Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
GLViana
Tiamat
Level 144
God Stats
5W - 5L
1,845 SR
Queue Stats
256W - 270L
1,474 Elo+
Solo
Neith
Neith
SoldierSuicide
Neith
Level 75
God Stats
3W - 10L
1,296 SR
Queue Stats
65W - 97L
1,358 Elo+
Party 1
Artio
Artio
basty_15
Artio
Level 69
God Stats
1W - 2L
1,477 SR
Queue Stats
63W - 95L
1,357 Elo+
Party 1
Team Averages
Level 103
1,524 SR
1,438 Elo+

VS

Team Averages
Level 98
1,494 SR
1,397 Elo+
Ares
Ares
 
Ares
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Eze_RF
Artemis
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 16L
1,087 Elo+
Solo
Discordia
Discordia
Jenny-Nifestinha
Discordia
Level 127
God Stats
38W - 41L
1,468 SR
Queue Stats
213W - 215L
1,398 Elo+
Solo
Kukulkan
Kukulkan
xSpxwn_MoNsT3R
Kukulkan
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 1 / 1
5,344
594
3,126
7,021
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
 
Pele
6
0 / 3 / 1
4,427
492
1,334
5,621
2,209
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
GLViana
Tiamat
10
1 / 0 / 0
5,594
622
2,093
2,050
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 4 / 0
4,082
454
1,682
5,579
2,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
basty_15
Artio
7
0 / 4 / 0
4,250
472
588
8,525
6,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
3 / 1 / 0
5,631
626
5,549
6,120
2,661
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
 
Thor
9
2 / 1 / 1
5,434
604
2,023
6,004
2,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Eze_RF
Artemis
9
4 / 0 / 4
5,703
634
5,824
5,401
1,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
9
3 / 0 / 3
5,444
605
5,264
2,032
682
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kukulkan
9
0 / 1 / 0
4,968
552
490
4,233
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
12
12
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
1
2.5
L
Pele
 
Pele
0
3
1
0.17
W
Ares
 
Ares
3
1
0
3
W
Thor
 
Thor
2
1
1
2.5
W
Artemis
Eze_RF
Artemis
4
0
4
6
L
Tiamat
GLViana
Tiamat
1
0
0
1
W
Discordia
3
0
3
4.5
L
0
4
0
0
L
Artio
basty_15
Artio
0
4
0
0
W
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,823
Damage
19,150
28,796
Taken
23,790
13,933
Mitigated
9,663
6,583
Healing
7,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,126
601
0
898
7,021
2,603
0
2,381
4,508
0
26,447
L
Pele
 
Pele
1,334
326
0
771
5,621
2,209
0
2,820
2,497
0
16,994
W
Ares
 
Ares
5,549
334
0
1,520
6,120
2,661
77
36
6,084
29,020
0
W
Thor
 
Thor
2,023
490
0
1,737
6,004
2,823
0
532
5,472
0
34,908
W
Artemis
Eze_RF
Artemis
5,824
2,774
0
2,311
5,401
1,817
318
488
4,913
0
30,979
L
Tiamat
GLViana
Tiamat
2,093
320
0
1,024
2,050
946
72
402
1,648
37,053
0
W
Discordia
5,264
1,131
0
250
2,032
682
156
154
1,878
24,639
0
L
1,682
583
0
1,277
5,579
2,145
0
1,965
3,614
0
19,746
L
Artio
basty_15
Artio
588
142
0
2,613
8,525
6,030
0
3,299
5,226
9,124
0
W
Kukulkan
490
167
0
1,630
4,233
1,680
0
1,471
2,762
34,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,697
Gold Earned
27,180
198
Minions Killed
264
0
Camps Cleared
0
827,670
Distance Traveled
873,685
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,344
594
49
5
0
200,008
1
L
Pele
4,427
492
25
3
0
131,630
1
W
Ares
5,631
626
48
5
0
192,832
4
W
Thor
5,434
604
62
7
0
179,917
0
W
Artemis
5,703
634
49
5
0
161,158
1
L
Tiamat
5,594
622
83
9
0
174,296
5
W
Discordia
5,444
605
36
4
0
151,203
5
L
Neith
4,082
454
25
3
0
161,539
3
L
Artio
4,250
472
16
2
0
160,197
1
W
Kukulkan
4,968
552
69
8
0
188,575
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role