Player Matchup

Nu Wa
Nu Wa
PapaRoach69
Nu Wa
Level 109
God Stats
4W - 3L
1,727 SR
Queue Stats
94W - 89L
1,440 Elo+
Party 1
Neith
Neith
Slackverse
Neith
Level 26
God Stats
11W - 10L
1,814 SR
Queue Stats
42W - 38L
1,394 Elo+
Party 1
Sun Wukong
Sun Wukong
Swatler66
Sun Wukong
Level 89
God Stats
10W - 5L
1,606 SR
Queue Stats
55W - 50L
1,496 Elo+
Party 1
Sol
Sol
Trentemm
Sol
Level 65
God Stats
1W - 0L
1,285 SR
Queue Stats
14W - 14L
1,525 Elo+
Party 1
Izanami
Izanami
itsaggrobob
Izanami
Level 108
God Stats
1W - 1L
1,184 SR
Queue Stats
72W - 53L
1,590 Elo+
Party 1
Team Averages
Level 79
1,523 SR
1,489 Elo+

VS

Team Averages
Level 59
1,500 SR
1,323 Elo+
Jing Wei
Jing Wei
IchorusFell
Jing Wei
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 27L
1,294 Elo+
Party 2
Sol
Sol
LifehuntPhoenix
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,294 Elo+
Party 2
Shiva
Shiva
MrFlameGuy
Shiva
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 17L
1,294 Elo+
Party 2
Cthulhu
Cthulhu
OperationTank
Cthulhu
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,294 Elo+
Party 2
Ne Zha
Ne Zha
SwissComet
Ne Zha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 17
17,197
555
38,254
19,783
9,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
20
1 / 4 / 17
14,074
454
15,289
24,064
19,978
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Swatler66
Sun Wukong
5
0 / 0 / 0
7,841
253
0
0
0
20
12 / 3 / 11
17,654
569
40,350
37,882
18,474
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
itsaggrobob
Izanami
20
20 / 3 / 9
22,130
714
49,422
32,107
21,221
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
IchorusFell
Jing Wei
20
4 / 5 / 3
15,330
495
20,301
32,470
15,157
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
2 / 11 / 5
13,020
420
16,789
31,807
12,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
20
4 / 10 / 8
14,226
459
13,253
41,227
42,785
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
17
0 / 8 / 6
10,975
354
10,925
36,529
41,201
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
SwissComet
Ne Zha
19
2 / 8 / 1
13,627
440
12,078
34,710
15,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
35
42
Kills
12
13
Deaths
42
54
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
IchorusFell
Jing Wei
4
5
3
1.1
L
2
11
5
0.41
L
Shiva
4
10
8
0.8
L
Cthulhu
0
8
6
0.38
W
9
3
17
5.83
W
Neith
1
4
17
2.38
W
Sun Wukong
Swatler66
Sun Wukong
0
0
0
0
L
Ne Zha
SwissComet
Ne Zha
2
8
1
0.31
W
12
3
11
5.83
W
Izanami
itsaggrobob
Izanami
20
3
9
8.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

143,315
Damage
73,346
113,836
Taken
176,743
69,425
Mitigated
127,141
48,098
Healing
39,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
IchorusFell
Jing Wei
20,301
15,320
0
10,084
32,470
15,157
3,648
13,730
18,505
0
176,752
L
16,789
6,344
0
10,982
31,807
12,328
5,076
14,357
16,925
84,736
0
L
Shiva
13,253
935
1,796
9,361
41,227
42,785
1,457
16,548
24,272
0
76,638
L
Cthulhu
10,925
226
918
0
36,529
41,201
542
20,013
16,112
35,350
0
W
38,254
6,923
0
4,336
19,783
9,752
1,106
8,144
11,639
137,624
0
W
Neith
15,289
4,282
0
6,899
24,064
19,978
4,671
6,153
17,911
0
79,140
W
Sun Wukong
Swatler66
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Ne Zha
SwissComet
Ne Zha
12,078
1,563
0
6,459
34,710
15,670
739
12,088
21,640
0
106,713
W
40,350
16,479
0
28,286
37,882
18,474
2,765
9,707
28,175
205,170
0
W
Izanami
itsaggrobob
Izanami
49,422
32,259
0
8,577
32,107
21,221
2,519
7,769
24,338
0
298,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,896
Gold Earned
67,178
837
Minions Killed
658
0
Camps Cleared
0
2,169,116
Distance Traveled
2,562,137
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
15,330
495
229
7
0
546,715
3
L
Sol
13,020
420
132
4
0
452,597
6
L
Shiva
14,226
459
97
3
0
499,121
1
L
Cthulhu
10,975
354
47
2
0
528,568
5
W
Nu Wa
17,197
555
165
5
0
597,063
1
W
Neith
14,074
454
116
4
0
500,301
2
W
Sun Wukong
7,841
253
0
0
0
0
0
L
Ne Zha
13,627
440
153
5
0
535,136
8
W
Sol
17,654
569
221
7
0
526,885
6
W
Izanami
22,130
714
335
11
0
544,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role