Player Matchup

Ymir
Ymir
AbsoluteH3R0
Ymir
Level 88
God Stats
19W - 20L
1,509 SR
Queue Stats
109W - 84L
1,562 Elo+
Party 1
Hercules
Hercules
Rkhuu
Hercules
Level 67
God Stats
2W - 2L
1,582 SR
Queue Stats
29W - 20L
1,580 Elo+
Party 1
Mercury
Mercury
YungCanto
Mercury
Level 118
God Stats
3W - 1L
1,864 SR
Queue Stats
109W - 83L
1,568 Elo+
Party 1
Sol
Sol
leliban
Sol
Level 44
God Stats
16W - 7L
1,764 SR
Queue Stats
44W - 38L
1,548 Elo+
Party 1
Kukulkan
Kukulkan
mxchaelmo
Kukulkan
Level 45
God Stats
1W - 2L
1,722 SR
Queue Stats
23W - 19L
1,293 Elo+
Party 1
Team Averages
Level 72
1,688 SR
1,510 Elo+

VS

Team Averages
Level 65
1,637 SR
1,520 Elo+
Ymir
Ymir
Bananadestroyer3
Ymir
Level 46
God Stats
66W - 56L
1,549 SR
Queue Stats
69W - 59L
1,516 Elo+
Party 2
Izanami
Izanami
GamerDabte
Izanami
Level 62
God Stats
12W - 5L
1,712 SR
Queue Stats
64W - 63L
1,440 Elo+
Party 2
Jormungandr
Jormungandr
TacoSalad28420
Jormungandr
Level 45
God Stats
16W - 16L
1,552 SR
Queue Stats
220W - 210L
1,543 Elo+
Party 3
Pele
Pele
TheRatChild
Pele
Level 86
God Stats
6W - 4L
1,586 SR
Queue Stats
404W - 379L
1,539 Elo+
Party 3
Baron Samedi
Baron Samedi
chinchenghanji
Baron Samedi
Level 84
God Stats
4W - 5L
1,786 SR
Queue Stats
542W - 515L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 7
8,394
400
5,740
19,800
19,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
Rkhuu
Hercules
12
0 / 7 / 6
7,534
359
8,892
23,756
20,330
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
YungCanto
Mercury
17
2 / 5 / 6
10,013
477
9,417
15,397
6,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
16
4 / 4 / 5
9,895
471
19,499
23,705
11,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
mxchaelmo
Kukulkan
18
5 / 3 / 1
11,269
537
11,618
10,971
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 9
9,949
474
9,755
18,634
22,596
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
GamerDabte
Izanami
17
2 / 4 / 7
10,773
513
19,669
15,133
6,454
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
TacoSalad28420
Jormungandr
19
2 / 1 / 6
12,016
572
7,567
10,063
8,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

19
8 / 2 / 6
11,604
553
19,509
19,916
9,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
chinchenghanji
Baron Samedi
18
8 / 2 / 6
12,020
572
15,334
18,111
10,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
57
12
Kills
23
23
Deaths
12
25
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
4
7
1.13
W
3
3
9
2.5
W
Izanami
GamerDabte
Izanami
2
4
7
1.38
L
Hercules
Rkhuu
Hercules
0
7
6
0.43
W
Jormungandr
TacoSalad28420
Jormungandr
2
1
6
5
W
8
2
6
5.5
L
Mercury
YungCanto
Mercury
2
5
6
1
W
Baron Samedi
chinchenghanji
Baron Samedi
8
2
6
5.5
L
Sol
4
4
5
1.63
L
Kukulkan
mxchaelmo
Kukulkan
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,166
Damage
71,834
93,629
Taken
81,857
62,863
Mitigated
57,565
24,764
Healing
24,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,740
311
694
3,218
19,800
19,510
0
8,166
11,634
29,560
0
W
9,755
1,520
585
4,332
18,634
22,596
80
9,272
9,362
35,978
0
W
Izanami
GamerDabte
Izanami
19,669
14,538
0
2,064
15,133
6,454
2,084
8,741
5,935
0
112,860
L
Hercules
Rkhuu
Hercules
8,892
3,026
0
5,430
23,756
20,330
0
10,679
13,077
0
28,164
W
Jormungandr
TacoSalad28420
Jormungandr
7,567
1,484
0
829
10,063
8,689
395
5,196
4,867
92,767
0
W
19,509
3,595
0
8,141
19,916
9,415
446
7,365
12,236
0
118,435
L
Mercury
YungCanto
Mercury
9,417
2,916
0
910
15,397
6,864
0
2,562
12,835
0
94,823
W
Baron Samedi
chinchenghanji
Baron Samedi
15,334
2,679
2,090
6,857
18,111
10,411
216
4,761
13,350
95,424
0
L
Sol
19,499
8,733
0
11,405
23,705
11,213
1,321
5,128
18,577
76,213
10,285
L
Kukulkan
mxchaelmo
Kukulkan
11,618
1,660
0
3,107
10,971
4,946
0
6,121
4,850
93,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,105
Gold Earned
56,362
510
Minions Killed
662
0
Camps Cleared
0
1,931,279
Distance Traveled
1,994,522
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,394
400
36
2
0
383,128
8
W
Ymir
9,949
474
39
2
0
395,183
5
W
Izanami
10,773
513
171
8
0
360,679
5
L
Hercules
7,534
359
38
2
0
371,180
7
W
Jormungandr
12,016
572
148
7
0
405,699
3
W
Pele
11,604
553
157
7
0
441,398
0
L
Mercury
10,013
477
126
6
0
435,707
5
W
Baron Samedi
12,020
572
147
7
0
391,563
6
L
Sol
9,895
471
146
7
0
347,850
3
L
Kukulkan
11,269
537
164
8
0
393,414
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role