Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DogmaticLaw
Chaac
Level 39
God Stats
9W - 11L
1,478 SR
Queue Stats
50W - 90L
1,337 Elo+
Solo
Lancelot
Lancelot
Jiggy9
Lancelot
Level 126
God Stats
9W - 13L
1,330 SR
Queue Stats
171W - 175L
1,543 Elo+
Party 1
Team Averages
Level 108
1,436 SR
1,460 Elo+

VS

Team Averages
Level 84
1,552 SR
1,375 Elo+
Lancelot
Lancelot
ChampTJC
Lancelot
Level 75
God Stats
7W - 1L
1,840 SR
Queue Stats
50W - 82L
1,349 Elo+
Solo
Agni
Agni
Deangulberrys
Agni
Level 115
God Stats
3W - 5L
1,316 SR
Queue Stats
109W - 68L
1,617 Elo+
Solo
Rama
Rama
MaliciousWare
Rama
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,159 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
1 / 4 / 4
8,916
637
12,211
11,852
5,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 4 / 2
9,351
668
9,031
22,464
15,227
Lancelot
Jiggy9
Lancelot
12
2 / 6 / 3
9,068
648
4,409
13,481
5,072
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ChampTJC
Lancelot
17
9 / 1 / 5
10,974
784
15,496
12,446
5,788
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
4 / 4 / 9
10,435
745
18,020
11,374
4,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 1 / 6
9,071
648
8,994
12,160
4,821
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
6
Kills
14
14
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
4
4
0.75
W
Lancelot
ChampTJC
Lancelot
9
1
5
11.5
W
4
4
9
2.13
L
3
4
2
1
L
Lancelot
Jiggy9
Lancelot
2
6
3
0.58
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,651
Damage
42,510
47,797
Taken
35,980
26,001
Mitigated
15,289
8,366
Healing
6,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
12,211
301
2,023
4,257
11,852
5,702
459
3,375
8,211
33,563
0
W
Lancelot
ChampTJC
Lancelot
15,496
1,846
0
2,453
12,446
5,788
284
3,717
8,729
0
40,274
W
18,020
1,112
0
577
11,374
4,680
0
4,065
7,309
42,885
0
L
9,031
1,722
0
1,537
22,464
15,227
0
9,105
12,831
0
29,719
L
Lancelot
Jiggy9
Lancelot
4,409
373
0
549
13,481
5,072
0
5,139
8,094
0
18,267
W
8,994
7,073
0
3,548
12,160
4,821
2,355
4,684
7,476
0
29,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,335
Gold Earned
30,480
142
Minions Killed
167
5
Camps Cleared
7
706,031
Distance Traveled
812,739
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,916
637
55
4
0
217,555
3
W
Lancelot
10,974
784
44
3
1
317,908
3
W
Agni
10,435
745
77
6
4
234,682
3
L
Chaac
9,351
668
50
4
1
255,743
1
L
Lancelot
9,068
648
37
3
4
232,733
1
W
Rama
9,071
648
46
3
2
260,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role