Player Matchup

Hun Batz
Hun Batz
BIG_Dum999
Hun Batz
Level 42
God Stats
2W - 3L
1,283 SR
Queue Stats
23W - 19L
1,535 Elo+
Party 1
Amaterasu
Amaterasu
BroodPhoenix809
Amaterasu
Level 145
God Stats
16W - 14L
1,555 SR
Queue Stats
209W - 224L
1,458 Elo+
Party 3
Yemoja
Yemoja
JaYdEn_A_VaSqUeZ
Yemoja
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 19L
1,580 Elo+
Party 1
Olorun
Olorun
rachel122602
Olorun
Level 29
God Stats
3W - 0L
1,505 SR
Queue Stats
37W - 54L
1,441 Elo+
Party 3
Heimdallr
Heimdallr
scotpark
Heimdallr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,514 Elo+
Party 1
Team Averages
Level 73
1,469 SR
1,506 Elo+

VS

Team Averages
Level 92
1,508 SR
1,454 Elo+
Anhur
Anhur
BabyWJohn
Anhur
Level 89
God Stats
3W - 7L
1,507 SR
Queue Stats
104W - 103L
1,486 Elo+
Party 2
King Arthur
King Arthur
Danleiva07
King Arthur
Level 108
God Stats
1W - 5L
1,512 SR
Queue Stats
138W - 136L
1,478 Elo+
Party 2
Bakasura
Bakasura
ShonenGrump
Bakasura
Level 88
God Stats
1W - 3L
1,188 SR
Queue Stats
43W - 67L
1,296 Elo+
Solo
Ares
Ares
YChristianZ
Ares
Level 138
God Stats
0W - 1L
1,829 SR
Queue Stats
91W - 93L
1,549 Elo+
Party 2
Zeus
Zeus
aarias12_
Zeus
Level 39
God Stats
5W - 14L
1,506 SR
Queue Stats
50W - 69L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BIG_Dum999
Hun Batz
18
4 / 4 / 3
12,219
470
11,824
20,385
9,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
BroodPhoenix809
Amaterasu
20
5 / 1 / 5
14,872
572
21,017
35,220
42,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 0 / 11
12,325
474
7,796
17,478
26,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Olorun
17
0 / 6 / 5
11,527
443
7,949
21,869
10,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
scotpark
Heimdallr
20
12 / 2 / 7
14,313
551
36,653
23,164
12,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BabyWJohn
Anhur
11
2 / 3 / 1
8,998
346
3,425
8,336
3,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Danleiva07
King Arthur
18
0 / 2 / 3
11,310
435
18,899
27,903
37,369
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
ShonenGrump
Bakasura
17
5 / 9 / 0
10,737
413
17,243
27,550
12,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 3 / 6
11,268
433
17,614
36,777
54,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
17
3 / 7 / 2
11,062
425
21,642
17,603
7,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
24
Kills
13
13
Deaths
24
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BIG_Dum999
Hun Batz
4
4
3
1.38
L
Anhur
BabyWJohn
Anhur
2
3
1
0.83
W
Amaterasu
BroodPhoenix809
Amaterasu
5
1
5
7.5
L
King Arthur
Danleiva07
King Arthur
0
2
3
0.75
W
3
0
11
8.5
L
Bakasura
ShonenGrump
Bakasura
5
9
0
0.56
L
3
3
6
2
L
Zeus
3
7
2
0.57
W
Olorun
0
6
5
0.42
W
Heimdallr
scotpark
Heimdallr
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,239
Damage
78,823
118,116
Taken
118,169
101,826
Mitigated
115,012
51,824
Healing
12,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BIG_Dum999
Hun Batz
11,824
3,664
0
7,042
20,385
9,891
3,202
6,209
13,697
0
91,717
L
Anhur
BabyWJohn
Anhur
3,425
1,898
0
1,971
8,336
3,098
0
553
7,783
0
44,211
W
Amaterasu
BroodPhoenix809
Amaterasu
21,017
12,183
0
17,630
35,220
42,070
3,040
4,772
29,766
0
132,849
L
King Arthur
Danleiva07
King Arthur
18,899
3,362
0
1,567
27,903
37,369
0
1,089
26,814
0
108,528
W
7,796
1,919
7,236
3,631
17,478
26,505
871
6,637
10,117
33,606
0
L
Bakasura
ShonenGrump
Bakasura
17,243
10,079
0
3,777
27,550
12,931
0
3,215
24,314
0
80,857
L
17,614
2,078
0
4,602
36,777
54,212
0
7,832
28,945
52,866
0
L
Zeus
21,642
1,994
0
125
17,603
7,402
660
3,056
14,545
94,988
0
W
Olorun
7,949
3,555
304
8,505
21,869
10,584
3,558
12,206
9,212
87,747
0
W
Heimdallr
scotpark
Heimdallr
36,653
18,480
0
7,476
23,164
12,776
5,997
9,771
12,889
0
129,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,256
Gold Earned
53,375
661
Minions Killed
551
0
Camps Cleared
0
2,459,383
Distance Traveled
2,177,758
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,219
470
101
4
0
528,966
0
L
Anhur
8,998
346
79
3
0
205,552
2
W
Amaterasu
14,872
572
234
9
0
515,626
4
L
King Arthur
11,310
435
166
6
0
484,913
4
W
Yemoja
12,325
474
47
2
0
509,881
0
L
Bakasura
10,737
413
111
4
0
512,180
1
L
Ares
11,268
433
44
2
0
554,589
7
L
Zeus
11,062
425
151
6
0
420,524
6
W
Olorun
11,527
443
121
5
0
429,385
15
W
Heimdallr
14,313
551
158
6
0
475,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role