Player Matchup

Mercury
Mercury
BeeRadGeeZus
Mercury
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
276W - 310L
1,397 Elo+
Party 2
Sylvanus
Sylvanus
HeyLucidDreamer
Sylvanus
Level 69
God Stats
1W - 1L
1,726 SR
Queue Stats
22W - 22L
1,479 Elo+
Solo
Da Ji
Da Ji
Koltforty5
Da Ji
Level 47
God Stats
3W - 3L
1,518 SR
Queue Stats
142W - 145L
1,502 Elo+
Party 2
Tiamat
Tiamat
Rizzaa
Tiamat
Level 122
God Stats
3W - 2L
1,801 SR
Queue Stats
241W - 245L
1,505 Elo+
Party 2
Artio
Artio
loudwis
Artio
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 85L
1,335 Elo+
Solo
Team Averages
Level 64
1,609 SR
1,444 Elo+

VS

Team Averages
Level 99
1,410 SR
1,404 Elo+
Zhong Kui
Zhong Kui
Goshen96
Zhong Kui
Level 89
God Stats
4W - 4L
1,420 SR
Queue Stats
368W - 392L
1,376 Elo+
Solo
Chang'e
Chang'e
JasonBlood1981
Chang'e
Level 126
God Stats
2W - 5L
1,500 SR
Queue Stats
460W - 506L
1,417 Elo+
Party 1
Sol
Sol
Koverslink
Sol
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 114L
1,444 Elo+
Solo
Vulcan
Vulcan
Pro20201
Vulcan
Level 107
God Stats
1W - 3L
1,147 SR
Queue Stats
140W - 194L
1,363 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
cdjgibbo
Morgan Le Fay
Level 71
God Stats
3W - 2L
1,481 SR
Queue Stats
86W - 111L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BeeRadGeeZus
Mercury
15
2 / 11 / 11
8,932
638
10,148
18,456
8,167
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
16
3 / 7 / 9
9,292
664
7,191
24,714
18,462
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
19
12 / 8 / 7
12,192
871
19,583
19,007
9,105
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
Rizzaa
Tiamat
20
4 / 4 / 13
10,110
722
18,499
18,522
9,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Artio
loudwis
Artio
16
1 / 8 / 15
9,175
655
5,566
25,856
31,876
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Goshen96
Zhong Kui
19
9 / 4 / 21
11,787
842
25,852
21,189
15,272
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 5 / 16
10,961
783
13,283
17,380
7,648
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
11 / 5 / 16
12,233
874
17,405
19,223
8,391
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
Pro20201
Vulcan
16
6 / 7 / 12
10,439
746
14,114
13,863
6,298
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
cdjgibbo
Morgan Le Fay
20
6 / 2 / 24
12,138
867
24,754
14,435
7,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
127
22
Kills
38
38
Deaths
23
55
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Mercury
BeeRadGeeZus
Mercury
2
11
11
0.68
W
Zhong Kui
Goshen96
Zhong Kui
9
4
21
4.88
L
Sylvanus
3
7
9
1.07
W
6
5
16
2.8
L
Da Ji
12
8
7
1.94
W
11
5
16
3.8
W
Vulcan
Pro20201
Vulcan
6
7
12
1.71
L
Tiamat
Rizzaa
Tiamat
4
4
13
2.63
W
Morgan Le Fay
cdjgibbo
Morgan Le Fay
6
2
24
9
L
Artio
loudwis
Artio
1
8
15
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,987
Damage
95,408
106,555
Taken
86,090
76,774
Mitigated
45,538
21,084
Healing
38,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BeeRadGeeZus
Mercury
10,148
2,805
0
140
18,456
8,167
0
15,454
3,002
0
19,705
W
Zhong Kui
Goshen96
Zhong Kui
25,852
2,127
2,118
7,485
21,189
15,272
762
7,942
13,247
37,399
0
L
Sylvanus
7,191
2,366
2,825
3,968
24,714
18,462
30
22,423
2,291
13,336
0
W
13,283
3,539
7,771
6,746
17,380
7,648
1,471
6,366
11,014
20,025
0
L
Da Ji
19,583
3,446
953
1,438
19,007
9,105
0
16,429
2,578
0
31,210
W
17,405
5,188
1,153
6,566
19,223
8,391
3,640
5,677
13,546
33,671
0
W
Vulcan
Pro20201
Vulcan
14,114
7,106
0
295
13,863
6,298
33
5,451
8,412
22,113
0
L
Tiamat
Rizzaa
Tiamat
18,499
208
1,276
5,418
18,522
9,164
76
16,960
1,562
37,074
0
W
Morgan Le Fay
cdjgibbo
Morgan Le Fay
24,754
2,369
2,022
4,541
14,435
7,929
1,790
5,820
8,615
47,288
0
L
Artio
loudwis
Artio
5,566
268
2,318
2,748
25,856
31,876
0
24,142
1,714
14,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,701
Gold Earned
57,558
106
Minions Killed
166
0
Camps Cleared
0
1,159,109
Distance Traveled
1,251,653
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,932
638
18
1
0
233,056
0
W
Zhong Kui
11,787
842
32
2
0
270,058
1
L
Sylvanus
9,292
664
9
1
0
195,792
0
W
Chang'e
10,961
783
23
2
0
232,774
0
L
Da Ji
12,192
871
26
2
0
218,406
1
W
Sol
12,233
874
48
3
0
231,721
0
W
Vulcan
10,439
746
16
1
0
261,015
1
L
Tiamat
10,110
722
33
2
0
257,848
0
W
Morgan Le Fay
12,138
867
47
3
0
256,085
1
L
Artio
9,175
655
20
1
0
254,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role