Player Matchup

Charybdis
Charybdis
DARKRAI_THE_MAN
Charybdis
Level 142
God Stats
15W - 19L
1,526 SR
Queue Stats
220W - 174L
1,621 Elo+
Party 3
Kali
Kali
ElarepaEdulC
Kali
Level 146
God Stats
2W - 1L
1,727 SR
Queue Stats
240W - 225L
1,612 Elo+
Party 2
King Arthur
King Arthur
ElarepaEhuevo
King Arthur
Level 146
God Stats
39W - 34L
1,559 SR
Queue Stats
143W - 146L
1,530 Elo+
Party 2
Sol
Sol
Patrick41800
Sol
Level 154
God Stats
6W - 2L
1,705 SR
Queue Stats
259W - 211L
1,618 Elo+
Party 3
Jormungandr
Jormungandr
SrHBlueee
Jormungandr
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,648 Elo+
Party 2
Team Averages
Level 144
1,603 SR
1,606 Elo+

VS

Team Averages
Level 146
1,722 SR
1,739 Elo+
Ymir
Ymir
Dude098
Ymir
Level 146
God Stats
1W - 1L
1,757 SR
Queue Stats
3W - 4L
1,734 Elo+
Party 1
Skadi
Skadi
ICE FIGHTER878
Skadi
Level 155
God Stats
1W - 1L
1,797 SR
Queue Stats
2W - 2L
1,910 Elo+
Party 1
Nu Wa
Nu Wa
SilverILionKing
Nu Wa
Level 160
God Stats
0W - 1L
1,772 SR
Queue Stats
2W - 3L
1,734 Elo+
Party 1
Bastet
Bastet
TTVJGRDesign
Bastet
Level 108
God Stats
21W - 9L
1,796 SR
Queue Stats
154W - 128L
1,581 Elo+
Solo
King Arthur
King Arthur
local7prodigy
King Arthur
Level 159
God Stats
1W - 1L
1,489 SR
Queue Stats
2W - 3L
1,734 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DARKRAI_THE_MAN
Charybdis
17
3 / 3 / 6
11,600
552
14,253
17,820
7,812
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 0 / 8
13,236
630
21,829
27,918
16,087
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
ElarepaEhuevo
King Arthur
19
4 / 1 / 6
12,538
597
20,834
24,538
29,749
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
3 / 1 / 5
12,677
604
8,148
17,890
9,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
SrHBlueee
Jormungandr
15
1 / 2 / 13
10,816
515
9,738
21,011
26,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dude098
Ymir
12
1 / 6 / 2
8,249
393
8,542
22,242
29,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 7 / 2
9,187
437
10,360
16,088
7,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 3 / 2
9,077
432
14,852
12,453
4,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
14
1 / 3 / 3
9,071
432
13,657
19,888
8,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
local7prodigy
King Arthur
17
2 / 2 / 2
11,269
537
17,819
26,013
34,499
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
21
Kills
7
7
Deaths
21
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DARKRAI_THE_MAN
Charybdis
3
3
6
2
L
Ymir
Dude098
Ymir
1
6
2
0.33
W
10
0
8
14
W
King Arthur
ElarepaEhuevo
King Arthur
4
1
6
7
L
1
7
2
0.29
W
3
1
5
5.5
L
2
3
2
1
W
Jormungandr
SrHBlueee
Jormungandr
1
2
13
3.75
L
Bastet
1
3
3
0.83
L
King Arthur
local7prodigy
King Arthur
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,802
Damage
65,230
109,177
Taken
96,684
90,115
Mitigated
84,559
45,277
Healing
16,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DARKRAI_THE_MAN
Charybdis
14,253
6,691
0
5,626
17,820
7,812
5,523
4,737
12,823
0
95,305
L
Ymir
Dude098
Ymir
8,542
1,226
0
1,742
22,242
29,566
0
6,990
15,252
28,532
0
W
21,829
9,241
0
19,067
27,918
16,087
1,128
7,907
19,715
0
142,376
W
King Arthur
ElarepaEhuevo
King Arthur
20,834
1,919
0
8,349
24,538
29,749
0
4,661
19,654
0
102,664
L
10,360
4,203
0
2,134
16,088
7,292
0
4,827
11,261
0
78,370
W
8,148
2,460
0
7,109
17,890
9,496
7,027
1,601
16,113
104,164
13,342
L
14,852
2,358
0
1,375
12,453
4,724
340
2,482
9,971
81,501
0
W
Jormungandr
SrHBlueee
Jormungandr
9,738
2,961
0
5,126
21,011
26,971
822
7,083
13,520
50,126
0
L
Bastet
13,657
3,728
0
7,257
19,888
8,478
0
2,070
17,818
0
71,401
L
King Arthur
local7prodigy
King Arthur
17,819
1,298
0
3,858
26,013
34,499
0
919
25,094
0
92,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,867
Gold Earned
46,853
732
Minions Killed
566
0
Camps Cleared
0
2,065,031
Distance Traveled
2,034,646
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,600
552
147
7
0
378,740
2
L
Ymir
8,249
393
32
2
0
366,681
5
W
Kali
13,236
630
178
8
0
483,670
0
W
King Arthur
12,538
597
161
8
0
424,987
5
L
Skadi
9,187
437
124
6
0
370,939
3
W
Sol
12,677
604
168
8
0
366,914
7
L
Nu Wa
9,077
432
133
6
0
399,088
2
W
Jormungandr
10,816
515
78
4
0
410,720
2
L
Bastet
9,071
432
106
5
0
465,298
4
L
King Arthur
11,269
537
171
8
0
432,640
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role