Player Matchup

Sobek
Sobek
FlojoNaso
Sobek
Level 40
God Stats
12W - 12L
1,452 SR
Queue Stats
24W - 38L
1,292 Elo+
Party 2
Lancelot
Lancelot
Jzoknz
Lancelot
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
67W - 89L
1,356 Elo+
Solo
Anubis
Anubis
luxtini
Anubis
Level 45
God Stats
5W - 10L
1,336 SR
Queue Stats
25W - 38L
1,300 Elo+
Party 2
Team Averages
Level 44
1,429 SR
1,316 Elo+

VS

Team Averages
Level 74
1,458 SR
1,350 Elo+
Mulan
Mulan
FluidicAxe6359
Mulan
Level 31
God Stats
1W - 1L
1,231 SR
Queue Stats
27W - 55L
1,177 Elo+
Party 1
Poseidon
Poseidon
Natalus
Poseidon
Level 108
God Stats
22W - 24L
1,539 SR
Queue Stats
453W - 512L
1,508 Elo+
Solo
Bacchus
Bacchus
XdashotaboyX
Bacchus
Level 82
God Stats
5W - 7L
1,603 SR
Queue Stats
188W - 202L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FlojoNaso
Sobek
17
3 / 1 / 4
12,269
646
10,240
25,022
42,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
Jzoknz
Lancelot
15
3 / 6 / 3
11,495
605
17,513
25,413
13,636
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
luxtini
Anubis
16
1 / 4 / 5
11,136
586
12,762
19,473
11,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 6
11,814
622
14,043
17,662
15,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
Natalus
Poseidon
20
6 / 1 / 5
13,682
720
32,987
18,211
7,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
XdashotaboyX
Bacchus
16
3 / 3 / 6
12,961
682
12,052
23,704
34,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
7
Kills
11
11
Deaths
7
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sobek
FlojoNaso
Sobek
3
1
4
5
W
2
3
6
1.67
L
Lancelot
Jzoknz
Lancelot
3
6
3
0.75
W
Poseidon
Natalus
Poseidon
6
1
5
8.5
W
Bacchus
XdashotaboyX
Bacchus
3
3
6
2
L
Anubis
luxtini
Anubis
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,515
Damage
59,082
69,908
Taken
59,577
68,104
Mitigated
57,901
13,931
Healing
22,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
FlojoNaso
Sobek
10,240
949
422
5,261
25,022
42,710
0
16,692
7,726
31,089
0
W
14,043
2,585
112
3,421
17,662
15,749
166
9,718
7,944
0
31,172
L
Lancelot
Jzoknz
Lancelot
17,513
3,209
444
1,351
25,413
13,636
0
14,632
10,420
0
38,028
W
Poseidon
Natalus
Poseidon
32,987
6,082
0
10,885
18,211
7,197
1,748
6,638
11,573
107,843
0
W
Bacchus
XdashotaboyX
Bacchus
12,052
1,620
1,362
6,853
23,704
34,955
770
7,263
16,441
29,661
0
L
Anubis
luxtini
Anubis
12,762
1,319
0
6,453
19,473
11,758
0
13,894
5,515
61,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,900
Gold Earned
38,457
155
Minions Killed
188
5
Camps Cleared
10
1,000,332
Distance Traveled
947,609
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,269
646
21
1
0
364,348
2
W
Mulan
11,814
622
31
2
1
261,878
0
L
Lancelot
11,495
605
49
3
2
340,022
0
W
Poseidon
13,682
720
130
7
9
359,818
6
W
Bacchus
12,961
682
27
1
0
325,913
3
L
Anubis
11,136
586
85
4
3
295,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role