Player Matchup

Ra
Ra
F2tone
Ra
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 15L
1,022 Elo+
Solo
Cupid
Cupid
ITookYoCheeks
Cupid
Level 41
God Stats
20W - 6L
1,815 SR
Queue Stats
185W - 185L
1,437 Elo+
Party 1
Ymir
Ymir
KRI5PYxKREME
Ymir
Level 27
God Stats
39W - 17L
1,533 SR
Queue Stats
83W - 62L
1,465 Elo+
Party 1
Team Averages
Level 46
1,616 SR
1,308 Elo+

VS

Team Averages
Level 60
1,397 SR
1,274 Elo+
King Arthur
King Arthur
GungnirYama
King Arthur
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,389 Elo+
Party 2
Merlin
Merlin
LuckyLofchie
Merlin
Level 72
God Stats
2W - 5L
1,441 SR
Queue Stats
47W - 111L
1,265 Elo+
Party 2
Ra
Ra
The Skoon D
Ra
Level 87
God Stats
494W - 1,057L
1,250 SR
Queue Stats
629W - 1,356L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
6 / 1 / 2
9,741
749
11,917
8,011
3,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 4
8,597
661
7,877
9,335
4,428
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 0 / 6
8,376
644
3,446
9,556
7,635
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GungnirYama
King Arthur
12
1 / 5 / 2
7,605
585
5,736
14,675
11,107
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
13
2 / 2 / 1
8,097
623
10,505
8,848
3,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 1
7,509
578
5,447
4,251
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
8
Kills
3
3
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
6
1
2
7
L
King Arthur
GungnirYama
King Arthur
1
5
2
0.4
W
2
2
4
2
W
0
0
6
3
L
Merlin
2
2
1
1.25
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,240
Damage
21,688
26,902
Taken
27,774
16,040
Mitigated
16,637
11,241
Healing
3,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
11,917
620
2,972
3,436
8,011
3,977
48
3,441
4,273
47,157
0
L
King Arthur
GungnirYama
King Arthur
5,736
578
0
1,850
14,675
11,107
0
7,454
7,221
0
10,355
W
7,877
4,459
62
1,615
9,335
4,428
844
5,790
3,194
0
27,579
W
3,446
556
585
2,571
9,556
7,635
156
5,795
3,266
10,789
0
L
Merlin
10,505
674
0
990
8,848
3,814
0
6,807
2,041
30,439
0
L
5,447
0
378
340
4,251
1,716
784
1,501
2,750
24,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,714
Gold Earned
23,211
150
Minions Killed
112
6
Camps Cleared
4
712,457
Distance Traveled
630,055
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,741
749
80
6
1
241,146
1
L
King Arthur
7,605
585
10
1
0
201,999
2
W
Cupid
8,597
661
51
4
4
230,119
0
W
Ymir
8,376
644
19
1
1
241,192
1
L
Merlin
8,097
623
44
3
4
199,950
5
L
Ra
7,509
578
58
4
0
228,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role