Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
AldAspius
Yemoja
Level 27
God Stats
0W - 2L
1,266 SR
Queue Stats
20W - 20L
1,471 Elo+
Solo
Ullr
Ullr
Ciccioolina
Ullr
Level 15
God Stats
1W - 4L
1,500 SR
Queue Stats
93W - 70L
1,779 Elo+
Solo
Ares
Ares
Quietscheball
Ares
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 65L
1,478 Elo+
Solo
Anubis
Anubis
Weedoow_
Anubis
Level 119
God Stats
8W - 13L
1,287 SR
Queue Stats
842W - 854L
1,401 Elo+
Solo
Team Averages
Level 72
1,411 SR
1,526 Elo+

VS

Team Averages
Level 95
1,594 SR
1,497 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Enegr0
Xing Tian
Level 128
God Stats
5W - 0L
1,729 SR
Queue Stats
279W - 309L
1,423 Elo+
Solo
Aphrodite
Aphrodite
TheDeceased
Aphrodite
Level 109
God Stats
2W - 0L
1,732 SR
Queue Stats
198W - 179L
1,482 Elo+
Solo
Ne Zha
Ne Zha
WaiseBeule56701
Ne Zha
Level 26
God Stats
16W - 11L
1,509 SR
Queue Stats
487W - 440L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
3 / 7 / 12
11,623
612
19,234
28,197
44,868
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
AldAspius
Yemoja
19
1 / 3 / 7
11,143
586
8,445
18,594
19,368
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
5 / 6 / 7
12,305
648
20,205
23,631
12,690
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
3 / 5 / 9
11,391
600
8,315
26,371
43,389
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
Weedoow_
Anubis
19
4 / 4 / 9
12,382
652
15,895
20,383
12,971
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
20
9 / 2 / 14
13,004
684
23,951
15,661
8,618
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
 
Merlin
20
7 / 4 / 12
12,945
681
29,594
16,119
8,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Enegr0
Xing Tian
20
2 / 2 / 21
12,665
667
11,277
23,229
34,639
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
TheDeceased
Aphrodite
19
2 / 3 / 18
11,659
614
10,548
15,881
16,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 5 / 15
12,610
664
23,465
20,069
10,509
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
105
16
Kills
25
25
Deaths
16
44
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
7
12
1.29
W
Yu Huang
 
Yu Huang
9
2
14
8
W
Merlin
 
Merlin
7
4
12
3.25
L
Yemoja
AldAspius
Yemoja
1
3
7
1.5
L
5
6
7
1.42
W
Xing Tian
Enegr0
Xing Tian
2
2
21
6.25
L
3
5
9
1.5
W
Aphrodite
TheDeceased
Aphrodite
2
3
18
3.67
W
5
5
15
2.5
L
Anubis
Weedoow_
Anubis
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,094
Damage
98,835
117,176
Taken
90,959
133,286
Mitigated
79,540
47,775
Healing
44,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
19,234
607
3,270
2,499
28,197
44,868
557
16,969
11,228
35,766
0
W
Yu Huang
 
Yu Huang
23,951
1,140
3,016
5,082
15,661
8,618
1,803
10,097
5,564
44,019
0
W
Merlin
 
Merlin
29,594
1,190
3,807
5,022
16,119
8,836
2,041
10,010
6,109
66,534
0
L
Yemoja
AldAspius
Yemoja
8,445
1,339
16,009
3,677
18,594
19,368
665
15,124
3,470
20,400
0
L
20,205
6,811
3,878
6,282
23,631
12,690
1,638
14,923
8,708
0
42,364
W
Xing Tian
Enegr0
Xing Tian
11,277
363
3,366
3,745
23,229
34,639
801
10,561
12,668
19,770
0
L
8,315
211
1,473
3,595
26,371
43,389
400
14,479
11,892
15,111
0
W
Aphrodite
TheDeceased
Aphrodite
10,548
2,489
5,870
6,239
15,881
16,938
1,768
10,201
5,680
22,826
0
W
23,465
2,878
3,597
4,990
20,069
10,509
1,858
11,020
9,049
0
40,487
L
Anubis
Weedoow_
Anubis
15,895
147
718
6,374
20,383
12,971
1,099
13,875
6,508
43,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,844
Gold Earned
62,883
174
Minions Killed
175
0
Camps Cleared
0
1,558,254
Distance Traveled
1,785,204
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,623
612
37
2
0
320,823
1
W
Yu Huang
13,004
684
43
2
0
344,769
0
W
Merlin
12,945
681
65
3
0
343,101
0
L
Yemoja
11,143
586
23
1
0
328,759
3
L
Ullr
12,305
648
50
3
0
303,572
0
W
Xing Tian
12,665
667
19
1
0
405,885
0
L
Ares
11,391
600
17
1
0
304,142
0
W
Aphrodite
11,659
614
31
2
0
303,218
1
W
Ne Zha
12,610
664
17
1
0
388,231
0
L
Anubis
12,382
652
47
2
0
300,958
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role