Player Matchup

Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze I
BlackAffro
Merlin
Bronze I
Level 108
God Stats
13W - 18L
1,193 SR
Queue Stats
532W - 564L
367 MMR
Solo
Mulan
Mulan
Silver I
HydroMatic
Mulan
Silver I
Level 127
God Stats
17W - 11L
1,739 SR
Queue Stats
451W - 449L
1,129 MMR
Solo
Sobek
Sobek
Silver I
Mateas00
Sobek
Silver I
Level 64
God Stats
3W - 2L
1,778 SR
Queue Stats
45W - 55L
1,016 MMR
Solo
Hachiman
Hachiman
Silver III
Nerowinga
Hachiman
Silver III
Level 123
God Stats
1W - 1L
1,735 SR
Queue Stats
69W - 74L
985 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,589 SR
999 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,553 SR
1,038 MMR
Nox
Nox
Silver IV
 
Nox
Silver IV
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver III
Ghos1Face
Ares
Silver III
Level 114
God Stats
3W - 0L
1,632 SR
Queue Stats
73W - 94L
1,002 MMR
Party 1
Chernobog
Chernobog
Gold V
Mo0ks
Chernobog
Gold V
Level 93
God Stats
7W - 2L
1,745 SR
Queue Stats
217W - 219L
1,252 MMR
Solo
Medusa
Medusa
Bronze III
ppikol
Medusa
Bronze III
Level 156
God Stats
2W - 4L
1,342 SR
Queue Stats
94W - 128L
10 MMR
Solo
Arachne
Arachne
Gold IV
Štrìdėr
Arachne
Gold IV
Level 88
God Stats
15W - 15L
1,546 SR
Queue Stats
106W - 102L
1,426 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 2 / 0
5,225
475
1,401
7,469
2,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
BlackAffro
Merlin
9
0 / 2 / 0
5,628
512
1,747
5,163
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
10
0 / 3 / 0
5,943
540
2,379
8,941
5,686
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
Mateas00
Sobek
8
0 / 3 / 0
4,954
450
2,780
11,233
7,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Nerowinga
Hachiman
9
0 / 3 / 0
5,253
478
3,792
5,825
1,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
BakasuraCliodhnaMercury

VS

Bans
KhepriAthenaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
3 / 0 / 3
6,909
628
4,765
3,745
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ares
9
1 / 0 / 8
6,220
565
4,296
9,113
5,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
Mo0ks
Chernobog
11
4 / 0 / 6
6,611
601
6,600
8,304
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
ppikol
Medusa
12
1 / 0 / 4
7,025
639
6,420
4,713
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
Štrìdėr
Arachne
11
4 / 0 / 5
6,877
625
3,947
7,826
3,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
39
0
Kills
13
13
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
W
Nox
 
Nox
3
0
3
4.5
L
Merlin
BlackAffro
Merlin
0
2
0
0
W
Ares
1
0
8
5
L
Mulan
0
3
0
0
L
Sobek
Mateas00
Sobek
0
3
0
0
W
Chernobog
Mo0ks
Chernobog
4
0
6
7
L
Hachiman
Nerowinga
Hachiman
0
3
0
0
W
Medusa
ppikol
Medusa
1
0
4
3
W
Arachne
Štrìdėr
Arachne
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,099
Damage
26,028
38,631
Taken
33,701
18,902
Mitigated
16,604
10,513
Healing
12,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,401
330
0
891
7,469
2,701
0
489
6,980
0
34,946
W
Nox
 
Nox
4,765
242
0
480
3,745
1,647
440
1,245
2,344
46,505
0
L
Merlin
BlackAffro
Merlin
1,747
103
0
924
5,163
1,805
0
2,804
2,359
35,558
0
W
Ares
4,296
305
213
3,030
9,113
5,686
180
1,946
7,121
16,879
0
L
Mulan
2,379
323
0
3,701
8,941
5,686
0
212
8,729
0
40,522
L
Sobek
Mateas00
Sobek
2,780
251
0
3,384
11,233
7,213
0
4,576
6,657
13,439
0
W
Chernobog
Mo0ks
Chernobog
6,600
3,842
0
3,891
8,304
3,238
690
848
7,456
0
43,970
L
Hachiman
Nerowinga
Hachiman
3,792
1,836
0
1,613
5,825
1,497
0
980
4,845
0
28,913
W
Medusa
ppikol
Medusa
6,420
2,973
0
2,071
4,713
2,322
694
0
4,713
0
48,689
W
Arachne
Štrìdėr
Arachne
3,947
2,382
0
3,018
7,826
3,711
291
238
7,540
0
39,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,003
Gold Earned
33,642
323
Minions Killed
350
0
Camps Cleared
0
1,035,808
Distance Traveled
1,142,039
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,225
475
67
6
0
236,864
3
W
Nox
6,909
628
89
8
0
215,836
3
L
Merlin
5,628
512
89
8
0
193,750
5
W
Ares
6,220
565
17
2
0
228,345
7
L
Mulan
5,943
540
81
7
0
198,733
6
L
Sobek
4,954
450
21
2
0
210,813
0
W
Chernobog
6,611
601
66
6
0
224,084
4
L
Hachiman
5,253
478
65
6
0
195,648
2
W
Medusa
7,025
639
103
9
0
183,011
3
W
Arachne
6,877
625
75
7
0
290,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role