Player Matchup

Medusa
Medusa
Capt T Insanity
Medusa
Level 45
God Stats
2W - 2L
1,464 SR
Queue Stats
13W - 26L
1,353 Elo+
Party 2
Janus
Janus
DRYBEARS4EHEAD
Janus
Level 10
God Stats
2W - 1L
1,701 SR
Queue Stats
17W - 14L
1,437 Elo+
Party 2
Gilgamesh
Gilgamesh
Shift Unlimited
Gilgamesh
Level 13
God Stats
1W - 2L
1,292 SR
Queue Stats
9W - 23L
1,194 Elo+
Party 2
Serqet
Serqet
papiflinger69
Serqet
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 49L
1,393 Elo+
Party 2
Mulan
Mulan
trethekillercrok
Mulan
Level 81
God Stats
27W - 45L
1,378 SR
Queue Stats
252W - 271L
1,441 Elo+
Solo
Team Averages
Level 47
1,467 SR
1,364 Elo+

VS

Team Averages
Level 112
1,429 SR
1,424 Elo+
Bellona
Bellona
DanielLV7
Bellona
Level 111
God Stats
1W - 2L
1,500 SR
Queue Stats
233W - 242L
1,419 Elo+
Party 1
Bastet
Bastet
DirtyMuffin710
Bastet
Level 87
God Stats
6W - 9L
1,277 SR
Queue Stats
109W - 118L
1,489 Elo+
Solo
Rama
Rama
HumaneSoul
Rama
Level 121
God Stats
14W - 12L
1,510 SR
Queue Stats
92W - 104L
1,380 Elo+
Solo
Zeus
Zeus
KevinAV6
Zeus
Level 103
God Stats
29W - 24L
1,433 SR
Queue Stats
174W - 172L
1,374 Elo+
Party 1
Ymir
Ymir
NemoHead9137
Ymir
Level 139
God Stats
10W - 17L
1,425 SR
Queue Stats
865W - 925L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,010
412
3,987
11,331
3,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 7 / 1
8,920
525
9,052
12,791
4,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Shift Unlimited
Gilgamesh
10
1 / 6 / 3
6,992
411
3,323
13,617
6,969
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 7 / 0
7,624
448
4,232
15,116
6,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

14
1 / 5 / 0
8,669
510
10,877
20,491
13,671
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DanielLV7
Bellona
15
5 / 1 / 3
9,742
573
13,754
12,698
12,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
10 / 1 / 4
9,620
566
9,295
13,621
5,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 1 / 5
10,441
614
15,356
13,370
5,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
15
5 / 4 / 2
9,292
547
7,985
7,074
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 1 / 4
8,659
509
2,855
5,617
5,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
8
Kills
28
29
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
4
7
1
0.64
W
Bellona
DanielLV7
Bellona
5
1
3
6.5
W
10
1
4
12
W
6
1
5
8.5
W
Zeus
5
4
2
1.5
W
2
1
4
4
L
Gilgamesh
Shift Unlimited
Gilgamesh
1
6
3
0.42
L
2
7
0
0.29
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,471
Damage
49,245
73,346
Taken
52,380
35,147
Mitigated
31,313
12,302
Healing
18,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,987
2,017
0
2,045
11,331
3,689
1,435
1,182
10,149
0
46,410
L
9,052
1,442
0
250
12,791
4,566
0
2,486
10,305
74,393
0
W
Bellona
DanielLV7
Bellona
13,754
6,508
0
5,773
12,698
12,476
115
142
12,286
0
71,017
W
9,295
3,688
0
5,075
13,621
5,288
406
3,280
9,867
0
59,128
W
15,356
12,567
0
4,710
13,370
5,076
2,352
2,174
11,196
0
92,516
W
Zeus
7,985
717
0
445
7,074
2,539
528
3,623
3,331
63,650
0
W
2,855
751
130
1,968
5,617
5,934
0
24
5,593
21,003
0
L
Gilgamesh
Shift Unlimited
Gilgamesh
3,323
1,042
15
231
13,617
6,969
132
2,106
11,511
30
17,072
L
4,232
1,978
0
280
15,116
6,252
0
3,388
11,728
0
58,048
L
10,877
2,144
0
9,481
20,491
13,671
0
1,678
18,813
223
68,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,215
Gold Earned
47,754
442
Minions Killed
488
0
Camps Cleared
0
1,530,485
Distance Traveled
1,480,306
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,010
412
73
4
0
305,104
0
L
Janus
8,920
525
118
7
0
303,157
4
W
Bellona
9,742
573
123
7
0
304,992
7
W
Bastet
9,620
566
75
4
0
326,896
1
W
Rama
10,441
614
153
9
0
305,541
2
W
Zeus
9,292
547
106
6
0
298,208
8
W
Ymir
8,659
509
31
2
0
244,669
1
L
Gilgamesh
6,992
411
22
1
0
340,901
0
L
Serqet
7,624
448
89
5
0
311,539
0
L
Mulan
8,669
510
140
8
0
269,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role