Player Matchup

Sun Wukong
Sun Wukong
Cjw5050
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,171 Elo+
Party 1
Kuzenbo
Kuzenbo
Crzybersrker
Kuzenbo
Level 148
God Stats
7W - 17L
1,083 SR
Queue Stats
467W - 476L
1,361 Elo+
Solo
Poseidon
Poseidon
SACREDxFLAME
Poseidon
Level 43
God Stats
9W - 13L
1,481 SR
Queue Stats
78W - 47L
1,417 Elo+
Solo
Lancelot
Lancelot
Sir Donngerlord
Lancelot
Level 106
God Stats
9W - 4L
1,500 SR
Queue Stats
430W - 388L
1,392 Elo+
Party 1
Charybdis
Charybdis
red_pandagirl
Charybdis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,342 Elo+
Solo
Team Averages
Level 85
1,413 SR
1,337 Elo+

VS

Team Averages
Level 57
1,563 SR
1,355 Elo+
Olorun
Olorun
BandoTheBandMan
Olorun
Level 52
God Stats
6W - 4L
1,587 SR
Queue Stats
123W - 148L
1,335 Elo+
Solo
Sol
Sol
Campa_Killz
Sol
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
314W - 332L
1,327 Elo+
Solo
Lancelot
Lancelot
DarrellCombos
Lancelot
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 139L
1,370 Elo+
Solo
Neith
Neith
Scorge412
Neith
Level 49
God Stats
3W - 4L
1,488 SR
Queue Stats
52W - 65L
1,333 Elo+
Solo
King Arthur
King Arthur
tttiiitttooo
King Arthur
Level 68
God Stats
3W - 2L
1,742 SR
Queue Stats
258W - 252L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cjw5050
Sun Wukong
7
0 / 7 / 1
4,553
414
1,588
9,592
4,694
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Crzybersrker
Kuzenbo
9
2 / 2 / 0
5,285
480
4,152
8,052
5,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
SACREDxFLAME
Poseidon
11
2 / 1 / 0
5,526
502
4,768
4,787
1,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
9
2 / 2 / 1
5,650
514
5,105
10,509
4,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
red_pandagirl
Charybdis
8
0 / 3 / 0
5,220
475
2,173
7,395
2,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,693
608
5,115
5,567
2,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
4 / 2 / 4
7,224
657
8,470
7,655
3,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
DarrellCombos
Lancelot
10
4 / 2 / 1
6,077
552
4,549
8,903
4,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Scorge412
Neith
10
2 / 1 / 1
6,200
564
4,110
6,677
2,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
tttiiitttooo
King Arthur
8
2 / 2 / 3
5,341
486
3,809
9,873
6,696
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
6
Kills
15
15
Deaths
7
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
4
2
4
3
L
Sun Wukong
Cjw5050
Sun Wukong
0
7
1
0.07
L
Kuzenbo
Crzybersrker
Kuzenbo
2
2
0
1
W
Lancelot
DarrellCombos
Lancelot
4
2
1
2.25
L
Poseidon
SACREDxFLAME
Poseidon
2
1
0
2
W
Neith
Scorge412
Neith
2
1
1
2.5
L
Lancelot
2
2
1
1.25
L
Charybdis
red_pandagirl
Charybdis
0
3
0
0
W
King Arthur
tttiiitttooo
King Arthur
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,786
Damage
26,053
40,335
Taken
38,675
18,165
Mitigated
18,828
7,364
Healing
14,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,115
2,918
0
3,226
5,567
2,175
1,224
1,204
4,363
45,662
0
W
8,470
2,831
0
3,804
7,655
3,081
1,995
457
7,198
33,446
5,379
L
Sun Wukong
Cjw5050
Sun Wukong
1,588
671
0
347
9,592
4,694
0
4,911
4,681
0
11,298
L
Kuzenbo
Crzybersrker
Kuzenbo
4,152
1,809
179
1,865
8,052
5,182
210
1,390
6,586
22,202
2,182
W
Lancelot
DarrellCombos
Lancelot
4,549
912
0
2,527
8,903
4,406
0
2,811
6,092
0
34,889
L
Poseidon
SACREDxFLAME
Poseidon
4,768
760
0
375
4,787
1,751
0
2,190
2,550
37,156
0
W
Neith
Scorge412
Neith
4,110
1,832
0
3,902
6,677
2,470
375
1,707
4,970
0
37,061
L
Lancelot
5,105
1,173
0
3,244
10,509
4,437
0
4,407
5,964
0
32,142
L
Charybdis
red_pandagirl
Charybdis
2,173
1,773
0
1,354
7,395
2,101
0
0
7,364
0
30,968
W
King Arthur
tttiiitttooo
King Arthur
3,809
694
375
720
9,873
6,696
13
2,305
7,568
0
18,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,234
Gold Earned
31,535
215
Minions Killed
296
0
Camps Cleared
0
1,060,328
Distance Traveled
1,040,976
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,693
608
71
6
0
202,636
4
W
Sol
7,224
657
75
7
0
203,544
1
L
Sun Wukong
4,553
414
14
1
0
204,431
0
L
Kuzenbo
5,285
480
37
3
0
214,245
0
W
Lancelot
6,077
552
54
5
0
245,298
0
L
Poseidon
5,526
502
53
5
0
227,589
3
W
Neith
6,200
564
65
6
0
158,871
2
L
Lancelot
5,650
514
56
5
0
242,500
0
L
Charybdis
5,220
475
55
5
0
171,563
0
W
King Arthur
5,341
486
31
3
0
230,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role