Player Matchup

Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond I
 
Morgan Le Fay
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
TheOne-EXE
Bacchus
Gold III
Level 77
God Stats
5W - 1L
1,851 SR
Queue Stats
33W - 23L
1,722 MMR
Party 1
Apollo
Apollo
Gold V
extt
Apollo
Gold V
Level 157
God Stats
17W - 6L
1,523 SR
Queue Stats
112W - 91L
1,525 MMR
Solo
Sol
Sol
Gold II
xPlayHarDx
Sol
Gold II
Level 123
God Stats
6W - 1L
1,408 SR
Queue Stats
42W - 27L
1,768 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,556 SR
1,603 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,662 SR
1,837 MMR
Thoth
Thoth
Diamond III
AceBad
Thoth
Diamond III
Level 99
God Stats
5W - 4L
1,632 SR
Queue Stats
147W - 150L
2,375 MMR
Solo
Kali
Kali
Diamond III
DJK7
Kali
Diamond III
Level 152
God Stats
62W - 29L
1,756 SR
Queue Stats
258W - 268L
2,194 MMR
Solo
Rama
Rama
Gold V
F4NT2SMA
Rama
Gold V
Level 125
God Stats
0W - 1L
1,729 SR
Queue Stats
14W - 22L
1,336 MMR
Party 2
Nike
Nike
Gold III
JustStyle
Nike
Gold III
Level 160
God Stats
1W - 2L
1,694 SR
Queue Stats
62W - 67L
1,543 MMR
Party 2
Nox
Nox
Platinum V
agusssrock232
Nox
Platinum V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 115L
1,738 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
6 / 1 / 6
11,924
628
9,515
17,369
9,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
 
Morgan Le Fay
16
6 / 2 / 8
11,305
595
16,655
14,386
6,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
TheOne-EXE
Bacchus
16
3 / 2 / 12
11,493
605
6,451
18,518
21,601
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Apollo
extt
Apollo
18
4 / 4 / 5
12,210
643
13,479
15,341
5,791
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
4 / 0 / 6
13,158
693
16,935
19,722
10,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
UllrAthenaBakasura

VS

Bans
BastetAtlasGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AceBad
Thoth
14
1 / 5 / 1
8,439
444
13,301
12,489
5,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
DJK7
Kali
15
4 / 6 / 1
9,384
494
11,084
23,228
11,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
15
4 / 6 / 1
9,628
507
9,746
19,647
7,142
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
12
0 / 5 / 2
7,541
397
5,126
15,812
11,530
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 1 / 4
8,053
424
4,094
11,594
13,945
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
23
Kills
9
9
Deaths
23
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
6
9
W
Morgan Le Fay
 
Morgan Le Fay
6
2
8
5
L
Thoth
AceBad
Thoth
1
5
1
0.3
L
Kali
DJK7
Kali
4
6
1
0.75
L
Rama
4
6
1
0.75
L
Nike
0
5
2
0.2
W
Bacchus
TheOne-EXE
Bacchus
3
2
12
4.5
L
0
1
4
2
W
Apollo
extt
Apollo
4
4
5
1.63
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,035
Damage
43,351
85,336
Taken
82,770
53,860
Mitigated
49,830
44,264
Healing
18,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,515
1,790
0
10,270
17,369
9,316
983
3,570
13,627
0
91,643
W
Morgan Le Fay
 
Morgan Le Fay
16,655
1,066
307
4,432
14,386
6,796
2,128
4,087
10,043
85,211
0
L
Thoth
AceBad
Thoth
13,301
1,162
0
1,544
12,489
5,270
0
8,266
4,223
70,187
0
L
Kali
DJK7
Kali
11,084
5,216
0
3,944
23,228
11,943
570
12,733
10,495
0
84,944
L
Rama
9,746
8,432
0
5,274
19,647
7,142
1,530
3,246
16,401
0
75,610
L
Nike
5,126
427
0
2,915
15,812
11,530
0
8,375
7,437
0
39,684
W
Bacchus
TheOne-EXE
Bacchus
6,451
942
3,307
5,760
18,518
21,601
197
6,571
11,648
22,347
0
L
4,094
885
2,264
2,264
11,594
13,945
156
6,025
5,569
16,211
0
W
Apollo
extt
Apollo
13,479
8,643
0
4,779
15,341
5,791
6,536
2,502
12,778
0
102,847
W
16,935
5,369
0
15,409
19,722
10,356
8,343
3,174
16,456
115,824
12,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,090
Gold Earned
43,045
605
Minions Killed
466
0
Camps Cleared
0
1,877,249
Distance Traveled
1,702,253
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,924
628
115
6
0
424,348
1
W
Morgan Le Fay
11,305
595
130
7
0
377,375
5
L
Thoth
8,439
444
137
7
0
327,086
1
L
Kali
9,384
494
130
7
0
395,737
9
L
Rama
9,628
507
117
6
0
285,080
4
L
Nike
7,541
397
64
3
0
345,545
3
W
Bacchus
11,493
605
13
1
0
381,273
4
L
Nox
8,053
424
18
1
0
348,805
7
W
Apollo
12,210
643
156
8
0
351,983
3
W
Sol
13,158
693
191
10
0
342,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role