Player Matchup

Kukulkan
Kukulkan
ELTheory
Kukulkan
Level 36
God Stats
11W - 5L
1,251 SR
Queue Stats
139W - 141L
1,395 Elo+
Party 2
Awilix
Awilix
EffinBigSack
Awilix
Level 95
God Stats
28W - 19L
1,523 SR
Queue Stats
87W - 66L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
SWAGMUEL
Cthulhu
Level 25
God Stats
1W - 4L
1,500 SR
Queue Stats
53W - 44L
1,519 Elo+
Party 1
Neith
Neith
SWEENMACHINE100
Neith
Level 19
God Stats
6W - 4L
1,450 SR
Queue Stats
62W - 66L
1,362 Elo+
Party 1
Osiris
Osiris
ghostneverdie60
Osiris
Level 87
God Stats
14W - 13L
1,488 SR
Queue Stats
224W - 198L
1,463 Elo+
Party 2
Team Averages
Level 52
1,442 SR
1,450 Elo+

VS

Team Averages
Level 64
1,547 SR
1,507 Elo+
Apollo
Apollo
 
Apollo
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
FH4LIFE
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,634 Elo+
Party 3
Poseidon
Poseidon
Nuner52
Poseidon
Level 81
God Stats
10W - 12L
1,505 SR
Queue Stats
13W - 15L
1,438 Elo+
Party 3
Atlas
Atlas
TheBigBear71
Atlas
Level 106
God Stats
10W - 8L
1,563 SR
Queue Stats
51W - 56L
1,465 Elo+
Party 3
Bakasura
Bakasura
thebigkahuna88
Bakasura
Level 68
God Stats
16W - 9L
1,669 SR
Queue Stats
86W - 72L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ELTheory
Kukulkan
12
1 / 0 / 1
7,764
555
1,803
2,954
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
14
3 / 1 / 4
8,191
585
6,056
9,634
3,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
SWAGMUEL
Cthulhu
10
1 / 1 / 2
6,758
483
3,614
9,385
7,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
3 / 3 / 2
7,001
500
6,241
7,856
2,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
11 / 1 / 2
9,432
674
15,268
11,522
6,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
2 / 4 / 0
5,710
408
2,953
7,053
2,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
FH4LIFE
Guan Yu
10
1 / 10 / 0
6,144
439
3,754
14,262
15,024
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Poseidon
Nuner52
Poseidon
11
0 / 1 / 1
6,496
464
2,641
3,692
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 2 / 2
6,068
433
5,173
11,577
9,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
13
2 / 2 / 0
7,088
506
5,121
12,890
5,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
19
Kills
5
6
Deaths
19
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
4
0
0.5
W
Kukulkan
ELTheory
Kukulkan
1
0
1
1.5
W
Awilix
3
1
4
5
L
Guan Yu
FH4LIFE
Guan Yu
1
10
0
0.1
L
Poseidon
Nuner52
Poseidon
0
1
1
0.5
W
Cthulhu
SWAGMUEL
Cthulhu
1
1
2
2
W
3
3
2
1.33
L
0
2
2
0.5
W
11
1
2
12
L
Bakasura
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,982
Damage
19,642
41,351
Taken
49,474
22,184
Mitigated
33,285
9,237
Healing
6,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,953
1,781
0
898
7,053
2,272
168
783
6,270
0
23,956
W
Kukulkan
ELTheory
Kukulkan
1,803
146
0
450
2,954
1,123
1,164
878
1,856
56,746
0
W
Awilix
6,056
2,360
0
480
9,634
3,833
0
1,571
7,793
0
78,184
L
Guan Yu
FH4LIFE
Guan Yu
3,754
1,203
0
523
14,262
15,024
121
0
14,262
0
28,491
L
Poseidon
Nuner52
Poseidon
2,641
248
0
459
3,692
947
0
793
2,899
44,804
0
W
Cthulhu
SWAGMUEL
Cthulhu
3,614
368
99
1,258
9,385
7,701
405
3,090
6,236
18,803
0
W
6,241
2,666
0
1,119
7,856
2,900
0
1,980
5,456
0
38,972
L
5,173
2,060
248
2,155
11,577
9,419
0
1,954
9,623
23,517
0
W
15,268
7,996
0
5,831
11,522
6,627
1,032
295
10,913
0
63,446
L
Bakasura
5,121
3,488
0
2,298
12,890
5,623
0
1,887
11,003
0
45,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,146
Gold Earned
31,506
441
Minions Killed
293
0
Camps Cleared
0
1,345,965
Distance Traveled
1,231,687
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,710
408
39
3
0
172,676
0
W
Kukulkan
7,764
555
129
9
0
234,160
5
W
Awilix
8,191
585
116
8
0
313,569
0
L
Guan Yu
6,144
439
44
3
0
259,384
0
L
Poseidon
6,496
464
93
7
0
240,233
4
W
Cthulhu
6,758
483
26
2
0
250,270
3
W
Neith
7,001
500
69
5
0
250,323
1
L
Atlas
6,068
433
26
2
0
245,666
2
W
Osiris
9,432
674
101
7
0
297,643
1
L
Bakasura
7,088
506
91
7
0
313,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role