Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Mis5Artemis
Sun Wukong
Level 45
God Stats
1W - 0L
1,255 SR
Queue Stats
23W - 20L
1,510 Elo+
Solo
Olorun
Olorun
ZapWashed
Olorun
Level 29
God Stats
3W - 1L
1,764 SR
Queue Stats
57W - 30L
1,707 Elo+
Party 1
Bakasura
Bakasura
Zoidiux
Bakasura
Level 116
God Stats
12W - 5L
1,662 SR
Queue Stats
55W - 38L
1,613 Elo+
Party 1
Izanami
Izanami
Ρiety
Izanami
Level 64
God Stats
5W - 2L
2,051 SR
Queue Stats
170W - 119L
1,641 Elo+
Party 1
Team Averages
Level 56
1,647 SR
1,594 Elo+

VS

Team Averages
Level 74
1,402 SR
1,511 Elo+
Izanami
Izanami
Avacyn-the-dawn
Izanami
Level 118
God Stats
6W - 8L
1,548 SR
Queue Stats
196W - 182L
1,550 Elo+
Party 2
Hel
Hel
Korvetten
Hel
Level 17
God Stats
0W - 1L
1,181 SR
Queue Stats
128W - 133L
1,560 Elo+
Party 2
Merlin
Merlin
ddragonlee
Merlin
Level 127
God Stats
1W - 4L
1,118 SR
Queue Stats
425W - 435L
1,504 Elo+
Party 3
Yemoja
Yemoja
izzybelly456
Yemoja
Level 38
God Stats
19W - 15L
1,576 SR
Queue Stats
99W - 127L
1,432 Elo+
Party 3
Poseidon
Poseidon
johncool123
Poseidon
Level 68
God Stats
35W - 27L
1,587 SR
Queue Stats
228W - 233L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 1 / 2
7,057
543
2,497
9,750
5,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Mis5Artemis
Sun Wukong
14
1 / 0 / 0
8,202
631
5,940
11,312
5,819
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Olorun
ZapWashed
Olorun
14
2 / 0 / 1
8,855
681
8,206
8,606
3,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Zoidiux
Bakasura
13
2 / 0 / 1
7,741
595
4,012
9,578
4,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Ρiety
Izanami
13
1 / 1 / 0
7,904
608
2,980
8,563
3,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,192
476
3,679
8,827
3,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 0
5,415
417
3,306
4,675
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
ddragonlee
Merlin
12
0 / 1 / 0
6,972
536
5,574
5,711
2,089
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Yemoja
9
0 / 0 / 0
5,838
449
2,887
8,217
3,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
johncool123
Poseidon
12
1 / 3 / 0
6,753
519
4,675
8,778
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
7
Kills
2
2
Deaths
7
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
2
2
L
1
2
0
0.5
L
0
1
0
0
W
Sun Wukong
Mis5Artemis
Sun Wukong
1
0
0
1
W
Olorun
ZapWashed
Olorun
2
0
1
2.5
W
Bakasura
Zoidiux
Bakasura
2
0
1
2.5
L
Merlin
ddragonlee
Merlin
0
1
0
0
L
Yemoja
0
0
0
0
L
Poseidon
johncool123
Poseidon
1
3
0
0.33
W
Izanami
Ρiety
Izanami
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,635
Damage
20,121
47,809
Taken
36,208
23,230
Mitigated
12,647
18,502
Healing
13,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,497
770
1,695
4,247
9,750
5,851
0
2,267
7,023
0
17,974
L
3,679
2,648
0
3,028
8,827
3,123
0
4,970
3,857
0
46,974
L
3,306
41
349
806
4,675
1,494
0
0
4,220
29,214
0
W
Sun Wukong
Mis5Artemis
Sun Wukong
5,940
1,343
0
5,764
11,312
5,819
0
5,384
5,928
0
59,417
W
Olorun
ZapWashed
Olorun
8,206
5,100
44
4,468
8,606
3,482
637
1,402
7,204
86,414
0
W
Bakasura
Zoidiux
Bakasura
4,012
2,637
0
1,784
9,578
4,250
0
3,663
5,915
0
47,963
L
Merlin
ddragonlee
Merlin
5,574
613
0
1,525
5,711
2,089
0
0
5,711
54,055
0
L
Yemoja
2,887
932
2,269
2,421
8,217
3,441
0
2,888
5,329
15,291
0
L
Poseidon
johncool123
Poseidon
4,675
970
0
3,464
8,778
2,500
0
348
7,980
62,515
0
W
Izanami
Ρiety
Izanami
2,980
1,711
0
500
8,563
3,828
2,595
4,818
3,745
0
81,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,759
Gold Earned
31,170
529
Minions Killed
395
0
Camps Cleared
0
1,359,188
Distance Traveled
1,256,720
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,057
543
24
2
0
278,823
5
L
Izanami
6,192
476
98
8
0
190,591
3
L
Hel
5,415
417
50
4
0
255,368
3
W
Sun Wukong
8,202
631
119
9
0
256,323
7
W
Olorun
8,855
681
140
11
0
224,160
2
W
Bakasura
7,741
595
97
7
0
343,537
1
L
Merlin
6,972
536
112
9
0
254,861
2
L
Yemoja
5,838
449
28
2
0
266,775
1
L
Poseidon
6,753
519
107
8
0
289,125
2
W
Izanami
7,904
608
149
11
0
256,345
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role