Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Jạpella149
Discordia
Level 67
God Stats
3W - 0L
1,855 SR
Queue Stats
199W - 48L
1,950 Elo+
Party 2
King Arthur
King Arthur
džeko
King Arthur
Level 160
God Stats
34W - 10L
1,790 SR
Queue Stats
649W - 242L
1,903 Elo+
Party 2
Team Averages
Level 129
1,715 SR
1,784 Elo+

VS

Team Averages
Level 32
1,521 SR
1,353 Elo+
Medusa
Medusa
BandORando9147
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Orbitas
Nu Wa
Level 19
God Stats
1W - 3L
1,501 SR
Queue Stats
7W - 16L
1,176 Elo+
Party 1
Da Ji
Da Ji
WordenWins69lol
Da Ji
Level 63
God Stats
0W - 2L
1,563 SR
Queue Stats
10W - 14L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
7 / 3 / 11
8,646
865
10,005
9,322
4,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Jạpella149
Discordia
14
14 / 0 / 5
9,512
951
15,029
8,189
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
džeko
King Arthur
12
3 / 0 / 14
8,168
817
5,695
7,687
8,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 1
6,431
643
6,585
11,718
4,614
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Orbitas
Nu Wa
10
1 / 8 / 1
6,386
639
6,698
10,639
3,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 9 / 1
6,387
639
4,116
11,748
5,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
24
Kills
3
3
Deaths
24
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
7
3
11
4.17
L
1
7
1
0.21
W
Discordia
Jạpella149
Discordia
14
0
5
16.5
L
Nu Wa
Orbitas
Nu Wa
1
8
1
0.19
L
1
9
1
0.17
W
King Arthur
džeko
King Arthur
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,729
Damage
17,399
25,198
Taken
34,105
16,310
Mitigated
13,953
3,373
Healing
991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
10,005
5,875
0
700
9,322
4,462
2,349
2,911
6,411
0
32,511
L
6,585
3,005
0
580
11,718
4,614
0
5,340
6,378
0
18,302
W
Discordia
Jạpella149
Discordia
15,029
1,678
191
2,232
8,189
3,241
110
1,687
6,502
39,070
0
L
Nu Wa
Orbitas
Nu Wa
6,698
3,036
0
349
10,639
3,645
0
4,583
6,056
16,537
0
L
4,116
1,021
0
62
11,748
5,694
0
5,417
6,331
0
11,329
W
King Arthur
džeko
King Arthur
5,695
1,148
0
250
7,687
8,607
0
2,355
5,332
0
18,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,326
Gold Earned
19,204
123
Minions Killed
64
6
Camps Cleared
3
504,134
Distance Traveled
437,778
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,646
865
48
5
4
177,881
0
L
Medusa
6,431
643
29
3
0
145,756
0
W
Discordia
9,512
951
49
5
1
184,092
1
L
Nu Wa
6,386
639
21
2
1
141,798
0
L
Da Ji
6,387
639
14
1
2
150,224
2
W
King Arthur
8,168
817
26
3
1
142,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role