Player Matchup

Lancelot
Lancelot
DeCryptic
Lancelot
Level 147
God Stats
9W - 1L
1,500 SR
Queue Stats
40W - 12L
1,767 Elo+
Party 1
King Arthur
King Arthur
GrimLord182
King Arthur
Level 101
God Stats
3W - 2L
1,659 SR
Queue Stats
40W - 23L
1,625 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Na2CO3
Morgan Le Fay
Level 21
God Stats
4W - 1L
1,959 SR
Queue Stats
22W - 4L
1,848 Elo+
Party 1
Team Averages
Level 90
1,706 SR
1,746 Elo+

VS

Team Averages
Level 117
1,581 SR
1,511 Elo+
King Arthur
King Arthur
DapperGent123
King Arthur
Level 104
God Stats
20W - 26L
1,429 SR
Queue Stats
190W - 183L
1,533 Elo+
Solo
Lancelot
Lancelot
ImDaProphitzz
Lancelot
Level 127
God Stats
0W - 1L
1,789 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Geb
Geb
Jaden2351
Geb
Level 120
God Stats
6W - 5L
1,524 SR
Queue Stats
140W - 120L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DeCryptic
Lancelot
17
5 / 1 / 9
12,495
658
26,506
20,203
13,400
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
GrimLord182
King Arthur
17
6 / 3 / 7
12,758
671
19,991
26,308
29,842
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Na2CO3
Morgan Le Fay
18
4 / 0 / 10
12,690
668
22,330
13,094
6,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DapperGent123
King Arthur
15
2 / 7 / 1
11,275
593
11,598
31,727
26,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
ImDaProphitzz
Lancelot
16
1 / 4 / 3
11,709
616
13,241
23,585
16,235
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 4 / 1
10,372
546
12,533
21,457
9,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
15
Kills
4
4
Deaths
15
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DapperGent123
King Arthur
2
7
1
0.36
W
Lancelot
DeCryptic
Lancelot
5
1
9
9.5
W
King Arthur
GrimLord182
King Arthur
6
3
7
3.17
L
Lancelot
ImDaProphitzz
Lancelot
1
4
3
0.63
L
1
4
1
0.38
W
Morgan Le Fay
Na2CO3
Morgan Le Fay
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,827
Damage
37,372
59,605
Taken
76,769
50,010
Mitigated
52,278
13,224
Healing
11,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DapperGent123
King Arthur
11,598
2,460
327
5,952
31,727
26,969
0
9,444
22,283
0
39,297
W
Lancelot
DeCryptic
Lancelot
26,506
7,386
0
3,903
20,203
13,400
1,672
4,291
15,288
0
53,288
W
King Arthur
GrimLord182
King Arthur
19,991
2,872
822
3,031
26,308
29,842
313
4,955
20,441
0
61,118
L
Lancelot
ImDaProphitzz
Lancelot
13,241
1,323
0
2,466
23,585
16,235
0
5,957
17,628
0
42,325
L
12,533
1,728
746
2,459
21,457
9,074
0
7,151
14,306
25,938
0
W
Morgan Le Fay
Na2CO3
Morgan Le Fay
22,330
3,049
0
5,468
13,094
6,768
784
3,504
9,184
59,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,943
Gold Earned
33,356
184
Minions Killed
168
10
Camps Cleared
4
1,186,580
Distance Traveled
924,829
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,275
593
66
3
0
324,372
2
W
Lancelot
12,495
658
52
3
5
429,670
3
W
King Arthur
12,758
671
66
3
4
388,624
4
L
Lancelot
11,709
616
72
4
2
391,299
6
L
Geb
10,372
546
30
2
2
209,158
2
W
Morgan Le Fay
12,690
668
66
3
1
368,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role