649
8,018
98,691
0
L
Lancelot
iTz Court K
Lancelot
33,566
7,883
0
5,628
36,126
49,962
0
5,635
30,423
0
137,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,940
Gold Earned
68,040
815
Minions Killed
837
0
Camps Cleared
0
2,920,517
Distance Traveled
2,722,158
28
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
16,235
541
238
8
0
572,488
4
W
Ah Muzen Cab
15,703
523
247
8
0
539,859
2
W
Loki
15,349
512
167
6
0
654,196
4
L
Da Ji
13,256
442
151
5
0
571,445
4
W
Mulan
11,786
393
125
4
0
524,721
2
L
Cerberus
13,535
451
88
3
0
599,619
10
L
Ullr
12,497
417
173
6
0
396,850
6
W
Atlas
13,867
462
38
1
0
629,253
16
L
Eset
13,468
449
189
6
0
551,259
5
L
Lancelot
15,284
509
236
8
0
602,985
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role