Player Matchup

King Arthur
King Arthur
Dragon11Slayer
King Arthur
Level 133
God Stats
9W - 9L
1,491 SR
Queue Stats
102W - 86L
1,485 Elo+
Solo
Hun Batz
Hun Batz
Makkuh
Hun Batz
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
47W - 36L
1,460 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Mudlarky
Kumbhakarna
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 13L
1,670 Elo+
Party 2
Neith
Neith
PushaaPee
Neith
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 32L
1,473 Elo+
Party 2
Chronos
Chronos
bmoneybryson
Chronos
Level 121
God Stats
7W - 1L
1,506 SR
Queue Stats
73W - 43L
1,664 Elo+
Party 2
Team Averages
Level 86
1,499 SR
1,550 Elo+

VS

Team Averages
Level 89
1,503 SR
1,449 Elo+
Arachne
Arachne
CyanideDreams--
Arachne
Level 123
God Stats
15W - 10L
1,512 SR
Queue Stats
362W - 400L
1,464 Elo+
Solo
Cerberus
Cerberus
DavidSniff
Cerberus
Level 13
God Stats
4W - 11L
1,485 SR
Queue Stats
23W - 33L
1,379 Elo+
Party 1
Nu Wa
Nu Wa
FaintFawn
Nu Wa
Level 121
God Stats
1W - 6L
1,318 SR
Queue Stats
301W - 294L
1,433 Elo+
Party 1
Hera
Hera
GALSTRON9306
Hera
Level 159
God Stats
6W - 7L
1,604 SR
Queue Stats
226W - 221L
1,556 Elo+
Party 1
Neith
Neith
TabitoRwwr
Neith
Level 29
God Stats
8W - 6L
1,598 SR
Queue Stats
163W - 194L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dragon11Slayer
King Arthur
12
1 / 3 / 1
6,969
498
6,957
16,567
12,350
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
Makkuh
Hun Batz
12
2 / 0 / 3
7,260
519
3,746
10,239
3,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kumbhakarna
Mudlarky
Kumbhakarna
10
2 / 0 / 2
7,077
506
4,303
11,517
9,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
PushaaPee
Neith
11
1 / 1 / 3
6,453
461
6,368
6,363
3,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
bmoneybryson
Chronos
16
8 / 0 / 0
9,002
643
11,601
12,218
5,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,047
432
5,556
10,707
3,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
DavidSniff
Cerberus
8
0 / 3 / 1
5,720
409
2,036
10,992
5,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
FaintFawn
Nu Wa
13
3 / 3 / 1
7,426
530
14,019
9,756
3,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 1
6,739
481
4,682
7,233
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
10
0 / 3 / 0
5,576
398
4,756
7,370
2,798
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
14
Kills
4
4
Deaths
14
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Cerberus
DavidSniff
Cerberus
0
3
1
0.17
W
King Arthur
Dragon11Slayer
King Arthur
1
3
1
0.5
L
Nu Wa
FaintFawn
Nu Wa
3
3
1
1.17
L
0
3
1
0.17
W
Hun Batz
Makkuh
Hun Batz
2
0
3
3.5
W
Kumbhakarna
Mudlarky
Kumbhakarna
2
0
2
3
W
Neith
PushaaPee
Neith
1
1
3
2.5
L
Neith
0
3
0
0
W
Chronos
bmoneybryson
Chronos
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,975
Damage
31,049
56,904
Taken
46,058
35,070
Mitigated
18,865
18,251
Healing
10,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,556
3,627
0
1,709
10,707
3,950
0
4,016
6,691
0
39,066
L
Cerberus
DavidSniff
Cerberus
2,036
131
0
1,824
10,992
5,549
0
2,600
8,392
10,157
0
W
King Arthur
Dragon11Slayer
King Arthur
6,957
896
0
4,130
16,567
12,350
216
8,631
7,256
0
47,214
L
Nu Wa
FaintFawn
Nu Wa
14,019
3,808
0
3,732
9,756
3,542
0
0
9,756
54,285
0
L
4,682
1,797
0
548
7,233
3,026
0
5,604
1,629
60,110
0
W
Hun Batz
Makkuh
Hun Batz
3,746
968
0
3,734
10,239
3,939
0
2,770
7,331
0
41,075
W
Kumbhakarna
Mudlarky
Kumbhakarna
4,303
1,246
0
2,326
11,517
9,764
0
3,560
7,901
17,569
0
W
Neith
PushaaPee
Neith
6,368
2,361
0
1,836
6,363
3,161
1,602
1,885
4,422
0
46,233
L
Neith
4,756
2,167
0
2,238
7,370
2,798
0
3,684
3,686
0
40,197
W
Chronos
bmoneybryson
Chronos
11,601
2,068
0
6,225
12,218
5,856
36
2,911
9,257
93,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,761
Gold Earned
31,508
394
Minions Killed
330
0
Camps Cleared
0
1,356,082
Distance Traveled
1,336,048
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,047
432
65
5
0
326,728
1
L
Cerberus
5,720
409
16
1
0
293,933
0
W
King Arthur
6,969
498
68
5
0
250,880
3
L
Nu Wa
7,426
530
82
6
0
229,109
3
L
Hera
6,739
481
111
8
0
255,185
0
W
Hun Batz
7,260
519
84
6
0
291,202
0
W
Kumbhakarna
7,077
506
21
2
0
270,005
0
W
Neith
6,453
461
69
5
0
256,408
2
L
Neith
5,576
398
56
4
0
231,093
1
W
Chronos
9,002
643
152
11
0
287,587
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role