Player Matchup

Osiris
Osiris
Platinum I
 
Osiris
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Masters
 
Ao Kuang
Masters
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum I
JJRexx
Merlin
Platinum I
Level 151
God Stats
3W - 4L
1,462 SR
Queue Stats
125W - 111L
1,974 MMR
Solo
Ares
Ares
Platinum II
dmoreno147
Ares
Platinum II
Level 110
God Stats
1W - 1L
1,699 SR
Queue Stats
118W - 95L
1,881 MMR
Solo
Xbalanque
Xbalanque
Platinum II
gumbο
Xbalanque
Platinum II
Level 142
God Stats
8W - 3L
1,668 SR
Queue Stats
503W - 496L
1,841 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,566 SR
1,739 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,601 SR
1,709 MMR
Baron Samedi
Baron Samedi
Platinum III
 
Baron Samedi
Platinum III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Diamond IV
 
Jing Wei
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond II
Bangswell
Ullr
Diamond II
Level 118
God Stats
16W - 12L
1,709 SR
Queue Stats
310W - 302L
2,311 MMR
Solo
Ganesha
Ganesha
Gold III
MysticEmu23
Ganesha
Gold III
Level 126
God Stats
2W - 1L
1,795 SR
Queue Stats
28W - 20L
1,736 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
0 / 2 / 0
4,821
689
3,344
6,198
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ao Kuang
 
Ao Kuang
8
0 / 1 / 1
4,437
634
1,750
5,308
1,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
JJRexx
Merlin
6
0 / 1 / 0
3,576
511
583
1,841
434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
0 / 2 / 0
4,212
602
2,211
6,441
3,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
gumbο
Xbalanque
8
1 / 0 / 0
4,523
646
4,954
4,743
1,169
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
KaliBastetAtlasMercury

VS

Bans
GebBakasuraCliodhnaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
3 / 0 / 0
4,925
704
2,900
5,128
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jing Wei
 
Jing Wei
8
2 / 1 / 0
4,586
655
4,052
5,093
1,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
 
Fenrir
8
0 / 0 / 2
4,511
644
393
4,380
1,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
8
1 / 0 / 0
4,916
702
2,687
2,774
978
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
MysticEmu23
Ganesha
7
0 / 0 / 2
4,278
611
1,610
4,889
2,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
6
6
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
0
0
L
Ao Kuang
 
Ao Kuang
0
1
1
0.5
W
Baron Samedi
 
Baron Samedi
3
0
0
3
W
Jing Wei
 
Jing Wei
2
1
0
2
W
Fenrir
 
Fenrir
0
0
2
1
W
Ullr
1
0
0
1
L
Merlin
JJRexx
Merlin
0
1
0
0
W
Ganesha
MysticEmu23
Ganesha
0
0
2
1
L
0
2
0
0
L
Xbalanque
gumbο
Xbalanque
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,842
Damage
11,642
24,531
Taken
22,264
9,854
Mitigated
8,657
7,253
Healing
8,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,344
786
0
2,044
6,198
3,152
26
2,611
3,587
0
29,949
L
Ao Kuang
 
Ao Kuang
1,750
442
0
1,521
5,308
1,621
0
289
5,019
25,458
0
W
Baron Samedi
 
Baron Samedi
2,900
769
0
2,239
5,128
2,300
0
412
4,716
28,674
0
W
Jing Wei
 
Jing Wei
4,052
3,278
0
1,708
5,093
1,377
0
926
4,167
0
33,716
W
Fenrir
 
Fenrir
393
0
0
1,745
4,380
1,598
0
649
3,731
0
26,228
W
Ullr
2,687
1,446
0
1,003
2,774
978
0
1,089
1,685
0
35,111
L
Merlin
JJRexx
Merlin
583
76
0
100
1,841
434
0
0
1,841
15,963
0
W
Ganesha
MysticEmu23
Ganesha
1,610
359
0
2,143
4,889
2,404
0
1,468
3,421
8,598
0
L
2,211
253
0
1,351
6,441
3,478
0
1,161
5,280
12,331
0
L
Xbalanque
gumbο
Xbalanque
4,954
2,385
0
2,237
4,743
1,169
0
449
4,294
0
29,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,569
Gold Earned
23,216
203
Minions Killed
241
0
Camps Cleared
0
724,214
Distance Traveled
699,219
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,821
689
61
9
0
159,375
4
L
Ao Kuang
4,437
634
56
8
0
185,913
1
W
Baron Samedi
4,925
704
49
7
0
145,971
2
W
Jing Wei
4,586
655
70
10
0
133,698
2
W
Fenrir
4,511
644
55
8
0
174,737
2
W
Ullr
4,916
702
67
10
0
118,230
2
L
Merlin
3,576
511
11
2
0
111,088
2
W
Ganesha
4,278
611
0
0
0
126,583
0
L
Ares
4,212
602
12
2
0
137,718
0
L
Xbalanque
4,523
646
63
9
0
130,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role