Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
FahPPeeDuCk
Baron Samedi
Level 49
God Stats
24W - 31L
1,448 SR
Queue Stats
106W - 191L
1,235 Elo+
Party 2
Hades
Hades
Screechingtuna1
Hades
Level 29
God Stats
0W - 10L
1,138 SR
Queue Stats
28W - 88L
1,093 Elo+
Party 2
Team Averages
Level 75
1,362 SR
1,276 Elo+

VS

Team Averages
Level 117
1,472 SR
1,382 Elo+
Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
KitsuneCloudz
Xing Tian
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 37L
1,308 Elo+
Party 1
Ah Puch
Ah Puch
ONE910Falk
Ah Puch
Level 159
God Stats
12W - 19L
1,415 SR
Queue Stats
80W - 123L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
0 / 4 / 2
7,231
603
8,935
10,902
4,573
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
FahPPeeDuCk
Baron Samedi
13
1 / 5 / 1
7,798
650
6,798
11,497
5,096
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 3 / 1
7,403
617
4,593
15,131
7,050
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
10 / 0 / 2
9,751
813
15,402
13,567
8,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
KitsuneCloudz
Xing Tian
12
0 / 0 / 7
7,714
643
4,219
8,826
9,852
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
ONE910Falk
Ah Puch
13
2 / 2 / 6
8,332
694
12,078
8,029
4,753
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
12
12
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
4
2
0.25
W
Fenrir
 
Fenrir
10
0
2
11
L
Baron Samedi
FahPPeeDuCk
Baron Samedi
1
5
1
0.3
W
Xing Tian
KitsuneCloudz
Xing Tian
0
0
7
3.5
W
Ah Puch
ONE910Falk
Ah Puch
2
2
6
2.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,326
Damage
31,699
37,530
Taken
30,422
16,719
Mitigated
23,177
11,133
Healing
6,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
8,935
4,111
231
1,894
10,902
4,573
0
5,258
5,453
0
26,459
W
Fenrir
 
Fenrir
15,402
4,711
0
2,526
13,567
8,572
699
4,959
8,608
0
28,982
L
Baron Samedi
FahPPeeDuCk
Baron Samedi
6,798
1,140
1,362
2,418
11,497
5,096
32
4,382
6,804
23,457
0
W
Xing Tian
KitsuneCloudz
Xing Tian
4,219
384
314
564
8,826
9,852
0
3,866
4,960
10,964
0
W
Ah Puch
ONE910Falk
Ah Puch
12,078
872
507
3,088
8,029
4,753
491
3,139
4,890
37,007
0
L
4,593
1,137
407
4,821
15,131
7,050
48
6,965
7,895
15,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,432
Gold Earned
25,797
124
Minions Killed
102
4
Camps Cleared
7
572,715
Distance Traveled
814,190
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,231
603
51
4
3
191,794
3
W
Fenrir
9,751
813
22
2
5
349,855
2
L
Baron Samedi
7,798
650
42
4
0
186,733
0
W
Xing Tian
7,714
643
16
1
0
209,616
0
W
Ah Puch
8,332
694
64
5
2
254,719
4
L
Hades
7,403
617
31
3
1
194,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role