Player Matchup

Lancelot
Lancelot
FeuerKaiser15
Lancelot
Level 40
God Stats
1W - 2L
1,726 SR
Queue Stats
90W - 94L
1,430 Elo+
Solo
Charybdis
Charybdis
GEN Capitano
Charybdis
Level 74
God Stats
6W - 6L
1,440 SR
Queue Stats
46W - 47L
1,442 Elo+
Party 1
Agni
Agni
GEN Suavecito
Agni
Level 45
God Stats
2W - 2L
1,583 SR
Queue Stats
14W - 20L
1,414 Elo+
Party 1
Bacchus
Bacchus
Hen3
Bacchus
Level 29
God Stats
4W - 1L
1,843 SR
Queue Stats
5W - 6L
1,409 Elo+
Party 1
Fenrir
Fenrir
Zooboomyfoo
Fenrir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 62L
1,428 Elo+
Solo
Team Averages
Level 46
1,618 SR
1,424 Elo+

VS

Team Averages
Level 71
1,514 SR
1,446 Elo+
Olorun
Olorun
Itz_KiLiaaaN_
Olorun
Level 118
God Stats
4W - 2L
1,617 SR
Queue Stats
63W - 56L
1,469 Elo+
Party 2
Medusa
Medusa
alvarot_21
Medusa
Level 46
God Stats
4W - 2L
1,586 SR
Queue Stats
68W - 47L
1,511 Elo+
Party 2
Ratatoskr
Ratatoskr
aus68aba
Ratatoskr
Level 90
God Stats
3W - 3L
1,193 SR
Queue Stats
84W - 66L
1,488 Elo+
Party 2
Ymir
Ymir
frittierter_Popo
Ymir
Level 23
God Stats
2W - 5L
1,675 SR
Queue Stats
15W - 28L
1,404 Elo+
Party 3
Chaac
Chaac
xxSIPEZZ
Chaac
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 83L
1,358 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
FeuerKaiser15
Lancelot
12
0 / 6 / 0
6,736
449
2,780
9,783
5,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
GEN Capitano
Charybdis
12
3 / 5 / 0
7,262
484
6,896
12,481
4,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 3 / 2
7,619
508
5,315
6,424
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Hen3
Bacchus
11
1 / 2 / 3
7,098
473
4,245
12,100
10,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
12
4 / 5 / 1
8,025
535
6,253
13,442
6,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
8,623
575
4,816
10,308
4,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
alvarot_21
Medusa
12
1 / 3 / 7
7,390
493
7,320
9,486
3,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ratatoskr
aus68aba
Ratatoskr
16
9 / 1 / 6
9,732
649
11,514
13,317
5,347
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 3
7,625
508
4,519
7,714
5,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
xxSIPEZZ
Chaac
16
7 / 0 / 0
9,899
660
7,307
9,291
10,775
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
8
Kills
21
21
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Lancelot
FeuerKaiser15
Lancelot
0
6
0
0
L
Charybdis
GEN Capitano
Charybdis
3
5
0
0.6
L
0
3
2
0.33
L
Bacchus
Hen3
Bacchus
1
2
3
1.25
W
3
3
3
1.5
L
Fenrir
4
5
1
0.9
W
Medusa
alvarot_21
Medusa
1
3
7
1.5
W
Ratatoskr
aus68aba
Ratatoskr
9
1
6
12
W
1
1
3
2.5
W
Chaac
xxSIPEZZ
Chaac
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,489
Damage
35,476
54,230
Taken
50,116
28,941
Mitigated
29,347
12,904
Healing
16,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
FeuerKaiser15
Lancelot
2,780
727
0
941
9,783
5,264
0
0
9,379
0
37,847
L
Charybdis
GEN Capitano
Charybdis
6,896
3,466
0
4,416
12,481
4,422
0
2,506
9,975
0
65,224
L
5,315
309
0
380
6,424
2,410
561
1,966
4,458
53,553
0
L
Bacchus
Hen3
Bacchus
4,245
866
0
3,123
12,100
10,819
0
3,320
8,780
19,181
0
W
4,816
2,492
0
3,586
10,308
4,673
1,608
3,642
6,260
55,060
8,854
L
Fenrir
6,253
883
0
4,044
13,442
6,026
0
1,737
11,603
0
41,845
W
Medusa
alvarot_21
Medusa
7,320
3,271
0
2,868
9,486
3,237
550
1,682
7,804
0
46,526
W
Ratatoskr
aus68aba
Ratatoskr
11,514
3,396
0
4,262
13,317
5,347
0
1,814
11,285
0
72,534
W
4,519
888
62
1,964
7,714
5,315
356
1,798
5,916
32,616
0
W
Chaac
xxSIPEZZ
Chaac
7,307
1,077
0
4,224
9,291
10,775
366
0
9,291
0
69,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,740
Gold Earned
43,269
344
Minions Killed
456
0
Camps Cleared
0
1,365,873
Distance Traveled
1,530,993
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,736
449
67
4
0
268,352
1
L
Charybdis
7,262
484
109
7
0
251,955
1
L
Agni
7,619
508
89
6
0
262,761
0
L
Bacchus
7,098
473
22
1
0
278,265
4
W
Olorun
8,623
575
106
7
0
271,164
3
L
Fenrir
8,025
535
57
4
0
304,540
3
W
Medusa
7,390
493
78
5
0
300,223
1
W
Ratatoskr
9,732
649
108
7
0
364,022
4
W
Ymir
7,625
508
44
3
0
282,597
1
W
Chaac
9,899
660
120
8
0
312,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role