Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Basch112
Charybdis
Level 146
God Stats
25W - 24L
1,510 SR
Queue Stats
332W - 332L
1,469 Elo+
Solo
Lancelot
Lancelot
BeamyDock53
Lancelot
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
338W - 380L
1,457 Elo+
Solo
Bacchus
Bacchus
EBrother
Bacchus
Level 98
God Stats
1W - 3L
1,424 SR
Queue Stats
45W - 45L
1,524 Elo+
Solo
Tiamat
Tiamat
RedstoneLegends
Tiamat
Level 104
God Stats
47W - 43L
1,490 SR
Queue Stats
87W - 74L
1,528 Elo+
Solo
Team Averages
Level 105
1,485 SR
1,495 Elo+

VS

Team Averages
Level 103
1,413 SR
1,481 Elo+
Ah Muzen Cab
Ah Muzen Cab
JosephJoster
Ah Muzen Cab
Level 124
God Stats
3W - 3L
1,829 SR
Queue Stats
28W - 36L
1,490 Elo+
Solo
Lancelot
Lancelot
KalLife
Lancelot
Level 112
God Stats
7W - 8L
1,319 SR
Queue Stats
516W - 518L
1,515 Elo+
Solo
Chang'e
Chang'e
Phanumal12
Chang'e
Level 121
God Stats
2W - 3L
1,326 SR
Queue Stats
218W - 225L
1,513 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
V1Momochi
Morgan Le Fay
Level 67
God Stats
6W - 5L
1,065 SR
Queue Stats
249W - 274L
1,453 Elo+
Solo
Sylvanus
Sylvanus
iDjentz
Sylvanus
Level 89
God Stats
15W - 12L
1,527 SR
Queue Stats
110W - 123L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
1 / 4 / 2
8,969
448
13,510
13,506
5,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Basch112
Charybdis
16
4 / 8 / 2
10,011
501
14,470
20,430
7,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
BeamyDock53
Lancelot
15
3 / 5 / 4
9,760
488
14,328
19,397
7,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
EBrother
Bacchus
9
0 / 5 / 3
7,095
355
6,142
14,195
11,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 5 / 0
8,845
442
7,094
16,329
15,993
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JosephJoster
Ah Muzen Cab
18
8 / 5 / 6
11,911
596
17,003
18,681
7,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Lancelot
KalLife
Lancelot
18
15 / 1 / 3
11,900
595
13,030
14,841
8,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Phanumal12
Chang'e
15
2 / 1 / 13
10,106
505
14,208
14,974
7,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
V1Momochi
Morgan Le Fay
17
0 / 2 / 4
10,704
535
9,563
12,536
9,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
iDjentz
Sylvanus
15
2 / 0 / 12
10,157
508
8,471
20,672
23,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
65
9
Kills
27
27
Deaths
9
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
4
2
0.5
L
Charybdis
Basch112
Charybdis
4
8
2
0.63
L
Lancelot
BeamyDock53
Lancelot
3
5
4
1
L
Bacchus
EBrother
Bacchus
0
5
3
0.3
W
Ah Muzen Cab
JosephJoster
Ah Muzen Cab
8
5
6
2.2
W
Lancelot
KalLife
Lancelot
15
1
3
16.5
W
Chang'e
Phanumal12
Chang'e
2
1
13
8.5
L
1
5
0
0.2
W
Morgan Le Fay
V1Momochi
Morgan Le Fay
0
2
4
1
W
Sylvanus
iDjentz
Sylvanus
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,544
Damage
62,275
83,857
Taken
81,704
48,087
Mitigated
56,415
19,694
Healing
36,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
13,510
1,220
0
2,711
13,506
5,555
0
5,998
7,272
86,030
0
L
Charybdis
Basch112
Charybdis
14,470
7,266
0
6,331
20,430
7,031
0
3,034
17,324
0
69,692
L
Lancelot
BeamyDock53
Lancelot
14,328
3,462
0
4,772
19,397
7,747
0
8,308
10,885
0
72,899
L
Bacchus
EBrother
Bacchus
6,142
1,049
206
1,491
14,195
11,761
0
6,460
7,428
18,864
0
W
Ah Muzen Cab
JosephJoster
Ah Muzen Cab
17,003
5,610
0
5,924
18,681
7,950
2,394
2,724
15,084
0
106,862
W
Lancelot
KalLife
Lancelot
13,030
1,776
0
4,894
14,841
8,957
265
4,036
10,805
0
76,584
W
Chang'e
Phanumal12
Chang'e
14,208
1,709
2,962
6,300
14,974
7,191
0
6,835
8,139
74,295
0
L
7,094
429
0
4,183
16,329
15,993
100
7,613
8,662
69,790
0
W
Morgan Le Fay
V1Momochi
Morgan Le Fay
9,563
694
0
3,876
12,536
9,259
720
6,548
5,988
82,157
0
W
Sylvanus
iDjentz
Sylvanus
8,471
1,543
3,855
8,861
20,672
23,058
120
7,370
13,302
31,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,680
Gold Earned
54,778
528
Minions Killed
559
0
Camps Cleared
0
1,768,006
Distance Traveled
1,929,495
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,969
448
137
7
0
371,023
6
L
Charybdis
10,011
501
135
7
0
311,120
0
L
Lancelot
9,760
488
117
6
0
436,632
2
L
Bacchus
7,095
355
26
1
0
328,241
6
W
Ah Muzen Cab
11,911
596
150
8
0
353,846
0
W
Lancelot
11,900
595
106
5
0
454,694
1
W
Chang'e
10,106
505
119
6
0
390,758
5
L
Tiamat
8,845
442
113
6
0
320,990
5
W
Morgan Le Fay
10,704
535
152
8
0
347,745
3
W
Sylvanus
10,157
508
32
2
0
382,452
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role