Player Matchup

Bellona
Bellona
 
Bellona
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Ben3Jis
Nemesis
Level 49
God Stats
3W - 3L
1,424 SR
Queue Stats
8W - 12L
1,352 Elo+
Solo
Danzaburou
Danzaburou
MisterYun
Danzaburou
Level 68
God Stats
6W - 2L
1,609 SR
Queue Stats
82W - 82L
1,328 Elo+
Solo
Nu Wa
Nu Wa
alltimelow2001
Nu Wa
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 30L
1,378 Elo+
Solo
Team Averages
Level 82
1,507 SR
1,412 Elo+

VS

Team Averages
Level 95
1,347 SR
1,400 Elo+
Ra
Ra
Allamas120
Ra
Level 104
God Stats
2W - 8L
1,143 SR
Queue Stats
182W - 225L
1,380 Elo+
Party 1
Chang'e
Chang'e
IDamiI
Chang'e
Level 70
God Stats
3W - 2L
1,500 SR
Queue Stats
189W - 263L
1,304 Elo+
Solo
Izanami
Izanami
Myral
Izanami
Level 142
God Stats
1W - 8L
1,410 SR
Queue Stats
320W - 354L
1,456 Elo+
Solo
Serqet
Serqet
Necrodeus2222
Serqet
Level 101
God Stats
2W - 6L
1,180 SR
Queue Stats
119W - 142L
1,366 Elo+
Party 1
Vulcan
Vulcan
SugarDaddyDreZzy
Vulcan
Level 56
God Stats
3W - 7L
1,500 SR
Queue Stats
173W - 193L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
6
0 / 1 / 0
3,411
682
648
3,951
2,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
 
Ah Puch
4
0 / 0 / 0
3,135
627
322
1,584
488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Ben3Jis
Nemesis
5
0 / 0 / 0
3,105
621
295
2,501
852
Heavy Mace

Heavy Mace

+30
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Danzaburou
MisterYun
Danzaburou
6
0 / 0 / 0
3,506
701
230
1,386
446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 0 / 0
3,005
601
1,404
1,234
423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,630
726
1,388
2,484
887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chang'e
IDamiI
Chang'e
1
0 / 0 / 0
2,445
489
0
90
36
Izanami
Myral
Izanami
6
0 / 0 / 0
3,279
656
341
2,521
645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

1
0 / 0 / 0
945
189
0
90
36
6
1 / 0 / 0
3,805
761
2,066
1,488
446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
1
0
0
W
Ah Puch
 
Ah Puch
0
0
0
0
L
0
0
0
0
W
Nemesis
Ben3Jis
Nemesis
0
0
0
0
L
Chang'e
IDamiI
Chang'e
0
0
0
0
W
Danzaburou
MisterYun
Danzaburou
0
0
0
0
L
Izanami
Myral
Izanami
0
0
0
0
L
0
0
0
0
L
1
0
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,899
Damage
3,795
10,656
Taken
6,673
4,684
Mitigated
2,050
4,005
Healing
2,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
648
50
0
1,577
3,951
2,475
0
2,066
1,885
0
14,008
W
Ah Puch
 
Ah Puch
322
0
276
404
1,584
488
0
300
1,284
9,884
0
L
1,388
135
0
748
2,484
887
0
1,372
1,112
24,752
0
W
Nemesis
Ben3Jis
Nemesis
295
148
0
1,129
2,501
852
0
276
2,225
0
13,545
L
Chang'e
IDamiI
Chang'e
0
0
0
0
90
36
0
90
0
0
0
W
Danzaburou
MisterYun
Danzaburou
230
0
0
619
1,386
446
0
0
1,386
0
16,687
L
Izanami
Myral
Izanami
341
329
0
1,510
2,521
645
0
88
2,433
0
16,966
L
0
0
0
0
90
36
0
90
0
0
0
L
2,066
835
0
500
1,488
446
0
86
1,402
15,362
0
W
1,404
378
0
0
1,234
423
0
812
422
14,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,162
Gold Earned
14,104
138
Minions Killed
105
0
Camps Cleared
0
440,883
Distance Traveled
279,402
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
3,411
682
37
7
0
92,127
0
W
Ah Puch
3,135
627
15
3
0
82,207
1
L
Ra
3,630
726
46
9
0
105,204
0
W
Nemesis
3,105
621
34
7
0
107,863
0
L
Chang'e
2,445
489
0
0
0
0
0
W
Danzaburou
3,506
701
38
8
0
75,100
1
L
Izanami
3,279
656
36
7
0
91,371
3
L
Serqet
945
189
0
0
0
0
0
L
Vulcan
3,805
761
23
5
0
82,827
2
W
Nu Wa
3,005
601
14
3
0
83,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role