Player Matchup

Danzaburou
Danzaburou
Diamond IV
II Enix II
Danzaburou
Diamond IV
Level 144
God Stats
26W - 7L
1,762 SR
Queue Stats
32W - 8L
2,242 MMR
Party 2
Thoth
Thoth
Diamond III
RHX_Steen
Thoth
Diamond III
Level 150
God Stats
26W - 6L
1,858 SR
Queue Stats
44W - 15L
2,259 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond III
marbeleena
Baron Samedi
Diamond III
Level 159
God Stats
5W - 1L
1,535 SR
Queue Stats
41W - 10L
2,259 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,718 SR
2,253 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,606 SR
1,854 MMR
Raijin
Raijin
Platinum IV
 
Raijin
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Platinum IV
Syntenyy
King Arthur
Platinum IV
Level 129
God Stats
0W - 4L
1,524 SR
Queue Stats
58W - 32L
2,031 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum IV
ZackyJoe
Tsukuyomi
Platinum IV
Level 158
God Stats
9W - 3L
1,795 SR
Queue Stats
59W - 32L
2,031 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
II Enix II
Danzaburou
20
8 / 1 / 11
14,216
748
20,348
17,862
11,371
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
RHX_Steen
Thoth
19
6 / 1 / 13
13,549
713
28,279
13,122
7,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
marbeleena
Baron Samedi
18
5 / 2 / 13
14,230
749
12,837
24,440
38,750
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Hou YiAtlasCliodhnaShivaMedusa

VS

Bans
FenrirAh Muzen CabGilgameshJing WeiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
3 / 6 / 1
12,878
678
14,507
22,235
9,403
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Syntenyy
King Arthur
14
1 / 8 / 1
10,510
553
13,003
25,876
24,157
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
ZackyJoe
Tsukuyomi
17
0 / 5 / 3
11,389
599
17,675
21,109
9,203
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
19
Kills
4
4
Deaths
19
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
6
1
0.58
W
Danzaburou
II Enix II
Danzaburou
8
1
11
13.5
W
Thoth
RHX_Steen
Thoth
6
1
13
12.5
L
King Arthur
Syntenyy
King Arthur
1
8
1
0.19
L
Tsukuyomi
ZackyJoe
Tsukuyomi
0
5
3
0.3
W
Baron Samedi
marbeleena
Baron Samedi
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,464
Damage
45,185
55,424
Taken
69,220
57,546
Mitigated
42,763
22,240
Healing
12,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
14,507
692
0
5,833
22,235
9,403
0
13,581
8,100
62,760
0
W
Danzaburou
II Enix II
Danzaburou
20,348
9,153
0
7,217
17,862
11,371
2,285
4,170
13,692
0
70,196
W
Thoth
RHX_Steen
Thoth
28,279
695
0
3,597
13,122
7,425
843
3,331
9,791
85,586
0
L
King Arthur
Syntenyy
King Arthur
13,003
246
0
1,964
25,876
24,157
0
13,581
11,731
0
39,725
L
Tsukuyomi
ZackyJoe
Tsukuyomi
17,675
5,086
0
5,108
21,109
9,203
0
13,018
7,637
0
47,972
W
Baron Samedi
marbeleena
Baron Samedi
12,837
1,243
1,890
9,536
24,440
38,750
202
7,358
17,082
26,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,995
Gold Earned
34,777
252
Minions Killed
213
12
Camps Cleared
5
1,036,844
Distance Traveled
988,573
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,878
678
92
5
1
301,181
3
W
Danzaburou
14,216
748
87
5
3
356,375
5
W
Thoth
13,549
713
149
8
7
348,354
8
L
King Arthur
10,510
553
43
2
0
313,372
5
L
Tsukuyomi
11,389
599
78
4
4
374,020
4
W
Baron Samedi
14,230
749
16
1
2
332,115
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role