Player Matchup

Chang'e
Chang'e
Diamond III
 
Chang'e
Diamond III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
 
Heimdallr
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nox
Nox
Gold I
Beshoooy
Nox
Gold I
Level 160
God Stats
1W - 2L
1,771 SR
Queue Stats
35W - 19L
2,064 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
DJ_SOGER_001
Hun Batz
Diamond IV
Level 157
God Stats
5W - 5L
1,635 SR
Queue Stats
213W - 206L
2,157 MMR
Solo
Cthulhu
Cthulhu
Platinum II
Zmiguel02
Cthulhu
Platinum II
Level 123
God Stats
13W - 4L
1,763 SR
Queue Stats
361W - 364L
1,976 MMR
Party 3
Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,634 SR
1,839 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,526 SR
1,921 MMR
Hachiman
Hachiman
Diamond III
 
Hachiman
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Diamond III
BIackestWaItz
Nemesis
Diamond III
Level 160
God Stats
144W - 101L
1,720 SR
Queue Stats
436W - 444L
2,172 MMR
Solo
Cerberus
Cerberus
Platinum V
Lanzerosk
Cerberus
Platinum V
Level 123
God Stats
5W - 5L
1,588 SR
Queue Stats
40W - 31L
1,972 MMR
Party 2
Scylla
Scylla
Platinum V
MetalAlex
Scylla
Platinum V
Level 155
God Stats
1W - 0L
1,320 SR
Queue Stats
26W - 17L
1,972 MMR
Party 2
King Arthur
King Arthur
Diamond IV
SportyDuckling1
King Arthur
Diamond IV
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
380W - 373L
1,989 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
0 / 2 / 0
3,777
630
2,421
5,030
1,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
 
Heimdallr
6
0 / 0 / 0
3,358
560
1,905
3,324
897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 0
3,986
664
992
1,472
549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
DJ_SOGER_001
Hun Batz
6
0 / 0 / 0
3,450
575
522
3,368
1,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cthulhu
Zmiguel02
Cthulhu
6
0 / 1 / 0
3,650
608
1,676
4,307
1,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Jing WeiPoseidonAtlasKali

VS

Bans
TiamatBakasuraUllrShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
6
0 / 0 / 1
3,522
587
2,395
2,247
594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
7
1 / 0 / 1
3,868
645
952
3,724
1,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cerberus
Lanzerosk
Cerberus
6
1 / 0 / 0
3,848
641
1,481
4,082
2,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
MetalAlex
Scylla
7
0 / 1 / 0
3,902
650
1,149
1,764
555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SportyDuckling1
King Arthur
8
1 / 0 / 1
4,239
707
3,967
5,210
3,004
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
3
3
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
2
0
0
L
Heimdallr
 
Heimdallr
0
0
0
0
W
Hachiman
 
Hachiman
0
0
1
0.5
W
Nemesis
1
0
1
1.5
L
1
0
0
1
L
Hun Batz
DJ_SOGER_001
Hun Batz
0
0
0
0
W
Cerberus
Lanzerosk
Cerberus
1
0
0
1
W
Scylla
MetalAlex
Scylla
0
1
0
0
W
King Arthur
SportyDuckling1
King Arthur
1
0
1
1.5
L
Cthulhu
Zmiguel02
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,516
Damage
9,944
17,501
Taken
17,027
5,607
Mitigated
7,646
8,119
Healing
5,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,421
56
0
2,088
5,030
1,362
0
0
5,030
20,290
0
L
Heimdallr
 
Heimdallr
1,905
1,279
0
2,219
3,324
897
0
592
2,732
0
17,026
W
Hachiman
 
Hachiman
2,395
1,228
0
1,006
2,247
594
0
955
1,292
0
18,445
W
Nemesis
952
408
0
250
3,724
1,234
0
324
3,400
0
20,166
L
992
85
0
677
1,472
549
0
808
664
18,873
0
L
Hun Batz
DJ_SOGER_001
Hun Batz
522
113
0
1,325
3,368
1,054
0
341
3,027
0
12,339
W
Cerberus
Lanzerosk
Cerberus
1,481
250
0
2,552
4,082
2,259
0
721
3,361
10,553
0
W
Scylla
MetalAlex
Scylla
1,149
159
0
250
1,764
555
0
668
1,096
21,282
0
W
King Arthur
SportyDuckling1
King Arthur
3,967
692
0
1,650
5,210
3,004
0
2,421
2,789
0
22,884
L
Cthulhu
Zmiguel02
Cthulhu
1,676
504
0
1,810
4,307
1,745
0
889
3,418
10,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,221
Gold Earned
19,379
155
Minions Killed
199
0
Camps Cleared
0
568,978
Distance Traveled
655,481
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
3,777
630
38
6
0
111,111
0
L
Heimdallr
3,358
560
31
5
0
107,296
2
W
Hachiman
3,522
587
33
6
0
100,964
1
W
Nemesis
3,868
645
40
7
0
153,507
2
L
Nox
3,986
664
32
5
0
111,779
3
L
Hun Batz
3,450
575
36
6
0
114,277
1
W
Cerberus
3,848
641
34
6
0
153,914
1
W
Scylla
3,902
650
48
8
0
113,272
2
W
King Arthur
4,239
707
44
7
0
133,824
1
L
Cthulhu
3,650
608
18
3
0
124,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role