Player Matchup

Lancelot
Lancelot
GeniousMacHIPPO
Lancelot
Level 81
God Stats
1W - 4L
1,500 SR
Queue Stats
482W - 682L
1,365 Elo+
Party 1
Zeus
Zeus
Saxe1
Zeus
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
179W - 244L
1,344 Elo+
Party 1
Bacchus
Bacchus
sebzahle
Bacchus
Level 25
God Stats
31W - 27L
1,583 SR
Queue Stats
210W - 277L
1,482 Elo+
Party 1
Team Averages
Level 44
1,528 SR
1,397 Elo+

VS

Team Averages
Level 68
1,593 SR
1,468 Elo+
Mercury
Mercury
Onizuka3
Mercury
Level 48
God Stats
2W - 0L
1,651 SR
Queue Stats
34W - 37L
1,397 Elo+
Party 2
Nike
Nike
TOMMLLY
Nike
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 96L
1,450 Elo+
Party 2
Cabrakan
Cabrakan
pattx
Cabrakan
Level 129
God Stats
71W - 41L
1,629 SR
Queue Stats
488W - 430L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
4 / 8 / 1
8,924
686
10,483
13,383
7,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zeus
Saxe1
Zeus
12
1 / 7 / 4
8,263
636
10,240
11,718
4,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
sebzahle
Bacchus
12
0 / 2 / 5
8,335
641
6,058
14,652
14,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Onizuka3
Mercury
14
4 / 3 / 9
9,347
719
7,569
8,202
4,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
TOMMLLY
Nike
15
8 / 1 / 8
10,353
796
11,482
10,564
7,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cabrakan
pattx
Cabrakan
15
5 / 1 / 11
10,437
803
14,202
17,081
14,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
5
Kills
17
17
Deaths
5
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Lancelot
4
8
1
0.56
W
Mercury
Onizuka3
Mercury
4
3
9
2.83
L
Zeus
Saxe1
Zeus
1
7
4
0.43
W
Nike
TOMMLLY
Nike
8
1
8
12
W
Cabrakan
pattx
Cabrakan
5
1
11
10.5
L
Bacchus
sebzahle
Bacchus
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,781
Damage
33,253
39,753
Taken
35,847
26,837
Mitigated
26,604
5,160
Healing
11,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
10,483
3,423
0
1,386
13,383
7,387
0
5,137
7,793
0
27,603
W
Mercury
Onizuka3
Mercury
7,569
3,678
0
1,370
8,202
4,175
0
4,508
3,443
0
26,814
L
Zeus
Saxe1
Zeus
10,240
1,936
0
1,146
11,718
4,782
0
5,478
5,980
25,009
0
W
Nike
TOMMLLY
Nike
11,482
1,464
0
1,817
10,564
7,633
402
3,581
6,694
0
25,056
W
Cabrakan
pattx
Cabrakan
14,202
1,405
64
8,329
17,081
14,796
568
8,041
8,232
38,580
0
L
Bacchus
sebzahle
Bacchus
6,058
1,063
0
2,628
14,652
14,668
336
3,765
10,482
21,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,522
Gold Earned
30,137
109
Minions Killed
117
4
Camps Cleared
7
695,076
Distance Traveled
755,996
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,924
686
37
3
1
231,465
0
W
Mercury
9,347
719
51
4
5
287,333
5
L
Zeus
8,263
636
42
3
1
194,578
3
W
Nike
10,353
796
28
2
0
254,107
0
W
Cabrakan
10,437
803
38
3
2
214,556
1
L
Bacchus
8,335
641
30
2
2
269,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role