Player Matchup

Thanatos
Thanatos
Air Vixen
Thanatos
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
123W - 123L
1,470 Elo+
Solo
Hercules
Hercules
HndWrmdSasag
Hercules
Level 133
God Stats
1W - 3L
1,248 SR
Queue Stats
451W - 508L
1,423 Elo+
Party 2
Tiamat
Tiamat
Mini dab is ok
Tiamat
Level 60
God Stats
1W - 2L
1,495 SR
Queue Stats
78W - 113L
1,435 Elo+
Party 2
Scylla
Scylla
babyjesus70
Scylla
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 23L
1,582 Elo+
Party 1
Ao Kuang
Ao Kuang
themagicalpanda
Ao Kuang
Level 78
God Stats
0W - 1L
1,262 SR
Queue Stats
8W - 6L
1,582 Elo+
Party 1
Team Averages
Level 96
1,401 SR
1,498 Elo+

VS

Team Averages
Level 88
1,429 SR
1,488 Elo+
Bellona
Bellona
ADeck01
Bellona
Level 48
God Stats
4W - 3L
1,560 SR
Queue Stats
60W - 77L
1,477 Elo+
Party 3
Sol
Sol
AnacondaDelux3
Sol
Level 118
God Stats
3W - 2L
1,505 SR
Queue Stats
108W - 112L
1,498 Elo+
Party 3
Scylla
Scylla
BodyByTacos
Scylla
Level 110
God Stats
10W - 9L
1,280 SR
Queue Stats
603W - 617L
1,463 Elo+
Solo
Poseidon
Poseidon
CLEANWHELP41446
Poseidon
Level 100
God Stats
7W - 7L
1,298 SR
Queue Stats
202W - 222L
1,526 Elo+
Party 3
Mercury
Mercury
bobokittyfun5
Mercury
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 201L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Air Vixen
Thanatos
17
5 / 4 / 7
9,846
703
6,623
11,945
5,701
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
HndWrmdSasag
Hercules
14
0 / 6 / 8
8,361
597
6,832
21,479
24,631
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
0 / 5 / 9
8,587
613
6,243
13,939
7,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
20
4 / 5 / 1
11,059
790
14,517
12,969
5,311
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
16
5 / 6 / 3
9,638
688
9,837
13,907
5,102
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ADeck01
Bellona
15
2 / 5 / 12
10,688
763
7,743
20,201
15,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
1 / 1 / 19
10,716
765
14,275
8,432
4,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
20
12 / 1 / 9
12,330
881
17,463
6,607
2,866
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
19
5 / 2 / 18
11,310
808
18,815
9,532
4,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
18
6 / 5 / 12
11,313
808
9,423
12,728
5,906
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
96
14
Kills
26
26
Deaths
14
28
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Bellona
ADeck01
Bellona
2
5
12
1.6
L
Thanatos
Air Vixen
Thanatos
5
4
7
2.13
W
1
1
19
10.5
W
Scylla
12
1
9
16.5
W
Poseidon
5
2
18
7
L
Hercules
HndWrmdSasag
Hercules
0
6
8
0.67
L
0
5
9
0.9
L
Scylla
4
5
1
0.9
W
Mercury
6
5
12
2.4
L
Ao Kuang
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,052
Damage
67,719
74,239
Taken
57,500
48,408
Mitigated
32,490
29,991
Healing
24,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ADeck01
Bellona
7,743
1,071
3,553
4,101
20,201
15,302
57
10,109
9,750
0
9,963
L
Thanatos
Air Vixen
Thanatos
6,623
1,513
859
6,619
11,945
5,701
0
7,872
4,073
0
13,121
W
14,275
2,930
1,049
1,597
8,432
4,015
3,660
3,574
4,744
27,317
0
W
Scylla
17,463
511
1,416
1,775
6,607
2,866
1,037
4,040
2,477
38,192
0
W
Poseidon
18,815
1,414
4,101
2,752
9,532
4,401
1,715
4,581
4,835
42,644
0
L
Hercules
HndWrmdSasag
Hercules
6,832
1,004
3,003
7,287
21,479
24,631
0
13,358
8,121
0
14,007
L
6,243
612
1,589
3,098
13,939
7,663
0
11,064
2,875
20,526
0
L
Scylla
14,517
283
2,000
2,912
12,969
5,311
0
7,101
5,868
37,485
0
W
Mercury
9,423
3,505
1,513
2,215
12,728
5,906
937
7,422
5,097
0
20,500
L
Ao Kuang
9,837
2,158
0
2,624
13,907
5,102
0
11,158
2,749
14,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,491
Gold Earned
56,357
130
Minions Killed
194
0
Camps Cleared
0
1,287,224
Distance Traveled
1,440,735
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,688
763
4
0
0
267,718
2
L
Thanatos
9,846
703
25
2
0
271,374
0
W
Sol
10,716
765
43
3
0
279,992
0
W
Scylla
12,330
881
57
4
0
306,232
0
W
Poseidon
11,310
808
59
4
0
283,095
4
L
Hercules
8,361
597
12
1
0
250,954
0
L
Tiamat
8,587
613
24
2
0
254,022
0
L
Scylla
11,059
790
57
4
0
254,253
0
W
Mercury
11,313
808
31
2
0
303,698
0
L
Ao Kuang
9,638
688
12
1
0
256,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role