Player Matchup

Chernobog
Chernobog
DonGrofman
Chernobog
Level 60
God Stats
5W - 2L
1,520 SR
Queue Stats
6W - 6L
1,354 Elo+
Solo
Horus
Horus
GebMoHa
Horus
Level 69
God Stats
3W - 0L
1,736 SR
Queue Stats
485W - 539L
1,464 Elo+
Party 1
Loki
Loki
SugarDaddy0
Loki
Level 29
God Stats
5W - 2L
1,632 SR
Queue Stats
79W - 65L
1,556 Elo+
Party 1
Cthulhu
Cthulhu
Waled5052
Cthulhu
Level 96
God Stats
2W - 3L
1,500 SR
Queue Stats
470W - 573L
1,446 Elo+
Party 1
Nu Wa
Nu Wa
ẪήĢęŁoķ
Nu Wa
Level 126
God Stats
8W - 9L
1,594 SR
Queue Stats
131W - 125L
1,316 Elo+
Solo
Team Averages
Level 76
1,597 SR
1,427 Elo+

VS

Team Averages
Level 50
1,499 SR
1,383 Elo+
Nu Wa
Nu Wa
Fleheton0
Nu Wa
Level 84
God Stats
5W - 4L
1,545 SR
Queue Stats
72W - 72L
1,410 Elo+
Solo
Mercury
Mercury
MaybeNextTimeDu
Mercury
Level 45
God Stats
5W - 8L
1,507 SR
Queue Stats
185W - 196L
1,460 Elo+
Solo
Bastet
Bastet
Nedorazymenie
Bastet
Level 47
God Stats
2W - 5L
1,657 SR
Queue Stats
172W - 173L
1,406 Elo+
Solo
Artio
Artio
fowkdla
Artio
Level 44
God Stats
15W - 29L
1,284 SR
Queue Stats
269W - 274L
1,492 Elo+
Solo
Hachiman
Hachiman
iRaiZee
Hachiman
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,147 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DonGrofman
Chernobog
9
2 / 1 / 2
5,084
565
4,966
4,657
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
GebMoHa
Horus
9
1 / 0 / 1
5,118
569
3,022
4,748
3,434
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 0 / 2
5,253
584
3,149
6,536
2,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Waled5052
Cthulhu
7
0 / 0 / 4
4,447
494
3,320
6,631
3,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 2
5,565
618
2,935
1,884
691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Fleheton0
Nu Wa
8
0 / 1 / 0
4,548
505
2,611
3,509
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 0
4,450
494
1,524
5,852
1,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 1 / 0
4,497
500
2,011
4,756
1,263
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
fowkdla
Artio
6
1 / 2 / 0
4,508
501
3,159
9,009
4,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hachiman
iRaiZee
Hachiman
6
0 / 2 / 1
3,927
436
3,653
5,314
1,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
7
Kills
1
1
Deaths
7
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chernobog
DonGrofman
Chernobog
2
1
2
3
L
Nu Wa
Fleheton0
Nu Wa
0
1
0
0
W
Horus
GebMoHa
Horus
1
0
1
1.5
L
0
1
0
0
L
0
1
0
0
W
2
0
2
3
W
Cthulhu
Waled5052
Cthulhu
0
0
4
2
L
Artio
fowkdla
Artio
1
2
0
0.5
L
Hachiman
iRaiZee
Hachiman
0
2
1
0.25
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,392
Damage
12,958
24,456
Taken
28,440
11,108
Mitigated
10,100
10,879
Healing
7,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
DonGrofman
Chernobog
4,966
2,856
0
2,263
4,657
1,595
0
1,234
3,423
0
35,223
L
Nu Wa
Fleheton0
Nu Wa
2,611
1,054
0
1,000
3,509
1,030
0
1,741
1,576
31,800
0
W
Horus
GebMoHa
Horus
3,022
1,129
157
2,424
4,748
3,434
0
826
3,922
0
23,797
L
1,524
787
0
500
5,852
1,870
0
475
5,311
0
31,406
L
2,011
157
0
888
4,756
1,263
0
83
4,633
0
19,486
W
3,149
867
0
3,439
6,536
2,091
0
876
5,660
0
34,813
W
Cthulhu
Waled5052
Cthulhu
3,320
568
97
2,151
6,631
3,297
0
1,638
4,993
13,723
0
L
Artio
fowkdla
Artio
3,159
431
737
3,144
9,009
4,531
0
2,144
6,825
10,934
0
L
Hachiman
iRaiZee
Hachiman
3,653
1,943
0
1,309
5,314
1,406
0
1,434
3,840
0
16,408
W
2,935
1,276
64
284
1,884
691
432
1,196
688
30,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,467
Gold Earned
21,930
262
Minions Killed
178
0
Camps Cleared
0
804,784
Distance Traveled
815,014
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
5,084
565
68
8
0
131,133
0
L
Nu Wa
4,548
505
45
5
0
150,597
3
W
Horus
5,118
569
47
5
0
174,452
2
L
Mercury
4,450
494
51
6
0
199,104
1
L
Bastet
4,497
500
40
4
0
178,150
2
W
Loki
5,253
584
76
8
0
198,755
3
W
Cthulhu
4,447
494
16
2
0
144,729
1
L
Artio
4,508
501
14
2
0
164,397
5
L
Hachiman
3,927
436
28
3
0
122,766
1
W
Nu Wa
5,565
618
55
6
0
155,715
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role