Player Matchup

Erlang Shen
Erlang Shen
ChaseMor2000
Erlang Shen
Level 125
God Stats
0W - 4L
1,264 SR
Queue Stats
13W - 15L
1,492 Elo+
Party 2
Medusa
Medusa
Dolophonos
Medusa
Level 100
God Stats
22W - 36L
1,411 SR
Queue Stats
396W - 490L
1,361 Elo+
Party 4
Ymir
Ymir
HairyMexican454
Ymir
Level 61
God Stats
63W - 46L
1,611 SR
Queue Stats
86W - 78L
1,519 Elo+
Party 2
Hera
Hera
OGamer85
Hera
Level 109
God Stats
29W - 32L
1,419 SR
Queue Stats
338W - 366L
1,361 Elo+
Party 4
Pele
Pele
TheGersCG
Pele
Level 124
God Stats
2W - 2L
1,771 SR
Queue Stats
118W - 132L
1,384 Elo+
Solo
Team Averages
Level 104
1,495 SR
1,423 Elo+

VS

Team Averages
Level 82
1,559 SR
1,435 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
ArcticAggie12
Chaac
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
141W - 186L
1,420 Elo+
Party 3
Sol
Sol
Lord_8thHoekage
Sol
Level 107
God Stats
8W - 11L
1,667 SR
Queue Stats
245W - 255L
1,478 Elo+
Solo
Neith
Neith
XtraKreamyElmo
Neith
Level 69
God Stats
1W - 1L
1,409 SR
Queue Stats
28W - 37L
1,321 Elo+
Party 1
Kali
Kali
getmiggywithitt
Kali
Level 80
God Stats
15W - 20L
1,719 SR
Queue Stats
96W - 125L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ChaseMor2000
Erlang Shen
11
1 / 0 / 0
5,981
544
5,929
6,047
5,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
Dolophonos
Medusa
8
0 / 1 / 2
4,882
444
3,756
5,125
1,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 0 / 0
4,724
429
840
6,163
3,052
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
10
0 / 1 / 0
5,052
459
4,640
4,483
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
7
0 / 2 / 0
4,425
402
2,772
8,102
2,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 1 / 0
5,461
496
4,002
7,945
4,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 1 / 0
5,664
515
3,467
8,798
8,258
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 0 / 1
6,231
566
4,925
7,837
2,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
1 / 1 / 1
4,923
448
4,682
3,992
1,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 0 / 2
5,365
488
1,591
7,577
2,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
4
4
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
0
1
W
0
1
0
0
L
Erlang Shen
ChaseMor2000
Erlang Shen
1
0
0
1
L
Medusa
Dolophonos
Medusa
0
1
2
1
L
2
0
0
2
W
2
0
1
2.5
L
Hera
0
1
0
0
L
Pele
0
2
0
0
W
1
1
1
1.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,937
Damage
18,667
29,920
Taken
36,149
14,787
Mitigated
20,469
6,570
Healing
11,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,002
382
21
789
7,945
4,825
0
505
7,440
25,153
0
W
3,467
1,214
0
2,221
8,798
8,258
0
0
8,798
0
33,841
L
Erlang Shen
ChaseMor2000
Erlang Shen
5,929
3,354
0
1,484
6,047
5,333
0
0
6,047
0
39,712
L
Medusa
Dolophonos
Medusa
3,756
1,709
0
2,004
5,125
1,705
0
1,940
3,185
0
31,080
L
840
82
149
352
6,163
3,052
0
1,756
4,407
11,744
0
W
4,925
2,510
0
5,944
7,837
2,832
63
3,102
4,735
50,820
0
L
Hera
4,640
515
0
1,154
4,483
1,973
0
2,894
1,589
38,661
0
L
Pele
2,772
997
0
1,427
8,102
2,724
0
2,337
5,765
0
20,381
W
4,682
1,898
0
995
3,992
1,688
0
773
3,219
0
26,384
W
1,591
339
0
1,438
7,577
2,866
0
1,100
6,477
0
39,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,064
Gold Earned
27,644
225
Minions Killed
307
0
Camps Cleared
0
1,006,154
Distance Traveled
1,026,480
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,461
496
41
4
0
209,154
6
W
Chaac
5,664
515
67
6
0
193,319
1
L
Erlang Shen
5,981
544
63
6
0
187,627
0
L
Medusa
4,882
444
54
5
0
175,844
2
L
Ymir
4,724
429
21
2
0
207,605
2
W
Sol
6,231
566
83
8
0
194,791
0
L
Hera
5,052
459
50
5
0
202,604
7
L
Pele
4,425
402
37
3
0
232,474
1
W
Neith
4,923
448
45
4
0
192,979
0
W
Kali
5,365
488
71
6
0
236,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role