Player Matchup

Sobek
Sobek
 
Sobek
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Doom0fGods
Nu Wa
Level 156
God Stats
2W - 2L
1,876 SR
Queue Stats
297W - 256L
1,513 Elo+
Party 1
Nemesis
Nemesis
Meitti-_-
Nemesis
Level 78
God Stats
0W - 1L
1,699 SR
Queue Stats
73W - 72L
1,506 Elo+
Solo
Cernunnos
Cernunnos
TheBlueYoshi250
Cernunnos
Level 137
God Stats
7W - 11L
1,431 SR
Queue Stats
261W - 223L
1,504 Elo+
Party 1
Izanami
Izanami
iCiscoSG
Izanami
Level 127
God Stats
1W - 2L
1,350 SR
Queue Stats
27W - 16L
1,677 Elo+
Party 3
Team Averages
Level 131
1,571 SR
1,540 Elo+

VS

Team Averages
Level 124
1,481 SR
1,500 Elo+
Anubis
Anubis
Deanharvey1
Anubis
Level 120
God Stats
28W - 21L
1,559 SR
Queue Stats
114W - 116L
1,496 Elo+
Solo
Horus
Horus
Emiel22
Horus
Level 107
God Stats
1W - 2L
1,465 SR
Queue Stats
22W - 27L
1,442 Elo+
Solo
King Arthur
King Arthur
I Munke I
King Arthur
Level 141
God Stats
9W - 4L
1,610 SR
Queue Stats
300W - 303L
1,529 Elo+
Party 2
Lancelot
Lancelot
SkullyRbLb
Lancelot
Level 127
God Stats
7W - 4L
1,271 SR
Queue Stats
106W - 104L
1,546 Elo+
Party 2
Sol
Sol
shymetaprod
Sol
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 2 / 2
6,445
460
3,239
13,812
12,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
11
0 / 2 / 0
6,565
469
6,125
6,153
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Meitti-_-
Nemesis
9
0 / 5 / 1
5,901
422
2,014
11,835
4,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cernunnos
TheBlueYoshi250
Cernunnos
14
0 / 1 / 0
7,755
554
4,474
9,703
3,933
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
iCiscoSG
Izanami
14
6 / 3 / 0
8,628
616
9,879
11,279
4,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 1 / 3
7,448
532
4,902
7,724
3,433
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
Emiel22
Horus
11
2 / 1 / 4
7,309
522
4,320
7,271
4,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
I Munke I
King Arthur
14
1 / 0 / 1
8,644
617
5,347
8,001
8,027
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
SkullyRbLb
Lancelot
15
9 / 0 / 2
8,796
628
13,025
11,575
5,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 5
7,080
506
8,595
10,435
4,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
6
Kills
13
13
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
2
0.5
W
Anubis
1
1
3
2.5
L
Nu Wa
0
2
0
0
W
Horus
Emiel22
Horus
2
1
4
4
W
King Arthur
I Munke I
King Arthur
1
0
1
1.5
L
Nemesis
Meitti-_-
Nemesis
0
5
1
0.1
W
Lancelot
SkullyRbLb
Lancelot
9
0
2
10
L
Cernunnos
TheBlueYoshi250
Cernunnos
0
1
0
0
L
Izanami
iCiscoSG
Izanami
6
3
0
2
W
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,731
Damage
36,189
52,782
Taken
45,006
27,493
Mitigated
25,125
14,140
Healing
17,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,239
283
0
3,651
13,812
12,421
0
4,695
9,117
14,331
0
W
Anubis
4,902
376
0
4,587
7,724
3,433
86
3,669
3,723
56,289
0
L
Nu Wa
6,125
1,627
0
480
6,153
1,721
0
1,866
4,287
51,126
0
W
Horus
Emiel22
Horus
4,320
2,151
661
3,286
7,271
4,498
0
1,782
5,435
0
14,833
W
King Arthur
I Munke I
King Arthur
5,347
1,006
0
1,147
8,001
8,027
0
416
7,515
0
72,475
L
Nemesis
Meitti-_-
Nemesis
2,014
513
0
3,761
11,835
4,472
0
1,269
10,566
0
33,108
W
Lancelot
SkullyRbLb
Lancelot
13,025
3,391
0
3,933
11,575
5,057
0
2,280
9,177
0
80,840
L
Cernunnos
TheBlueYoshi250
Cernunnos
4,474
2,116
0
5,212
9,703
3,933
0
0
9,703
0
67,601
L
Izanami
iCiscoSG
Izanami
9,879
6,664
0
1,036
11,279
4,946
164
4,130
7,149
0
85,601
W
8,595
5,439
0
4,294
10,435
4,110
1,392
623
9,792
50,059
8,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,294
Gold Earned
39,277
470
Minions Killed
475
0
Camps Cleared
0
1,367,736
Distance Traveled
1,454,962
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,445
460
20
1
0
282,748
4
W
Anubis
7,448
532
112
8
0
254,894
3
L
Nu Wa
6,565
469
109
8
0
253,383
5
W
Horus
7,309
522
18
1
0
324,428
7
W
King Arthur
8,644
617
132
9
0
300,488
2
L
Nemesis
5,901
422
62
4
0
281,056
2
W
Lancelot
8,796
628
125
9
0
341,488
2
L
Cernunnos
7,755
554
131
9
0
280,964
7
L
Izanami
8,628
616
148
11
0
269,585
6
W
Sol
7,080
506
88
6
0
233,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role