Player Matchup

Bellona
Bellona
GS Cerulean
Bellona
Level 148
God Stats
2W - 1L
1,527 SR
Queue Stats
54W - 38L
1,606 Elo+
Party 1
Bacchus
Bacchus
Hippie IV XX
Bacchus
Level 28
God Stats
9W - 1L
1,927 SR
Queue Stats
30W - 18L
1,599 Elo+
Party 1
Izanami
Izanami
MilkManDoLittle
Izanami
Level 24
God Stats
21W - 6L
1,783 SR
Queue Stats
23W - 9L
1,639 Elo+
Party 1
Shiva
Shiva
TheDivineApe
Shiva
Level 158
God Stats
14W - 4L
1,753 SR
Queue Stats
62W - 38L
1,581 Elo+
Party 1
Sol
Sol
UnstableDoge
Sol
Level 145
God Stats
6W - 1L
1,756 SR
Queue Stats
49W - 31L
1,565 Elo+
Party 1
Team Averages
Level 101
1,749 SR
1,598 Elo+

VS

Team Averages
Level 71
1,562 SR
1,516 Elo+
Horus
Horus
ADaveyFor3
Horus
Level 46
God Stats
3W - 3L
1,812 SR
Queue Stats
63W - 67L
1,518 Elo+
Party 2
He Bo
He Bo
FoGos54
He Bo
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 69L
1,446 Elo+
Party 3
Achilles
Achilles
Ramosua
Achilles
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
594W - 565L
1,574 Elo+
Party 2
Yemoja
Yemoja
Thicc_lik_mewtwo
Yemoja
Level 34
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 47L
1,494 Elo+
Solo
Awilix
Awilix
YesidZA18
Awilix
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 112L
1,549 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GS Cerulean
Bellona
10
1 / 1 / 0
6,143
512
4,637
7,938
5,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Hippie IV XX
Bacchus
10
0 / 0 / 1
6,202
517
3,484
5,038
3,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 0 / 1
6,622
552
4,675
5,709
1,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 0 / 0
7,977
665
7,465
8,808
5,045
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
0 / 0 / 1
7,157
596
4,670
7,490
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
9
0 / 3 / 0
5,547
462
2,754
7,409
3,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
FoGos54
He Bo
11
1 / 1 / 0
6,223
519
3,782
6,841
2,910
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
Ramosua
Achilles
10
0 / 0 / 1
5,749
479
3,585
10,193
5,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 0
5,798
483
1,781
6,994
4,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
YesidZA18
Awilix
10
0 / 1 / 0
5,646
471
3,301
8,311
2,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
5
Kills
1
1
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Horus
0
3
0
0
L
He Bo
FoGos54
He Bo
1
1
0
1
W
Bellona
GS Cerulean
Bellona
1
1
0
1
W
Bacchus
Hippie IV XX
Bacchus
0
0
1
0.5
W
0
0
1
0.5
L
Achilles
Ramosua
Achilles
0
0
1
0.5
W
4
0
0
4
L
0
0
0
0
W
0
0
1
0.5
L
Awilix
YesidZA18
Awilix
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,931
Damage
15,203
34,983
Taken
39,748
18,251
Mitigated
19,471
18,868
Healing
12,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
2,754
1,827
194
1,068
7,409
3,665
225
0
7,409
0
27,237
L
He Bo
FoGos54
He Bo
3,782
417
0
2,911
6,841
2,910
0
4,021
2,820
46,316
0
W
Bellona
GS Cerulean
Bellona
4,637
1,932
0
2,746
7,938
5,218
0
1,275
6,635
0
47,831
W
Bacchus
Hippie IV XX
Bacchus
3,484
512
0
1,707
5,038
3,606
0
1,073
3,965
20,555
0
W
4,675
3,071
0
3,715
5,709
1,728
0
844
4,865
0
60,533
L
Achilles
Ramosua
Achilles
3,585
1,460
0
2,579
10,193
5,778
0
741
9,452
0
38,483
W
7,465
1,649
107
4,644
8,808
5,045
36
0
8,587
0
54,984
L
1,781
358
871
2,618
6,994
4,226
0
1,884
5,110
19,363
0
W
4,670
2,433
0
5,949
7,490
2,654
235
2,371
5,119
65,434
0
L
Awilix
YesidZA18
Awilix
3,301
1,041
0
2,183
8,311
2,892
0
1,508
6,803
0
44,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,101
Gold Earned
28,963
463
Minions Killed
312
0
Camps Cleared
0
1,269,043
Distance Traveled
1,201,295
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,547
462
55
5
0
246,322
5
L
He Bo
6,223
519
78
7
0
201,102
2
W
Bellona
6,143
512
80
7
0
286,129
1
W
Bacchus
6,202
517
43
4
0
267,213
2
W
Izanami
6,622
552
112
9
0
218,050
0
L
Achilles
5,749
479
71
6
0
271,245
2
W
Shiva
7,977
665
110
9
0
263,762
2
L
Yemoja
5,798
483
22
2
0
224,082
3
W
Sol
7,157
596
118
10
0
233,889
5
L
Awilix
5,646
471
86
7
0
258,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role