Player Matchup

Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Chxk0_69
Ares
Level 8
God Stats
17W - 5L
1,743 SR
Queue Stats
174W - 147L
1,298 Elo+
Party 2
Guan Yu
Guan Yu
InmortuaeUrsi
Guan Yu
Level 60
God Stats
2W - 1L
1,236 SR
Queue Stats
242W - 205L
1,298 Elo+
Party 2
Jing Wei
Jing Wei
MrPravus
Jing Wei
Level 87
God Stats
6W - 0L
1,500 SR
Queue Stats
220W - 196L
1,308 Elo+
Party 2
Zhong Kui
Zhong Kui
lorddrums
Zhong Kui
Level 153
God Stats
6W - 8L
1,417 SR
Queue Stats
264W - 286L
1,358 Elo+
Solo
Team Averages
Level 87
1,479 SR
1,352 Elo+

VS

Team Averages
Level 82
1,520 SR
1,413 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
DarthNounours
Set
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,430 Elo+
Party 1
Neith
Neith
S_H_A_Z_A_M_374
Neith
Level 41
God Stats
7W - 8L
1,487 SR
Queue Stats
163W - 175L
1,324 Elo+
Solo
Scylla
Scylla
TheWolfKing7
Scylla
Level 27
God Stats
7W - 10L
1,408 SR
Queue Stats
19W - 21L
1,477 Elo+
Party 1
Nemesis
Nemesis
WilliboyM
Nemesis
Level 75
God Stats
0W - 1L
1,706 SR
Queue Stats
26W - 33L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
8 / 0 / 3
10,693
594
6,290
12,113
5,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
12
0 / 2 / 6
8,306
461
3,442
11,395
8,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
16
3 / 2 / 1
9,766
543
7,636
12,755
8,613
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
MrPravus
Jing Wei
15
3 / 3 / 6
9,090
505
9,512
11,269
4,842
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
lorddrums
Zhong Kui
15
9 / 1 / 6
10,365
576
10,925
11,209
7,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
4 / 4 / 1
8,251
458
8,452
16,733
16,397
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 5 / 0
8,933
496
5,870
14,927
5,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 6 / 4
8,652
481
6,601
10,363
4,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
11
0 / 5 / 0
6,598
367
1,565
6,114
1,691
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
WilliboyM
Nemesis
12
0 / 3 / 1
7,656
425
7,762
12,338
4,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
23
Kills
8
8
Deaths
23
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
8
0
3
9.5
L
Cabrakan
 
Cabrakan
4
4
1
1.13
W
Ares
0
2
6
1.5
L
2
5
0
0.4
W
Guan Yu
3
2
1
1.75
W
Jing Wei
MrPravus
Jing Wei
3
3
6
2
L
2
6
4
0.67
L
Scylla
0
5
0
0
L
Nemesis
WilliboyM
Nemesis
0
3
1
0.17
W
Zhong Kui
lorddrums
Zhong Kui
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,805
Damage
30,250
58,741
Taken
60,475
35,282
Mitigated
33,177
22,544
Healing
9,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,290
1,783
0
5,933
12,113
5,779
3,757
977
11,136
0
89,027
L
Cabrakan
 
Cabrakan
8,452
1,147
210
1,416
16,733
16,397
140
4,196
12,537
50,088
0
W
Ares
3,442
324
0
2,086
11,395
8,230
661
3,236
8,116
19,406
0
L
5,870
3,429
0
4,481
14,927
5,945
667
1,360
13,567
0
58,040
W
Guan Yu
7,636
2,231
220
4,374
12,755
8,613
2,003
0
12,755
0
70,359
W
Jing Wei
MrPravus
Jing Wei
9,512
7,012
0
4,612
11,269
4,842
1,088
3,326
7,943
0
70,009
L
6,601
2,578
0
1,320
10,363
4,689
532
1,845
8,518
0
41,587
L
Scylla
1,565
228
0
301
6,114
1,691
0
2,902
3,212
20,059
0
L
Nemesis
WilliboyM
Nemesis
7,762
3,687
0
1,999
12,338
4,455
0
4,064
8,274
0
61,636
W
Zhong Kui
lorddrums
Zhong Kui
10,925
736
0
5,319
11,209
7,818
1,047
2,180
8,774
62,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,220
Gold Earned
40,090
497
Minions Killed
356
0
Camps Cleared
0
1,743,658
Distance Traveled
1,573,286
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,693
594
136
8
0
374,511
2
L
Cabrakan
8,251
458
57
3
0
311,236
0
W
Ares
8,306
461
20
1
0
335,388
1
L
Set
8,933
496
107
6
0
322,848
0
W
Guan Yu
9,766
543
125
7
0
360,558
5
W
Jing Wei
9,090
505
108
6
0
348,735
3
L
Neith
8,652
481
66
4
0
295,549
1
L
Scylla
6,598
367
30
2
0
252,697
0
L
Nemesis
7,656
425
96
5
0
390,956
0
W
Zhong Kui
10,365
576
108
6
0
324,466
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role