Player Matchup

Chaac
Chaac
AllDay-High
Chaac
Level 121
God Stats
2W - 1L
1,364 SR
Queue Stats
56W - 34L
1,574 Elo+
Party 1
Kukulkan
Kukulkan
MassMutt
Kukulkan
Level 28
God Stats
7W - 3L
1,833 SR
Queue Stats
34W - 23L
1,643 Elo+
Party 1
Sun Wukong
Sun Wukong
TwoCoins
Sun Wukong
Level 144
God Stats
11W - 2L
1,634 SR
Queue Stats
89W - 61L
1,606 Elo+
Party 1
Team Averages
Level 98
1,610 SR
1,608 Elo+

VS

Team Averages
Level 62
1,446 SR
1,433 Elo+
Sobek
Sobek
Bruhhbaca
Sobek
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 15L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Lalamwah
Nu Wa
Level 29
God Stats
1W - 6L
1,500 SR
Queue Stats
5W - 14L
1,302 Elo+
Party 2
Xbalanque
Xbalanque
Npa Ori
Xbalanque
Level 69
God Stats
0W - 1L
1,338 SR
Queue Stats
45W - 49L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 11
13,782
656
12,535
27,269
28,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
MassMutt
Kukulkan
20
4 / 3 / 11
14,407
686
19,507
14,309
6,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TwoCoins
Sun Wukong
20
9 / 4 / 8
15,395
733
26,027
32,746
32,469
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bruhhbaca
Sobek
17
5 / 7 / 4
13,117
625
12,743
31,722
33,925
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
Lalamwah
Nu Wa
18
3 / 4 / 5
13,260
631
24,376
14,776
5,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Npa Ori
Xbalanque
18
3 / 6 / 8
13,957
665
17,891
19,193
8,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
17
Kills
11
11
Deaths
17
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
4
11
2.38
L
Sobek
Bruhhbaca
Sobek
5
7
4
1
L
Nu Wa
Lalamwah
Nu Wa
3
4
5
1.38
W
Kukulkan
MassMutt
Kukulkan
4
3
11
3.17
L
Xbalanque
Npa Ori
Xbalanque
3
6
8
1.17
W
Sun Wukong
TwoCoins
Sun Wukong
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,069
Damage
55,010
74,324
Taken
65,691
67,241
Mitigated
48,503
27,952
Healing
8,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,535
1,396
646
9,557
27,269
28,452
1,022
14,535
12,734
0
39,641
L
Sobek
Bruhhbaca
Sobek
12,743
1,706
520
5,511
31,722
33,925
250
11,749
19,322
29,562
0
L
Nu Wa
Lalamwah
Nu Wa
24,376
6,362
0
250
14,776
5,669
0
3,822
10,738
81,831
0
W
Kukulkan
MassMutt
Kukulkan
19,507
1,584
0
3,780
14,309
6,320
584
7,052
7,257
76,712
0
L
Xbalanque
Npa Ori
Xbalanque
17,891
10,275
0
2,156
19,193
8,909
0
4,480
14,358
0
47,326
W
Sun Wukong
TwoCoins
Sun Wukong
26,027
4,342
694
13,275
32,746
32,469
1,053
16,771
15,975
991
86,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,584
Gold Earned
40,334
265
Minions Killed
183
12
Camps Cleared
4
1,196,412
Distance Traveled
1,029,418
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,782
656
39
2
3
408,183
0
L
Sobek
13,117
625
30
1
1
339,996
3
L
Nu Wa
13,260
631
94
4
1
356,275
5
W
Kukulkan
14,407
686
126
6
5
390,979
0
L
Xbalanque
13,957
665
59
3
2
333,147
3
W
Sun Wukong
15,395
733
100
5
4
397,250
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role