Player Matchup

Ra
Ra
El SauceGod
Ra
Level 124
God Stats
4W - 8L
1,372 SR
Queue Stats
270W - 323L
1,496 Elo+
Party 2
Neith
Neith
PercNowitzki500
Neith
Level 80
God Stats
3W - 1L
1,553 SR
Queue Stats
192W - 238L
1,506 Elo+
Party 2
Bellona
Bellona
WAKAFLAKAKLEEFI
Bellona
Level 58
God Stats
1W - 9L
1,101 SR
Queue Stats
19W - 25L
1,384 Elo+
Party 2
Mercury
Mercury
sloppy cheek
Mercury
Level 83
God Stats
5W - 6L
1,570 SR
Queue Stats
75W - 91L
1,431 Elo+
Party 2
Ymir
Ymir
tepasta
Ymir
Level 24
God Stats
2W - 1L
1,324 SR
Queue Stats
2W - 3L
1,458 Elo+
Party 2
Team Averages
Level 74
1,384 SR
1,455 Elo+

VS

Team Averages
Level 57
1,412 SR
1,381 Elo+
Gilgamesh
Gilgamesh
CC Camo22
Gilgamesh
Level 60
God Stats
3W - 4L
1,435 SR
Queue Stats
34W - 38L
1,397 Elo+
Party 1
Scylla
Scylla
CC Dragon2k
Scylla
Level 48
God Stats
2W - 5L
1,313 SR
Queue Stats
114W - 117L
1,477 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Lone117
Tsukuyomi
Level 39
God Stats
3W - 4L
1,500 SR
Queue Stats
19W - 28L
1,313 Elo+
Party 1
Sol
Sol
abaant17
Sol
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 155L
1,461 Elo+
Party 1
Skadi
Skadi
ccsnafu
Skadi
Level 13
God Stats
0W - 3L
1,313 SR
Queue Stats
0W - 3L
1,259 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
7,439
572
4,401
6,910
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 2 / 5
6,482
499
5,021
8,631
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 2 / 4
7,195
553
8,918
11,112
10,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
sloppy cheek
Mercury
12
3 / 3 / 5
7,280
560
5,693
10,766
3,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
tepasta
Ymir
8
0 / 4 / 4
5,539
426
3,181
12,213
7,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CC Camo22
Gilgamesh
11
3 / 1 / 1
6,795
523
4,743
10,491
7,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
11
1 / 2 / 3
6,351
489
4,007
4,845
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Lone117
Tsukuyomi
9
3 / 4 / 1
6,091
469
6,015
11,234
4,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 2 / 6
7,112
547
10,792
9,811
3,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
ccsnafu
Skadi
9
3 / 3 / 2
6,102
469
9,183
7,211
2,806
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
11
Kills
12
12
Deaths
12
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CC Camo22
Gilgamesh
3
1
1
3.5
L
Scylla
1
2
3
1.25
W
2
1
3
3.5
L
Tsukuyomi
Lone117
Tsukuyomi
3
4
1
0.88
W
3
2
5
2.75
W
3
2
4
2.5
L
2
2
6
2.5
L
Skadi
ccsnafu
Skadi
3
3
2
1.33
W
Mercury
sloppy cheek
Mercury
3
3
5
1.83
W
Ymir
tepasta
Ymir
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,214
Damage
34,740
49,632
Taken
43,592
27,877
Mitigated
19,694
11,944
Healing
11,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CC Camo22
Gilgamesh
4,743
1,729
0
2,646
10,491
7,596
0
371
10,120
0
30,980
L
Scylla
4,007
192
0
1,209
4,845
1,921
0
2,249
2,596
35,275
0
W
4,401
568
463
2,761
6,910
2,855
248
1,842
4,864
60,715
0
L
Tsukuyomi
Lone117
Tsukuyomi
6,015
2,361
0
2,162
11,234
4,130
0
2,121
9,113
0
30,379
W
5,021
1,608
0
3,661
8,631
3,191
0
3,425
5,206
0
29,471
W
8,918
3,401
0
3,096
11,112
10,311
0
904
10,133
0
42,147
L
10,792
4,511
120
4,987
9,811
3,241
668
817
8,994
59,438
0
L
Skadi
ccsnafu
Skadi
9,183
3,648
0
0
7,211
2,806
331
2,024
5,187
0
26,831
W
Mercury
sloppy cheek
Mercury
5,693
2,247
0
1,005
10,766
3,807
0
2,809
7,781
0
50,076
W
Ymir
tepasta
Ymir
3,181
412
0
958
12,213
7,713
0
5,328
6,849
11,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,935
Gold Earned
32,451
322
Minions Killed
280
0
Camps Cleared
0
1,319,066
Distance Traveled
1,161,811
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,795
523
57
4
0
223,249
1
L
Scylla
6,351
489
53
4
0
224,323
1
W
Ra
7,439
572
114
9
0
256,298
4
L
Tsukuyomi
6,091
469
45
3
0
264,427
5
W
Neith
6,482
499
29
2
0
234,478
4
W
Bellona
7,195
553
68
5
0
262,937
8
L
Sol
7,112
547
100
8
0
235,759
3
L
Skadi
6,102
469
25
2
0
214,053
0
W
Mercury
7,280
560
92
7
0
299,394
4
W
Ymir
5,539
426
19
1
0
265,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role