Player Matchup

Chaac
Chaac
GetToDaChaaca
Chaac
Level 116
God Stats
12W - 12L
1,630 SR
Queue Stats
66W - 62L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
MishMashed
Baron Samedi
Level 126
God Stats
15W - 9L
1,840 SR
Queue Stats
68W - 65L
1,494 Elo+
Party 2
Lancelot
Lancelot
naim2727
Lancelot
Level 128
God Stats
17W - 5L
1,815 SR
Queue Stats
260W - 174L
1,669 Elo+
Solo
Team Averages
Level 123
1,762 SR
1,554 Elo+

VS

Team Averages
Level 114
1,662 SR
1,537 Elo+
Morgan Le Fay
Morgan Le Fay
ADownBadChad
Morgan Le Fay
Level 117
God Stats
2W - 2L
1,487 SR
Queue Stats
59W - 70L
1,469 Elo+
Party 1
King Arthur
King Arthur
Jay_H112
King Arthur
Level 125
God Stats
2W - 4L
1,644 SR
Queue Stats
88W - 83L
1,548 Elo+
Party 1
Lancelot
Lancelot
iF 1 T Z
Lancelot
Level 99
God Stats
14W - 7L
1,856 SR
Queue Stats
1,147W - 859L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 12
16,910
735
28,668
41,061
43,936
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
MishMashed
Baron Samedi
20
6 / 8 / 12
16,771
729
20,271
25,645
14,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
naim2727
Lancelot
20
12 / 6 / 8
17,756
772
30,276
30,106
15,602
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ADownBadChad
Morgan Le Fay
20
5 / 9 / 14
16,077
699
27,590
26,747
13,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Jay_H112
King Arthur
18
4 / 8 / 11
15,001
652
23,813
37,489
53,566
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lancelot
iF 1 T Z
Lancelot
20
11 / 8 / 7
16,972
738
31,644
28,427
14,678
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
52
25
Kills
20
20
Deaths
25
32
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ADownBadChad
Morgan Le Fay
5
9
14
1.33
W
7
6
12
2.17
L
King Arthur
Jay_H112
King Arthur
4
8
11
1.19
W
Baron Samedi
MishMashed
Baron Samedi
6
8
12
1.5
L
Lancelot
iF 1 T Z
Lancelot
11
8
7
1.81
W
Lancelot
naim2727
Lancelot
12
6
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,215
Damage
83,047
96,812
Taken
92,663
73,682
Mitigated
81,313
26,449
Healing
6,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ADownBadChad
Morgan Le Fay
27,590
1,756
0
2,374
26,747
13,069
1,015
3,571
23,176
73,560
0
W
28,668
4,952
0
12,307
41,061
43,936
1,439
14,593
26,468
298
61,609
L
King Arthur
Jay_H112
King Arthur
23,813
2,496
0
0
37,489
53,566
286
10,268
27,221
1,921
55,751
W
Baron Samedi
MishMashed
Baron Samedi
20,271
1,080
3,336
6,520
25,645
14,144
137
6,136
19,509
74,567
0
L
Lancelot
iF 1 T Z
Lancelot
31,644
4,203
0
4,319
28,427
14,678
1,556
7,047
21,380
0
66,717
W
Lancelot
naim2727
Lancelot
30,276
3,020
141
4,145
30,106
15,602
930
8,691
21,415
0
93,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,437
Gold Earned
48,050
246
Minions Killed
194
13
Camps Cleared
7
1,189,635
Distance Traveled
1,169,474
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
16,077
699
74
3
2
363,901
4
W
Chaac
16,910
735
59
3
0
387,157
2
L
King Arthur
15,001
652
53
2
1
383,475
1
W
Baron Samedi
16,771
729
93
4
4
379,744
2
L
Lancelot
16,972
738
67
3
4
422,098
1
W
Lancelot
17,756
772
94
4
9
422,734
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role