Player Matchup

Zhong Kui
Zhong Kui
GrumpyMonk96
Zhong Kui
Level 103
God Stats
0W - 2L
1,350 SR
Queue Stats
19W - 20L
1,554 Elo+
Party 1
Shiva
Shiva
Hhazmatt
Shiva
Level 61
God Stats
2W - 5L
1,468 SR
Queue Stats
13W - 15L
1,465 Elo+
Party 1
Pele
Pele
Noąh
Pele
Level 129
God Stats
8W - 5L
1,699 SR
Queue Stats
24W - 22L
1,595 Elo+
Party 1
Team Averages
Level 98
1,506 SR
1,538 Elo+

VS

Team Averages
Level 107
1,476 SR
1,519 Elo+
Cthulhu
Cthulhu
A_LEE_IN
Cthulhu
Level 71
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 17L
1,449 Elo+
Party 2
Arachne
Arachne
FivePlatypus12
Arachne
Level 123
God Stats
2W - 1L
1,337 SR
Queue Stats
41W - 42L
1,570 Elo+
Party 2
Danzaburou
Danzaburou
Kidds2ill
Danzaburou
Level 127
God Stats
11W - 14L
1,591 SR
Queue Stats
54W - 63L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GrumpyMonk96
Zhong Kui
17
8 / 6 / 3
13,151
731
18,978
26,501
15,621
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Hhazmatt
Shiva
14
1 / 7 / 8
11,318
629
7,565
25,164
20,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
Noąh
Pele
18
4 / 10 / 7
13,403
745
23,426
27,954
12,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
A_LEE_IN
Cthulhu
19
5 / 1 / 16
14,679
816
19,367
19,601
24,448
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
12 / 8 / 5
14,725
818
26,926
23,736
14,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Danzaburou
Kidds2ill
Danzaburou
18
6 / 5 / 10
13,892
772
24,592
18,546
9,418
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
54
13
Kills
23
23
Deaths
14
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
A_LEE_IN
Cthulhu
5
1
16
13
W
12
8
5
1.81
L
Zhong Kui
GrumpyMonk96
Zhong Kui
8
6
3
1.58
L
Shiva
Hhazmatt
Shiva
1
7
8
0.71
W
Danzaburou
Kidds2ill
Danzaburou
6
5
10
2.2
L
Pele
Noąh
Pele
4
10
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,969
Damage
70,885
79,619
Taken
61,883
48,746
Mitigated
47,928
22,341
Healing
14,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
A_LEE_IN
Cthulhu
19,367
1,935
1,123
5,010
19,601
24,448
492
5,530
12,959
56,607
0
W
26,926
20,289
0
3,159
23,736
14,062
813
8,068
14,891
0
42,512
L
Zhong Kui
GrumpyMonk96
Zhong Kui
18,978
2,312
0
7,870
26,501
15,621
340
5,808
20,693
47,509
0
L
Shiva
Hhazmatt
Shiva
7,565
1,239
1,939
5,326
25,164
20,645
133
6,089
19,075
0
24,811
W
Danzaburou
Kidds2ill
Danzaburou
24,592
10,950
140
5,071
18,546
9,418
1,511
6,285
11,858
0
67,067
L
Pele
Noąh
Pele
23,426
4,319
0
7,206
27,954
12,480
1,105
7,882
20,072
0
65,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,872
Gold Earned
43,296
215
Minions Killed
192
6
Camps Cleared
10
905,731
Distance Traveled
1,005,710
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,679
816
68
4
3
363,554
4
W
Arachne
14,725
818
38
2
2
333,391
0
L
Zhong Kui
13,151
731
71
4
1
282,817
4
L
Shiva
11,318
629
41
2
2
289,803
0
W
Danzaburou
13,892
772
86
5
5
308,765
2
L
Pele
13,403
745
103
6
3
333,111
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role