Player Matchup

Atlas
Atlas
ALLkimi15
Atlas
Level 107
God Stats
2W - 5L
1,467 SR
Queue Stats
60W - 85L
1,429 Elo+
Solo
Lancelot
Lancelot
Adonis019
Lancelot
Level 88
God Stats
11W - 16L
1,500 SR
Queue Stats
121W - 153L
1,397 Elo+
Party 2
King Arthur
King Arthur
DonnyBurgerLTE
King Arthur
Level 52
God Stats
13W - 12L
1,544 SR
Queue Stats
173W - 218L
1,398 Elo+
Party 2
Nu Wa
Nu Wa
Dreamstealerz
Nu Wa
Level 86
God Stats
1W - 1L
1,593 SR
Queue Stats
13W - 16L
1,350 Elo+
Solo
Medusa
Medusa
Rogue Revyn
Medusa
Level 68
God Stats
4W - 4L
1,572 SR
Queue Stats
140W - 176L
1,311 Elo+
Solo
Team Averages
Level 80
1,535 SR
1,377 Elo+

VS

Team Averages
Level 86
1,447 SR
1,422 Elo+
Zhong Kui
Zhong Kui
KeysIQ
Zhong Kui
Level 83
God Stats
70W - 73L
1,470 SR
Queue Stats
492W - 616L
1,389 Elo+
Solo
Lancelot
Lancelot
VeteranUric
Lancelot
Level 73
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 36L
1,386 Elo+
Solo
Arachne
Arachne
chancey899
Arachne
Level 107
God Stats
11W - 9L
1,711 SR
Queue Stats
240W - 242L
1,451 Elo+
Party 1
Merlin
Merlin
just_Aspect_
Merlin
Level 37
God Stats
0W - 4L
1,312 SR
Queue Stats
97W - 101L
1,473 Elo+
Party 1
Danzaburou
Danzaburou
tythademondking
Danzaburou
Level 129
God Stats
3W - 3L
1,243 SR
Queue Stats
239W - 277L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
ALLkimi15
Atlas
16
2 / 4 / 17
12,616
485
12,179
25,522
35,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
Adonis019
Lancelot
19
8 / 6 / 10
13,805
531
16,950
22,081
11,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
DonnyBurgerLTE
King Arthur
19
5 / 2 / 6
13,440
517
19,784
26,154
33,974
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
2 / 5 / 16
13,048
502
21,101
19,790
9,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
20
13 / 8 / 7
15,283
588
22,317
25,785
11,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KeysIQ
Zhong Kui
16
1 / 7 / 4
11,237
432
25,449
36,441
26,749
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
VeteranUric
Lancelot
1
0 / 0 / 0
5,214
201
0
2,684
472
Arachne
chancey899
Arachne
20
14 / 5 / 8
14,526
559
27,497
35,000
22,141
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
17
1 / 10 / 2
10,770
414
8,106
21,952
9,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
tythademondking
Danzaburou
18
9 / 8 / 6
13,279
511
20,836
27,052
12,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
45
30
Kills
25
25
Deaths
30
56
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Atlas
ALLkimi15
Atlas
2
4
17
2.63
W
Lancelot
Adonis019
Lancelot
8
6
10
2.17
W
King Arthur
DonnyBurgerLTE
King Arthur
5
2
6
4
W
2
5
16
2
L
Zhong Kui
KeysIQ
Zhong Kui
1
7
4
0.43
W
Medusa
13
8
7
2.06
L
Lancelot
VeteranUric
Lancelot
0
0
0
0
L
Arachne
chancey899
Arachne
14
5
8
3.6
L
Merlin
1
10
2
0.2
L
Danzaburou
tythademondking
Danzaburou
9
8
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,331
Damage
81,888
119,332
Taken
123,129
101,772
Mitigated
70,985
25,672
Healing
32,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
ALLkimi15
Atlas
12,179
4,621
0
4,166
25,522
35,601
769
6,597
18,925
43,031
0
W
Lancelot
Adonis019
Lancelot
16,950
1,501
963
5,962
22,081
11,503
1,454
6,606
15,475
0
114,755
W
King Arthur
DonnyBurgerLTE
King Arthur
19,784
868
0
4,011
26,154
33,974
0
11,274
14,880
0
89,459
W
21,101
4,638
135
3,854
19,790
9,030
4,485
8,074
11,716
100,956
0
L
Zhong Kui
KeysIQ
Zhong Kui
25,449
3,321
0
15,663
36,441
26,749
0
8,094
28,347
106,332
0
W
Medusa
22,317
14,092
0
6,581
25,785
11,664
7,617
5,382
20,403
0
114,959
L
Lancelot
VeteranUric
Lancelot
0
0
0
0
2,684
472
0
2,684
0
0
0
L
Arachne
chancey899
Arachne
27,497
17,293
0
10,338
35,000
22,141
596
9,384
25,616
0
140,191
L
Merlin
8,106
225
0
250
21,952
9,210
354
5,433
16,519
85,936
0
L
Danzaburou
tythademondking
Danzaburou
20,836
8,703
0
6,283
27,052
12,413
1,180
8,869
18,183
0
68,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,192
Gold Earned
55,026
584
Minions Killed
490
0
Camps Cleared
0
2,424,413
Distance Traveled
1,705,652
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,616
485
41
2
0
479,451
1
W
Lancelot
13,805
531
161
6
0
564,941
0
W
King Arthur
13,440
517
125
5
0
495,214
2
W
Nu Wa
13,048
502
130
5
0
425,092
8
L
Zhong Kui
11,237
432
149
6
0
365,719
10
W
Medusa
15,283
588
127
5
0
459,715
3
L
Lancelot
5,214
201
0
0
0
0
0
L
Arachne
14,526
559
149
6
0
553,940
1
L
Merlin
10,770
414
119
5
0
358,531
0
L
Danzaburou
13,279
511
73
3
0
427,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role